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Everything posted by BHawthorne

  1. http://pericles.ipaustralia.gov.au/atmoss/falcon_details.show_tm_details?p_tm_number=1506615&p_search_no=1&p_ExtDisp=D&p_detail=DETAILED&p_rec_no=15&p_rec_all=18 http://www.immersaview.com/products/warp Not that smart to mess with trademarks.
  2. I trust you are aware that Immersaview is already using the Warp product name for warping software?
  3. I'm left handed and always think this is a silly question. HOTAS requires dexterity from both hands to properly use. It's not merely a matter of preferring a dominant hand. If anything the throttle requires more dexterity than the stick because of all the other controls and switches on it.
  4. You need to setup multiple custom cameras to fix the distortion
  5. Let me guess, this guy found out how to abuse ModelConverterX?
  6. Personally, I use DIMMdrive. I have 48GB on my X58 machine.
  7. I'd be interested in doing a build using the plans. Any idea if Flim's VRpit kit will work ok with this? I have one of the kits sitting in my shop.
  8. Over 180 degree setup limits it to just flight sim use. Regular games are limited by their lack of advanced camera control. Your setup will have to be flight sim specific if you go beyond 180 degrees. Depends on the room you'll use it in and the ability to control ambient light. A black pearl coating like this screen is specifically designed for ambient light rooms. If you have total control over the light in a room you could just as soon go with a white or gray screen. Screen material used is situational to the end use location. The main difference is that when you rear project the projection does not have any issue with the simpit you end up using blocking the projection, because the projection is behind the screen. In general, rear projection is more expensive and requires a much larger room to implement. Being blinded in any scenario, I don't see that as a possibility. -Brad
  9. If I want a good mix between real life and sim I'll use a pair of David Clark H10-13.4.
  10. I have one of Flim's VRpit ACES II kits from this forum. Not built it yet, but will probably in the next month or so.
  11. The thing with DK2 though is if you have problems reading gauges or callout, just duck in towards what you're trying to read to get closer to it. Unlike DK1, DK2 has positional tracking that allows you to look around.
  12. I see three different options -- KW-901, KW-905 and KW-908. What are the differences and what would work best with an ACES II replica seat?
  13. Confusing AR with VR shows a lack of technological understanding. They're not the same target audience.
  14. The first two photos are shot with an Australian camera. I have a friend with a B-52 simulator. Typically fly out of Nellis and use Hoover Dam as a bomb target. Really close to Nellis and it's easy to find. His setup is in FS9. Can't wait to see this in DCS 2.0 NTTR.
  15. Right-click contextual menu -> Save link as...
  16. http://forums.eagle.ru/showthread.php?t=93477&page=352
  17. I have 3 versions of rails.7z on my archive drive. Here is the newest one I have. Donno if this is current, but here it is. https://drive.google.com/file/d/0B24joGp5wf4vY05TVjVtQUdnaDg/view?usp=sharing
  18. They're DXF format files. Right-click and under the contextual menu download them instead.
  19. Correct, TH2G does not do portrait mode. Portrait mode requires either Nvidia Surround or AMD Eyefinity. TH2G is largely an obsolete legacy product since 2009. There are still uses for them but I would not recommend them to anyone with a modern video card.
  20. Looking at the specifications for the DWM32H1G1, unfortunately it's a 720p display with a native resolution of only 1366x720. The problem is in fact that your tv is only 720p. When you set 1080p on it, it means the scaler is downscaling the 1080p signal to the 720p native display resolution. That is why it looks bad. If someone sold it to you specifically as a 1080p native tv, you were lied to. When someone says that a tv is bad for a display they might do good to explain why. Since they did not I will explain it -- a lot of the reasoning is no longer applicable to currently produced tvs though. #1: TVs often have a signal processing chip in them to counter noise and MPEG artifacting of TV signals. It induces latency in the display. More often than not this can be turned off in modern tvs via the tv settings. #2: Pixel switching on TV panels can be slow in some TVs. You don't want something slower than 6ms on pixel switching or it induces ghosting and smearing on fast action content. This is also something no longer much of an issue in modern tvs. #3: First generation UHD TVs were limited to 30hz maximum via the bandwidth limitation of HDMI 1.4a. Most second generation 4k UHD TVs are now HDMI 2.0 and DisplayPort enabled though and have port bandwidth capability to push 3840x2160 @ 60hz. The only reason why I wouldn't use a TV as a display is that I wouldn't like the pixel size of a 42" 1080p TV on a desk in front of me. A UHD TV 2160p might not be bad though provided you address things like I mentioned above.
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