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djuice

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  1. Does the new US Pack have the updated missiles code for the Arleigh Burke and Tico's?
  2. Admiral189, could you not collaborate with currenthill for a missile mod database? Having all your assets/ships, and currenthill's assets/ships draw from the same database so it's uniform in game, instead of having differing missile performance between both your naval assets?
  3. Damn, more modern Chinese Assets is always a plus to DCS.
  4. Yup, from footage online, Iskander-M does not separate it's warhead section from the main rocket body. At 1:35 it shows the impact, and it's basically the whole missile.
  5. Bandwidth limit sucks. What about having multiple download mirrors to your mods, like Google Drive, pCloud, Dropbox, Mediafire etc I know it would be hassle to upload it all into various places, and keep track of file versions etc, but I think he can help with you bandwidth situation.
  6. CH, already made a BTR-4 which is like near identical weapon platform to the BTR-3 besides the hull it's based on. https://www.currenthill.com/ukraine
  7. Type 22 Missile Boats, a bunch of YJ-83s to saturated AEGIS system on Allied/US warships, nice!
  8. Just a small issue with the Shahed drones, the base game AA assets aren't able to target or engage these drones even, on a bright sunny day. They also use optical sensors and targeting so they should have no issues engage a slow low flying drone like the Shahed. This is probably due to the stealth like RCS that this drone has. SH136 Test.miz
  9. Yup, since there are no concrete information available, just assume what would logically be its performance and payload. Can always change it later when more information becomes available.
  10. Even a GBU-57A/B Bunker Busters, the B-21 Raider can pack 2 of these right in it's internal bays.
  11. Nice to see the AGM-158 JASSM-ER, with it's range, the B-21 will never be within range of enemy SAMs or CAPs.
  12. Would the Type 26 come with several different variants (Hunter, City, CSC)? Just with different weapon loadouts like you did for your Modern US Naval vessels?
  13. The problem with AAA systems in game right now, is that you can't model proximity fuze projectiles, so there is no way to model the AHEAD type rounds for the 35mm cannons. You can try to simulate it by having it fire an extremely accurate cannon with little to no dispersion.
  14. Damn, you've been churning these new mods out super fast. Take a rest if you need too!
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