Jump to content

psylent

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by psylent

  1. Id be there of it weren't for a scheduled vacation! Didn't know they had one up that way. Just missed the one at Mather in Sacto!
  2. P51-D is my wish list, Santa! Merry Christmas!
  3. My Groovy Game Gear GPWIZ board just came in today. Less expensive, nicer board, and the switches all worked like a charm with it. Added the up = commands in the LUA for the center off switches and am very happy with my AHCP now.
  4. Turns out, for the Desktop Aviator board, I need DP3T ON ON ON toggle switches to get that third pulse. Those switches are more expensive than the center off toggles. Its more economical to purchase the groovy game gear board for 37 bucks rather than buying 4 DP3T switches for close to 60 bucks. At least I can use the Desktop Aviator board for another panel or a CDU.
  5. Thanks Cichlidfan, Unfortunately, when I add the up = command in the LUA, with the 1/4 second pulse the 2160 sends to the PC, the game sees the pulse switching my GUN/PAC into arm, and then when the pulse goes away, automatically switches it to safe. Would work if I had a constant signal as if the key was held down like the Warthog HOTAS or the GroovyGame gear controller. Or if I can get some sort of pulse when moving the switch to center off.
  6. Hello, I bought a 2160 single pulse generator board from Desktop Aviator to try and wire my armament HUD control panel. My DPDT switches work fine when there are just two positions for a switch. I'm trying to figure out if there is a way to wire up my center off position switches to give me three different signals(ARM/OFF/TRAIN). I can make the up and down positions work as two seperate buttons, but the center switch doesn't have a signal (And that's probably where I am off on this device). Maybe a should have gone with another product that wasn't single pulse? Or is there a way to get some sort of signal to assign it a third button? Thanks! Psylent
  7. Hi Raz, Not sure of this is the prob or not, but I know there has to be at least one ground unit in place at the airfield for refueling and rearming to work. Found that put while creating my own mission and i couldnt rearm after landing. I'd have to check to see if ground units are in position when a quick start mission is selected. Regards, Psy
  8. Update: Selecting the Auto Low option and changing cockpit to 256 gives me 25-30 FPS on the tarmac and then airborn 35-40 FPS. Preload Distance to MAX, and no birds, clutter.
  9. My FPS are fine in regular missions and the early stages of the Hammer campaign. They would be in the realm of 35-40 FPS up to 70's in some instances. (All Settings Medium) But once I started about stage 5 in the campaign, the FPS started dropping. The worst came in stage 6 where my FPS is around 17 and down to 8 once airborne making it unplayable. This is with all settings Medium, shadows off, cockpit 512, water low, no civ traffic and all bells and whistles off. My system: AMD Phenom II X4 955 at 3.62GHz 8.00 GB RAM Win 7 64 Ultimate GeForce GTX 460 1GB V-RAM Plays fine maxed out in training missions, other regular missions, and the first couple stages of the campaign. Any advice would be greatly appreciated. Psy
  10. psylent

    CTD

    I also keep crashing randomly in Campaign missions with the same Windows log info... Faulting application name: dcs.exe, version: 1.2.0.3205, time stamp: 0x4ff3450d Faulting module name: d3d9.dll, version: 6.1.7601.17514, time stamp: 0x4ce7c5a4 Exception code: 0xc0000005 Fault offset: 0x0000000000011631 Faulting process id: 0x13d4 Faulting application start time: 0x01cd83cdbde46798 Faulting application path: C:\Program Files\Eagle Dynamics\DCS World\bin\dcs.exe Faulting module path: C:\Windows\system32\d3d9.dll Report Id: 34261ad6-efc6-11e1-b4aa-6cf04905ad64
  11. I saved several tracks from missons but am running into a problem when replaying them. Everything replays fine, except if I leave cockpit view to watch the bomb fall from my wing, or take on an enemy view, the bombs never fall. I go back into cockpit view and I am on the next target with my armament still showing that it was never released in my management mfcd. If I wait until after the bomb has been released in cockpit view, then switch to the other views it works fine, but I want to see the bomb release and try other viewing angles. And I take it there is no rewind for playback?
  12. I noticed during activation that there was a note that advised an installation could be deactivated by pressing CTRL or SHIFT when launching the program. Havn't tried this yet, but appeared that this would add one back to your number of activations if you were to move the install to another machine.
×
×
  • Create New...