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[31st] Spider

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About [31st] Spider

  • Birthday 01/01/1976

Personal Information

  • Flight Simulators
    DCS
  • Location
    Netherlands
  • Interests
    Flight simulators, duh!
  • Website
    https://www.31st.nl/

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  1. I've had multiple situations where a Mi-24 (AI, not player) survives multiple missile impacts. A few days ago, it survived two AIM-9x hits from above on the main rotor and a full gun blast from the side. That thing is a flying bunker. Not realistic. The same for the Mi-8 btw. Please make the Mi-24 less strong.
  2. I use MOOSE to spawn airplanes (see code below). In the template groups that I use, I selected 'HIDDEN ON MAP'. However, when the airplanes spawn, they are visible on the F10 map. I reported this to the MOOSE developers, but they say it's a DCS bug. local tankers = SET_GROUP:New():FilterPrefixes("Tanker"):FilterStart() tankers:ForEachGroup( function(tanker) SPAWN:New(tanker:GetName()) :InitRepeatOnEngineShutDown() :Spawn(1) end ) A2A_GCICAP = AI_A2A_GCICAP:New("A2A EW", "A2A CAP group", "A2A CAP area", 3, 6000, 30000, 60000) 2A_GCICAP:SetDefaultTakeoffFromParkingHot() A2A_GCICAP:SetDefaultLandingAtEngineShutdown() A2A_GCICAP:SetDefaultOverhead(2) A2A_GCICAP:SetTacticalDisplay(false)
  3. Since a few updates ago, I can no longer put a weapon on all stations 5, 6 and 7. When I load one on 6, and then on 5 or 7, the one on 6 is removed. If I put weapons on 5 and 7 and then on 6, the ones on 5 and 7 are gone. When I select a configuration with weapons on 5, 6 and 7 I made before the update that changed this, they are all loaded just fine. As long as I don't change any of the weapons on 5, 6 or 7.
  4. I was going through the A-10 manual and found several errors. Below a list of page numbers and the found errors: 141: numbering incorrect 146 & 147: numbering incorrect 150 & 151: numbers missing 159: numbering incorrect from point 6 165: numbers missing in picture 183: below stall warning control panel, there are 3 more switches which are not described. 190: numbering 'air and pressure controls' incorrect 359-365: numbering incorrect. The errors are mostly about numbering errors. There are probably more, so I think it's best to check the entire document.
  5. Nighteyes' argument is valid for the working of the TMS aft, not for the working of the CZ. The CZ should clear the deltas. Also because it makes no sense to have a CZ in VIS mode that does something else than a CZ in PRE mode. A CZ should always be a CZ.
  6. I don't understand. Unlike what you said, the TMS aft in VIS mode is not working. Also, the CZ button while in VIS mode does nothing. So, you can add deltas in VIS mode, but not undo them. To do so, you have to switch to another mode, which sounds like a work-around to me. Also, when I don't remove the deltas and go back to NAV mode, the waypoints are still shifted. How is this correct as is?
  7. When in VIS mode, a TMS aft does NOT rever to pre-designate mode! When a target is selected, the AGR radar mode shows a CZ button, but pressing it does nothing. A TMS aft in BORE mode also does nothing. Only in PRE mode does the TMS aft work. I have to switch to BORE or PRE mode to make the CZ button do something. This is a bug!
  8. Whenever I designate a target for the Maverick (D in my case), the current waypoint is moved to the target's position. All other waypoints are also shifted in the same direction and with the same distance as the current waypoint has been moved. It also happens when I use the HMCS and set a target after pressing TMS up long. A TMS down or Cursor Zero doesn't solve this. Waypoints are permanently altered. Until you set a new Maverick target of course. Then they are changed again. maverick.trk
  9. A cursor zero does nothing. TMS down also does nothing. Waypoints are permanently altered. Until you set a new Maverick target of course. Then it's changed again. This is a bug for sure.
  10. Whenever I designate a target for the Maverick (D in my case), the current waypoint is moved to the target's position. All other waypoints are also shifted in the same direction and with the same distance as the current waypoint has been moved. It also happens when I use the HMCS and set a target after pressing TMS up long. Trackfile was added, but this can simply be reproduced with any F-16 mission with Maverick. maverick.trk
  11. The 'group stop' and 'group resume' trigger actions can't be used for naval units. Also, the 'hold' waypoint task is not available for naval units. I'd like to see those options available for naval units.
  12. What do you mean? You want to change the A-10C to an aircraft other than the A-10C II?
  13. I was able to convert that one to the A-10C II, at least, the first mission worked fine. ;)
  14. Creating a markpoint via the HMCS when looking further than 90 degrees left or right fails. I can press TMS up as much as I want, it won't ground stabilize the circle and therefore won't allow me to create a markpoint. However, sometimes it works (the last try in the track file) and I have no idea what I did differently. Sometimes, when I try it too often, things get messed up and it even won't allow me to stabilize the circle in front of the aircraft. Unfortunately, I haven't been able to reproduce that for a track file. Track file: https://download.leisink.net/dcs/markpoints.trk Update: In this track file, at the end I was able to stabilize the circle behind the aircraft multiple times. Then I only looked to the front and back to the same area behind the aircraft and stabilizing the circle failed again. That makes no sense. Track file https://download.leisink.net/dcs/markpoints2.trk
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