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de.Impact

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Posts posted by de.Impact

  1.   

    On 12/18/2020 at 7:59 PM, Reflected said:

    Uncheck the nonlinear option in the menu. IRL, the neutral position of the stick is forward from center. If you have FFB that's great. If not, you need to constantly apply forward pressure in order to keep you virtual stick neutral. I'd wager that's what is causing your problem.

     

    This just solved my problem!

    I had a force feedback joystick plugged in the other and day and this option apparently stayed on after unplugging it, causing me 30 mins of troubleshooting my joystick setup - thanks !

  2. On 6/9/2022 at 9:52 PM, NineLine said:

    No there is no bug left in that one. Stingers are not 100% no matter what.

    So the "issue with the hit calculating of missile’s collision" that was confirmed my Chizh was fixed ?

    Because this just doesnt look like a physically correct flight path:

    e7702N7.png

    • Like 2
  3. Two Questions:

    Quote

    "The texture of the helmet is made in such a way that you can draw your individual skins, stickers, attach patches and country flags."

    Why is this specifically mentioned ? Are we talking Multiplayer sync ? or just normal Skins only like we know already ?

    Quote

    "However, certain aspects still require extra polish notably [...] certain crew animations"

    Again, why is this specifically mentioned ? Is there something new / improved than we know already with other modules ? Can i finally point left in VR and the rear / front player sees my hand ? 🙂

  4. I was flying the 109 a bit more recently and noticed that my cockpit never showed any bullet damage when getting shot at. I then checked in the Modelviewer parameters quickly: The cockpit glass damage from the pilots POV is currently missing on at least the Mosquito, the 109 and the Anton.

    0kubGDb.png

    Dora, P51 and P47 seem to have bullet damage, the Mustang seems to be the only one with Oil on the windscreen. Cant check the spitfire, dont have it.

    cApv9gg.png

     

    • Thanks 1
  5. XHghuJ2.gif

    Left IRL, Right DCS. 

    You can still see the individual "cloud blocks"

    Also being able to see beyond the current limit would be very helpfull for spotting them. 

    They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. 

    Yes it depends on shuttertime, but no my eyes dont have 1/2000s shuttertime.

    • Like 7
  6. Im asking myself which military would field a weapon that fails 4 out of 5 easy shots during development trails ?

    Czich confirmed himself that there is an error with missile correction, which is shown in the bugreport I posted 1.5 years ago. The flightprofile also doesnt look natural / physically correct.

     

    Nobody expects 100% hitrate. But a modern manpad should hit an non maneuvering / non defending target within range pretty reliably. Otherwise nobody would field it. 

    e7702N7.png

     

     

    • Thanks 1
  7. For anyone who does GCI / or plays CA on a busy multiplayer server it gets incredible difficult to spot e.g. aircraft when many many ground units are present.

     

    It would be great to be able to filter for units to display, e.g. only show aircraft / helicopters / ground units / SAMs / Static units etc.

    People on hoggit quite agreed on that 

     

    Example: try to spot the aircraft:

    koo8ss8gw1971.png

     

    While we are on it: A night mode for the map would help with eyesight when flying at night. Pressing F10 then basically kills your eyesight.

     

     

     

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