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Draken35

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Everything posted by Draken35

  1. Can you clarify which seat bindings are you talking about please?
  2. On SSA beta 2.7.4 , after mission ends, I'm getting spammed by this message: "Error: UDP port 29375 is blocked by another application" If I kill and restart SSA, it works until I exit the mission (any mission, any plane again) Tested with AV & firewall disabled and same thing happens. Ideas? null
  3. I suspected I was doing something dumb... I guess it is off by default ... Thanks!
  4. Unit models not showing on ME after a fresh install and repair, no mods installed nulldcs logs attached. I have no idea what it is, I saw some earlier posts mentioning conflicts with mods... Any help or ideas will be appreciated ! dcs.log
  5. Command Menus mapped to the trim hat. Just hit command return null but yes, it is annoying that this hasn't been fixed
  6. Most likely the mission was modified and a target was delete. Please, redownload and retry. EDIT: Or it could be something wrong with your install of the vFG 476 Range Targets Package mod... Check that if the redownload fails. (I just downloaded and tested it and loads fine for me)
  7. I understand that it might be a need for you... But I wouldn't pay for it, nor have an use for it... And, yes I'm an a VR player. Let's not get away with exaggerations and generalizations . I'm sure, they don't help your case. Cheers!
  8. Varies according to the plane. Check the readme
  9. The zip file has the folder structure you should use...
  10. WOW... Didn't see this until now... At the end , I stopped using this script and developed my own. You are a persistent fellow, glad you found your issue!
  11. If you fly VR, look into OpenKneeboard as well...
  12. Added a Cold War version of the mission to the user files. The zip file contains a mission with the Community A-4E and another without. Hosting here while the download is approved Download from the user files https://www.digitalcombatsimulator.com/en/files/3335156/
  13. My pleasure, but it was not only my work.. I put some code in, but my main role there was to integrate the code of several others, dully credited in the readme
  14. there are a few apps to allow a faster manual input. For example: https://github.com/aronCiucu/DCSTheWay and (specially if you a VR user): (pardon the plug)
  15. Red Flag – NTTR This is a “training” mission in a 2 ways range. It allows to deploy up to 10 ground targets in the “Red Country” territory and Aggressors aircraft using the options in the F10 Menu. Once a ground target is deploy, an entry for it will appear under the “Targets” menu. This will provide a (brief!) briefing for the target and the option to mark the primary and/or secondary objectives (so their coordinates can used for preplanned attacks). General location of the target is displayed in the F10 map using a black box. The complexity/ difficulty of the mission will depend on the number of target deployed and the presence of the Aggressors. Keep in mind, that the more targets, the more units in the map and that might impact performance of DCS. All ground targets might be defended by AAA and/or SHORAD SAMs. All SAM units are controlled by the Skynet IADS. SAMs and Aggressors will engage blue forces only in the Red Country territory. The “Deploy” menus will control the type of targets that can will deployed. A total of 10 ground targets can be deployed. Choose wisely! Ground targets can be: Static , Moving targets, SAM sites or EWR sites. There is an option to pick an specific type of SAM site or just one randomly. The “Intelligence” menu allows to track kills and it is there, because I don’t use the DCS BDA report. Blue forces will take off from Nellis AFB and should initiate their attacks from the “Blue Country” territory and avoid flying outside the range (Red & Blue Countries), except for take off and landing. Creech AFB can be used as a divert airfield. The ‘-1’ slots are hot starts while the ‘-2’ are cold and dark. There is tanker and AWACs support for Blue Forces (details in the briefing screen). Do not engage any ground units outside the range (they are support units for Skynet and are set to immortal anyways). Multiplayer is supported. Feel free to add any plane type you want but keep only one plane per group. Group and pilot name does not matter. Enjoy! Last updated: Dec, 23rd, 2023. 1430z Modern version: https://www.digitalcombatsimulator.com/en/files/3335130/ Cold War edition: https://www.digitalcombatsimulator.com/en/files/3335156/
  16. Yes I am.... I'm very familiar with source control... Too close to be "work"
  17. I had no issues loading waypoints in the Hornet... Are in VR or pancake mode? If the later, try increasing the ticks to slow down the load in this file
  18. Are you planning in adding any other module? If not I can add it to my code ( I do have plans for other modules), properly crediting you for it Did you modified the extension only? @greyeagle787 I haven't flown the Hornet in a while and that code hasn't been touched in recent updates of my version. I'll test when I have a chance. but it should load starting in the currently selected waypoint, using the MPCD. There are no distinctions between the wp in the list to be loaded. @Recluse have you had any issues with the Hornet and the 12/18 version of Scratchpad?
  19. Yes, that is the reason why a full install is provided as opposed as only the extension
  20. Yes, that is the most current version, as I'm running it
  21. Update: December 18th. 2023. Support for Mirage F1EE added. WSS and WDes currently have no function and the load sequence will start (and override) the currently selected waypoint. If you have a prior version of my scratchpad, you can update the extension only (02-QWERTY_KB and Load Coordinates.lua). If not do a full install. Both files attached 02-QWERTY_KB and Load Coordinates.lua dcs-scratchpad (Draken35)-0.7.0.231218a.zip
  22. Thanks for you kind words! Theoretically , yes. But, it would require either access to the flight model of the different bombs in the sim, or long and tedious experimentation and data recording to calculate the trajectories within the sim.
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