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TKu

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Everything posted by TKu

  1. Hey Guys, does anyone out there reach solid 90fps on ground level at Marinas yet? (My rig: 13900/4090/Aero/DFR/DLSS) Looks like it is still CPU limited. Do you have the same experience? Just want to confirm my basic setup is working. Background: I'm running nice gfx settings, the only way to archive higher results is to turn down everything that us related to cpu usage. Like scenery, trees etc. to squeeze out a few more fps. (Any complex scripted Mission will totally kill it down to 20fps. Talking about decent ones above.)
  2. Full Ack, nothing to add. Also coming from the Reverb. Just a bit extensive over all the years with all Kind of HW Upgrades and VR headsets. Finally happy Spec: 4090+13700k
  3. They're out for a meeting I guess
  4. Are you using Vaicom? I suspect it has a bug. I had similar issues ib the past. Try to disable and/or reinitialize. You can manually remove the files from dcs home scripts folder.
  5. Works great as intended. I hope sone users would learn what a beta program means. But I hope ED can iron out those issues for them soon as well.
  6. In a quick test I did not like it. The HUD showed some kind of ghosting.
  7. You can share the script files itself, that is the intended way. Or do you want to hide the code to the consumer? A dll itself ist not executable directly.
  8. They simply used supported technology that was available at that time.
  9. I switched back to OXR with XrNeckSaver and it works well. I also noticed that reshade 5.5.1 seems to be active and working with OXR and Aero, too. Missing Reshade was the reason for using SVR instead of OXR. I'll check that later in detail, I had only a few minutes to test.
  10. It would only require a small code change by ED to identify l/r eye rendering. @dburne
  11. Has anyone got vrnecksaver + SteamVr running correctly with the Aero? For me, the positioning on the Z axis is much too low (outside cockpit). I played around with the standing/seated options but still no improvement. Any idea? Thanks.
  12. I'm not familiar with DX11, but I think there should be some kind of instantiation implemented.
  13. Varjo is NV only due to usage of propriety stream compression features.
  14. My observation: Nv's VR implemention works better. If it is the AMD driver or the hardware or if they can fix it with 7x series - I don't know, but I doubt it.
  15. Nv has better VR support. AMD has noticable VR microstutter issues and reprojection looks worse. I had a 6900xt before and changed to a 4090 and can confirm it by my own experience. PS: I don't like Nv, bought it anyway
  16. I really want to say thank you for this extension. I have my F-16 checklists in text format over multiple pages. It is really helpful, slim, simple, moddable and works great VR, too
  17. Game development and multithreading will never be able to scale infinitely. We don't have a web server that is supposed to scale with only one number - the number id concurrent requests. The reality is much more complicated. It's more in the complexity of an operating system. You have to build the whole system instead of a dispatching module. They wrote that they're going down a longer path now and that this will be built in multiple iterations. That's rhe way with a legacy codebase/architecture. To my taste can not go fast enough. But some things just need time. I'd like to see more like native linux server support with ipv6.
  18. The path taken makes it makes totally sense. Better late than never. Some people who complain probably don't have the right education to correctly assess what is being described. Keep up the good work Eagle and TFC.
  19. 150W Puffer, damit kann man einen Hofstaat an Lüftern betrieben
  20. Leapmotion is available for a few Bucks but has some limitations as well.
  21. I'm using Standard Settingd, not much to tweak there.
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