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  • Flight Simulators
    Falcon 4:AF
    Lock On
    FS X
  • Location
    Antwerp, Belgium
  1. Follow up: After looking around a bit on the web I mustered up the courage to disassemble my joystick base. Once I had removed all components (mind you, I disassembled the base more than once), I found the fairly obvious culprit. (Apologies for the dreadful kitchen paper) The red and black wires somehow had come undone, which resulted in my stick not functioning. In a way I was happy that the issue was something so obvious, because at least I could attempt to fix it. So I went out and got myself a soldering iron, and with some patience managed to solder the black and red wires back to their intended locations. Were it not for this thread over at SimHQ though, I would never have known where red went, and where black went (fair enough, there's only two possibilities, but trial and error is overrated). In any case, after reassembling the stick (then noticing I had done a boo-boo, disassembling and again reassembling the stick) it turns out the contact is now ok again. I haven't subjected the stick to a heavy duty work-out yet, so I'm not absolutely positive yet on how the soldering will hold up (cross my fingers, knock on wood, I'm not the best of solderers). To chime in here: I loved it since the second I got it. The issue I just encountered, as far as I'm concerned, was just a bump in the road. If my fix holds up, I'll be happily flying with one of the sticks on the market. Thing though is, when I bought it, there wasn't really much direct competition. There were no similar offerings from Logitech or Saitek and I didn't really want to get a CH product. Comparing the Warthog to my previous joystick, an X52, I must say the build quality, ruggedness (heh, irony) but most of all precision are a very welcome improvement. -Z
  2. Like other before me, sorry to resurrect this thread, but I'm having the same problem. You seem to have resolved the problem by replacing the isolation or the wires where isolation was gone or degraded? Were these wires in the stick itself or in the base? Like the author of the post above me I don't mind taking things apart, but I'd rather have an idea of what helped other people before I start tooling around and break my stick even more :) In any case, anyone who has managed to fix this, your ideas are more than welcome. I have the same symptoms that are described by most: all of a sudden the buttons on my stick stopped working, now whenever I pull the trigger it will assume all buttons have been activated. -Z
  3. I played Falcon. Enjoyed it. But it's lack of a good clickable 3D pit makes it a bit outdated. I know there is a clickable 3D pit, but most of the times the buttons, switches, dials, don't change state after you manipulate them. I did enjoy the dynamic feel of the dynamic campaign, eventhough, as Sobek describes, there were a lot of retarded missions that could never fly. Anyway, compared to Falcon, DCS:A-10C goes a way further in its attention to detail in recreating avionics, flight systems and in general flight itself. -Z
  4. Well, to be blunt, that's just your opinion. Not all of us fly online. Some just take the online community for what it is in the way of help and pre-designed missions and all that. Not everyone wants to have to go online to play the game. Subsequently, not everyone will feel the game would benefit more from an addition that would only be useful for online activity and wouldn't add anything to the offline part of the game. -Z
  5. Except it's not using the control that is elitist, but saying that it's the only way to fly, or rather, frown upon different ways of flying, that is elitist. You missed that not once, but twice. Almost starting to think you willfully ignored it. [edit] By the "elitist" comment, I was referring to people telling me how to fly. Stick twist being a devil spawn and all that. But after that, after the first person said that, other people came in to just rephrase it. So yeah, I try to get as much amusement and immersion from flying as I can. In that I'm exactly the same as the next flight-sim enthousiast. But the there is only one way type of thinking is often a drag. I fully agree the Warthog, being a carefully crafted replica of the real deal shouldn't come equipped with a twist stick... but what the hey, maybe somebody knew if it had a twist function nonetheless. So, why do people so eagerly feel the need to keep playing catch-up with earlier posts, and don't they just read the thread through to it's conclusion? I do hope this will be the conclusion of the stick-twist elitist deskspace argument, this hijack has been going on for far too long already. [/edit] -Z
  6. Pedals for my Logitech G25 Steering Wheel. Thanks for taking the time and effort to read my first post :) -Z
  7. Don't really get why it's an abomination and would be a shame? From a gaming point of view the programming of such an arcade mode would take only a minimal fraction of the time, while making the game much more accessible. It's not like you notice there's a Game mode beyond that one time you tick the option box in your settings to Simulation. There's really no interference, no ruining of any fun, and certainly no lowering of any realism by adding a Game mode as an option. -Z
  8. Well, to be fair. What if the constraint isn't money, but space? -Z
  9. Always surprising how many sim elitists there are :) -Z
  10. They're a handy alternative though. I understand they're looked down upon by the sim purists... but they're a practical solution to a practical problem. Besides, for all the differences between reality and sim, stick twist or rudder pedals are the least of my concern. Anyway, thanks for the opinion. Though I genuinely disagree, and to be fair, didn't intend to start a discussion on twist-stick vs rudder pedals. -Z
  11. Completely besides the point, and I think I might already know the answer but: does the Warthog have a rudder control à la stick twist on it's stick? I ask because I already have my floor covered with the pedals of my G-25 steering wheel, and don't really feel like swapping those out for a set of rudder pedals everytime I want to take a flight :) (Or I could use the brake and clutch for rudder control... with fairly low accuracy at that too I'd assume, hmm) -Z
  12. Just curious; is it me, or does that magazine say July 2011? Mind you, I never played Strike Commander, so if it's a moot question, I wouldn't know :) -Z
  13. Not as far as I know. PhysX is what they use to make ragdoll physics a.o. It's more about explosions than continuously calculated dynamic simulations. So, let me get this straight... people need to qualify before you allow them to help you? Let me put it this way: wether or not you can fly your helicopter, or like the product... WE DON'T CARE. It will not affect our fun in any way. We enjoy the product, we enjoy the helicopter. So it's only your own enjoyment that's on the line here. The stance you are taking, the arrogance, the infallible belief that you are the absolute authority on simulations and how a helicopter should fly, make sure your chances of being helped are dwindling. -Z
  14. You didn't flame people, but you did flame the sim :) Anyway, most people are reacting a bit strong because usually people come in here, humbled, looking for help. You came in here the opposite way, instead of assuming ignorance, you assumed to know it all. There's a lot to learn in a sim like this, they don't call it a survey sim for nothing. -Z
  15. But this is all assuming: for one that GPU's and CPU's have the same architecture. They don't. GPU's do different kinds of calculations, which is why they're much more useful for example for Folding@Home etc kind of apps. Add to this: these physics run at 50Hz, (or a similarly high number). This means every component's status is updated 50 times every second. What this means is that, say you're running 25fps. For every frame refresh, there will have been 2 calculations. You're right in saying that you can write the basic physics for a helicopter in 20 minutes. But these aren't basic physics. This is closer to a continuously calculated finite element model with a load of dynamics thrown in too. This helicopter is not assumed to be one infinitesimally small point with all the mass of the helicopter at its center of gravity. Far from it, this helicopter has been split up into all its important parts, and for a simulation, every part is important. So, yeah, this thing will put a strain on your CPU. If you still don't believe me/us: try this: see if you can't find a computer with a better CPU, with the same graphics card. Then see if you can't find a computer with the same CPU but a better graphics card. Do the empirical test: see which of these two will give you the better framerate improvement. It'll be the one with the better CPU. -Z
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