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Everything posted by de.Impact

  1. Относительно артиллерии КС-19: Как целится? Нужен ли радар слежения?
  2. So the "issue with the hit calculating of missile’s collision" that was confirmed my Chizh was fixed ? Because this just doesnt look like a physically correct flight path:
  3. Two Questions: Why is this specifically mentioned ? Are we talking Multiplayer sync ? or just normal Skins only like we know already ? Again, why is this specifically mentioned ? Is there something new / improved than we know already with other modules ? Can i finally point left in VR and the rear / front player sees my hand ?
  4. Just a thought: Other modern modules have a cockpit flashlight for startup / night ops that moves with the mouse / view. On the Apache - Will we see the other players flashlight state / position when doing a startup at night ?
  5. I was flying the 109 a bit more recently and noticed that my cockpit never showed any bullet damage when getting shot at. I then checked in the Modelviewer parameters quickly: The cockpit glass damage from the pilots POV is currently missing on at least the Mosquito, the 109 and the Anton. Dora, P51 and P47 seem to have bullet damage, the Mustang seems to be the only one with Oil on the windscreen. Cant check the spitfire, dont have it.
  6. Left IRL, Right DCS. You can still see the individual "cloud blocks" Also being able to see beyond the current limit would be very helpfull for spotting them. They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. Yes it depends on shuttertime, but no my eyes dont have 1/2000s shuttertime.
  7. Possible teaser in the 2022 trailer ? 1:34
  8. Im asking myself which military would field a weapon that fails 4 out of 5 easy shots during development trails ? Czich confirmed himself that there is an error with missile correction, which is shown in the bugreport I posted 1.5 years ago. The flightprofile also doesnt look natural / physically correct. Nobody expects 100% hitrate. But a modern manpad should hit an non maneuvering / non defending target within range pretty reliably. Otherwise nobody would field it.
  9. Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua for better MFD readability...
  10. For anyone who does GCI / or plays CA on a busy multiplayer server it gets incredible difficult to spot e.g. aircraft when many many ground units are present. It would be great to be able to filter for units to display, e.g. only show aircraft / helicopters / ground units / SAMs / Static units etc. People on hoggit quite agreed on that Example: try to spot the aircraft: While we are on it: A night mode for the map would help with eyesight when flying at night. Pressing F10 then basically kills your eyesight.
  11. Suggestion for the Marianas map: Rescue crews from burning ships with some wind ?
  12. Just played an hour with a buddy. Really fun mission to load water and deliver it infront of the fire. Scripting is well done and the fire growth/decrease seems really well done. Wishlist: Yak-52 as fire fighting aircraft
  13. As always, its a misunderstanding of the exact wording I think. Reading the Hornet feature Roudmap, I think that you cant share a markpoint, but you would share the current designated target to a wingman.
  14. Can we get clarification if "coming soon" actually refers to the wingmans AA Lock Lines and not AG targets? Last statement regarding this can be found here:
  15. The Yak is a great and fun aircraft and you can do aerobatics quite well in it
  16. I couldnt find Terrain Avoidance Mode on the List - I presume its planned but not listed ?
  17. Out of 7 MANPADS shooting at a target flying mach 0.7 at 5000ft, 2 shots hit and kill, but 4 miss by a huge offset and dont track at all, one MANPAD even doenst shot at all. Skill level set to expert, no flares. The 4 missing shots look like a bug to me. The missiles mach speed also goes to mach 1.4 on boost, then drops to mach 0.4 1/10second later and accelerates again to higher mach numbers. Doesnt seem very accurate. stinger 2 hit, 4 miss.trk
  18. Being able to load custom maps into the HSI map would really be great for realistic missions. Seeing the 12nm line on an enemy coast on the HSI is currently not possible and if you want to make a mission that involves this, you need an ugly F10 workaround. Maybe with the Flightplanning tool thats coming ?
  19. If you fly an a2g mission in a striker aircraft in a multiplayer server, you can constantly check if there are any players in enemy fighter airplanes spawning. If you check the slot selection screen, you even get inflight the information from which airport they will depart. Hiding the aircraft list / kill count and making the slot selection list unaccessible when in cockpit can help alot with immersion and intel about the other side, allowing for more supprise attacks and more realistic gameplay in the end. Flying nose cold actually can then actually make a difference by not giving your aircraft type and its effective missile range away instantly.
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