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Spock14

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  1. I think there is a problem, if the Zulu time is on another date than the local time, or changes date during the mission, the Datalink will not work correctly. i only noticed that at Marinas and it seems to be a known problem.
  2. Are you talking about S-Mode ? It is not implemented and probably will never be, because all information on that is restricted or even to a higher level classified.
  3. I´ve heard it from multiple USMC and USN Pilots that it never overlapped
  4. Hey Guys I am trying to run a mission on Server with custom carrier liveries. These Liveries have arguments set, to have the elevator down or open the Hangar Doors and stuff like that. Everything works fine on my machine, but as soon as the mission runs on the server the arguments are just ignored. The livery itself shows up correctly but like I said the arguments wont. Any Idea if I do something wrong, or is there another way to set arguments on a multiplayer Server. Attached is an example All the best Spock description.lua
  5. First check if the aircraft is not set as late activated in the ME. If that is not the case, delete the carrier and replace it. That helped in my mission. I dont know why but that solved the problem
  6. Without a trrackfile it is really hard to help you. Maybe your breaks are not set up correctly or maybe your throttle isn´t full in idle.
  7. Hey, without a trackfile no one can really help you. Just attach a trackfile and maybe it is an easy fix.
  8. Hey I am trying to set up a mission with constant AWACS/Tanker on station. I dont want to spawn the in the air with a respawn script I basically want to have 2 aircrafts and one of them should be on station while the other is refueling. Smy idea was to just creat 2 tanker A and B. One is uncontrolled the other takes off right away. Tanker A is now on station for 4 hours and returns to the AFB with a Land and Refuel waypoint which is also set for 4 hours. Tanker B takes off after the first 4 hours and will be on station 4 hours while tanker A is on the Land and Refuel waypoint. However the runtime enviorment desapwns parked aircraft after 30 minutes. is there any way to disable that? All the best Spock SFARP v0.5.miz
  9. Just for reference, problem is recognized and will be fixed in the future.
  10. Short answer they do. There are so many possibility why. I recently saw CVW-1 detaching some planes for a couple of days to train with france shoreside. Sometimes they just stop to hot refuel and continue to the boat as seen in the attached video. However the standard is to return to the ship within the cycles. Spock
  11. Yeah, seems to me as well that someone is just using wrong terminology there. It is just an operational thing. The term QNE is never used in the Cockpit, at least I´ve never herd it nor is it one of the SOP´s. It´s also not a common thing in the US. In the cockpit you would call out PF: "QNH standard set, passing FL130......now" PM:"QNH standard set and cross checked". In the end everyone is talking from the same thing, however terminology varies between operators, Countys and regulations. No point in discussing who is right and wrong, because we are all right and wrong at the same time. That´s probably Schrödingers Q setting then.
  12. Yeah you could say Tankstate is 3500 plus 2, that would give you 4500lbs which puts you right on max restricted trap weight. I need to check it in DCS. Anyway thats the lowest fuel state you wanna have for the first trap, but you always try to stay on max trap fuel. I need to check the loadout in DCS though.
  13. You have to add them to FA-18C.lua manually. They haven’t updated the Rhino yet. { CLSID = "{BRU_42A_x3_ADM_141A}", Type = 1, Cx_gain_empty = 0.338, Cx_gain_item = 0.237 }, -- BRU-42A 3*ADM-141A { CLSID = "{BRU_42A_x2_ADM_141A}", Type = 1, Cx_gain_empty = 0.338, Cx_gain_item = 0.237 }, -- BRU-42A 2*ADM-141A { CLSID = "{BRU_42A_x1_ADM_141A}", Type = 1, Cx_gain_empty = 0.338, Cx_gain_item = 0.237 }, -- BRU-42A ADM-141A``` Needs to be added to local outboard and local inboard
  14. Well they could lower either traps or tankstate. I did not check in the game but making a rough calculation on paper. Empty AGM65E Empty ATFLIR FPU-8 AIM120C Pylon GBU38 AIM9x Gives me a payload weight of roughly 3000lbs. Lets say 25.5 BEW+Payload = 28.5 +5 for fuel gives us roughly 33.5 Trap weight. Always correct me if I am wrong but that sounds logical to me and I like logical stuff I vaguely remeber a DCS weigt bug. I don´t know if it still exists. Well as you said, EXT tanks cost money, in normal ops you don´t want to waste money. Also there is only a limited amount available on the carrier so you just don´t want them to drop them into the sink. As always it depends on the situation, however it is save to say that in most cases they bring back the empty bags. Dump the fuel in the bags but not the bags.
  15. Usually you either drop the Bombs on your target or bring them back to the boat. Just in rare emergency situations bombs get jettisoned. IRL you also have to factor in that stations coud get hung. So the effective payload for Hornet is pretty low, which was improved with the Superhornet. Thats why the usually fly with only 1 Sidewinder maybe a 120C for self protection and the desired A/G loadout. Even that is most likely a double ugly loadout with station 3 Empty (without the pylon) for FLIR FOV, a Bomb and a A/G Missile, depending on the mission obviously. But if it almost certain you drop your loadout you can fly off with an unrecoverable loadout. 2000lbs to 2500lbs would be way to low for trap fuel. Usually the CAG determins the Tankstate which is more like 3000 to 3500lbs plus the required traps. So Tankstate plus 3, Case I, would give you 5000lbs as trap fuel. So the payload is Max Trap weight, 34k unrestricted or 33k restricted, minus BEW + Trapfuel. That will give you 3 approaches. On the last approach you are considered Bingo on the Ball, and if you Bolter again you need to go to the tanker.
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