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Irish79

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About Irish79

  • Birthday 08/14/1979

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  • Flight Simulators
    DCS. IL2
  • Location
    London
  • Interests
    Gaming

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  1. Hey Alpinewolf Thank you for this server. Have recently found it and been playing on it a lot with friends mainly in Helicopters (normally fly as Bangkok 6). Have had some of my best online sim experiences in the last few days. Especially on Sat night when on Blue we had a really great GCI and the whole team working together. Is there a discord community? With regards The Tunb Identity map, it seem pretty rough on Helo pilots unless there is a good amount of co-ordination. We are easy to spot and shoot down. No terrain to take advantage of etc. Would love to see a similar mission design of troops racing to a town but on varied terrain. Maybe one of the other missions has this as I have not played through the full rotation yet. Final query is on radio beacons. One map I was on last night (Jahrom and the lakes etc) allowed them to be dropped via CTLD but I couldn't pick them up when tuning into them. Other maps don't allow it. Obviously as a helo pilot it would be nice to be able to drop beacons for navigation that could then be shared via the F10 theatre. Once again thank you for what has become my go to PvP server! Cheers
  2. I am getting some pixelated and jumpy reflections on the cockpit floor of the MI-8 in VR (Haven't tested tin 2d). They look similar to the reflections issue on FC3's but this time it is on the floor surface. Anyone else seeing this?
  3. A guy posted this in discord. @BIGNEWYalready acknowledged the post in Discord ad said he forwarded it to the devs which is great!. It struck me as very interesting. Also makes me wonder if the patch to fix VR clouds will actually require some pretty major re-engineering. Thought I would share here though for interest: "I know your team has already done tons of research about state of the art cloud rendering technology and such, but here is a guy explaining what he did to remove cloud jitter in VR for his game, maybe it can help the team: https://www.youtube.com/watch?v=5tHzP00qZMQ in the description he writes: "Cruising around the new volumetric cloud system I've created for my VR flight game, redacted VR. The system supports an unlimited number of cloud layers with varying density, volumetric lighting (even inside the cloud volume) and environmental effects like cloud shadows+occlusion, reflection probes and planar reflections. It was built from the ground up to support highly defined and detailed cloud shapes at great performance. This is accomplished by baking the cloud data to 3D textures, one of which is a signed distance field which greatly speeds up rendering by allowing the ray-marcher to skip empty space more efficiently. Lighting data is also baked, allowing for shadows that span a great distance (combined with ray-marched detail shadows). Additionally, the clouds are rendered to a spherical buffer instead of directly to the screen. This all but removes pixel jitter when rendering in VR, allows for non-power-of-two resolutions, removes the need for reprojection and doesn't require rendering the clouds in stereo (since the spherical buffer is sampled using the view direction, it can be sampled by both eyes). The buffer is then composited in each fragment, allowing the use of MSAA and removing the need for a camera depth texture. The footage was captured on a Valve Index running on a GTX1070, at 100% render resolution and 4xMSAA."
  4. Thanks for the update. It also clear that closed beta worked! By nature of the issue being listed in the patch notes. I suppose we therefore have to accept that it was not deemed a critical enough issue to hold back from an open beta release. I would ask that ED consider it a critical enough issue to be held back from stable release though. I know my voice will carry little weight, but no harm in lobbying in a polite manner. With regards Warbirds content there has been small chatter in the SoW discord of the possibility of it moving to the stable version of the game. It has only been chatter and I in no way represent the owners / admins of that community. I hope they do consider it and more server communities also consider this option.
  5. I suppose everyone has a different threshold for what they find acceptable. e.g. for me I will take less visual clarity for rock solid FPS performance. I find myself very sensitive to dropped frames etc. So the cloud issue is like flying with some weird FPS glitch. For me personally it is "terrible", I accept that others might be able to tolerate/overlook it. I also fly warbirds, so dogfighting in the clouds has become a graphical experience that I personally do not enjoy in 2.7. I thought it might be possible to have a conversation about the merits of consolidating the player base on to a more stable release. It wasn't the OP'S topic either so apologies for diverting the thread. Threads seem to go either bashing ED or defensive on ED. I genuinely wasn't trying to do either. I respect it is a beta and understand what that means. This patch has not been good for me/ For warbirds there is no good MP content on the stable release. So I am back to flying single player on DCS and multiplayer in another sim. It is a niche hobby so these things are going to happen. Back to the Op's original request which was a request for an update.
  6. I am not saying anyone doesn't work hard... I don't think anyone in this thread is suggesting that, not sure how that has emerged in this thread. So let's agree that the ED team work very hard indeed and drop that point. The issue in my mind is that the majority of the MP player base is reliant on the performance of a beta branch. This is a self made player problem, I am not laying this at the feet of ED. They do offer a stable version of the game that server communities could (and a few do) use. They also generously offer everyone access to a beta version. Very few other games do that. My point is that the usage of the Open Beta version is so widespread it might as well be considered the release version by the community (especially if you look at the forums). I believe this is not productive for ED or the player base. It takes one more step away from them being able to "jump into the pond". Currently it just results in a lot of disappointed forum posts. To be clear the VR issues are affecting all headsets and all machine specs for example. I would lobby ED that it is in the best interests of customers and ED if we could get the majority of players consolidated back on a more stable version of the game. Suggesting this for debate is not ED bashing... I am also very familiar with the Linux structure across many distro's. Debian testing for example can be used as your daily driver with not a huge degree of risk. I feel that DCS Open Beta is somewhere between unstable and SID.
  7. I agree on the Beta issue. The problem is that the majority of the MP community is on the BETA branch. I think this is a huge issue. The community treats the Beta branch as if it is release. I would lobby ED to turn Open Beta into closed beta and actually have more rigour about pushing stuff into stable. I am re-installing stable as we speak, just so I can at least play single player in VR. Let's be clear about it. 2.7 was a terrible update for VR users. Even worse I play Warbirds and the Storm of War folks have had a hell of a time since 2.7 too. Honestly I would be prepared to wait until something is worthy of being a stable product. I don't think the current setup helps with ED's community relations either. Let's get the player base into 1 stable version of the game that has a high quality barrier for patch release. I am not confident in the VR issues and am actually worried they will get pushed to the stable version too!
  8. I was playing a mission from a K4 campaign and as I climbed up through the clouds, they were jumping, blurring and honestly looked like they were bending at one point. For the first time in a very very long time I felt ill in VR. My framerate was steady at 72. I know this was listed as a known bug in the patch notes so it was tested. I don't know what percentage of the user base is VR but I really don't think the patch should have went live like this. I would have preferred to wait another month if necessary. Is the testing community representative of the number of VR users?
  9. Everyone seems to be raving about this update. But as a VR user it is basically unplayable for me. I am thinking of actually installing the stable version just so I can play the game..
  10. Same black boxes for me I have an RX5700 driver version 21.3.1 Will update to 21.3.2 see if any changes
  11. Hey folks, Has anyone had any luck setting up a good campaign in "DCS Liberation" that utilises the MI-8? https://github.com/Khopa/dcs_liberation/releases I have tried a few times and the missions always seem inappropriate, e.g. attack missions into a site covered by SAM's etc. I had a great night-time mission going the other night that was really immersive were I even shot down a Huey. I then continued on to my waypoint just to be instantly annihilated by AA. I haven't gotten far enough with a campaign to see if it gives you logistics missions etc. I was just wondering if anyone has had any success or tips on how to configure it etc? I had a great campaign on DCS Liberation with the F5, an absolute blast! However since having learnt the MI-8 (and helicopters in general) I am just addicted to it, but struggling to find enough good content. Some hot landings, a sprinkling of gunship, a CSAR and some logistics all in a dynamic campaign were you feel part of something bigger is the dream content for me (and I assume a lot of people)! Are there any other options out there like DCS Liberation people are aware of? Any tips or advice is welcome!
  12. +1 for me too. Naval version would be awesome!
  13. Simply the best tutorial series I have followed on any module. This is the benchmark! I can't imagine the effort you must have put in but it has completely paid off. I find I watch the videos, then play for a few hours, then go back and watch them again. everything makes even more sense the second time. Your delivery and clarity is excellent and it is obvious you enjoy flying this module and your expertise comes from a huge number of flight hours. I have went from the MI-8 being an under-utilised module to now one of my favourites. My most under-utilised module is the Gazelle...
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