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Posts posted by de.Impact
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On 12/18/2020 at 7:59 PM, Reflected said:
Uncheck the nonlinear option in the menu. IRL, the neutral position of the stick is forward from center. If you have FFB that's great. If not, you need to constantly apply forward pressure in order to keep you virtual stick neutral. I'd wager that's what is causing your problem.
This just solved my problem!
I had a force feedback joystick plugged in the other and day and this option apparently stayed on after unplugging it, causing me 30 mins of troubleshooting my joystick setup - thanks !
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Thank you for looking into it!
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Reproduced when in TWS and marking a contact, then another nearby contact is jamming.
Makes the cursor and targeting info disappear. Resettable via unlock and going to ACM mode.
The behaviour persists also when selecting a different radar channel.
Track and video attached.
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Im unable to download the github install file with chrome or edge - Virus detected. Win 10.
edit: false detection, fixed by author
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This is amazing. Thanks for sharing. It allows something I thought about for a long time.I always wanted some kind of shaker on my non FFB stick for allow for high AOA indication. I just tested it with an old xbox controller and will disassemble it now and glue the FFB motor on my joystick - boom, easy light force feedback stick with 40€ hardware.
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Nice to see those reflective solar power stations !
Was always a bit sadened that they arent propely modelled in NTTR.
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Hi, log attached.
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The kneeboard map shows in very low resolution for me. Pictures seem to be fine.
Track and screenshots attached.
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Loved the server, many great missions were flown there. Thanks for hosting it and all your work, sad to see it go.
Cheers.
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I was reading the Visual Special Effects chapter in the 2023 newsletter and was wondering if with all those new and planned helicopters, is there any plan to improve the brownout / dust effect, maybe as part of the new volumetric cloud system ?
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Относительно артиллерии КС-19:
Как целится? Нужен ли радар слежения? -
Setting new standards !
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On 6/9/2022 at 9:52 PM, NineLine said:
No there is no bug left in that one. Stingers are not 100% no matter what.
So the "issue with the hit calculating of missile’s collision" that was confirmed my Chizh was fixed ?
Because this just doesnt look like a physically correct flight path:
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same bug as this ?
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Two Questions:
Quote"The texture of the helmet is made in such a way that you can draw your individual skins, stickers, attach patches and country flags."
Why is this specifically mentioned ? Are we talking Multiplayer sync ? or just normal Skins only like we know already ?
Quote"However, certain aspects still require extra polish notably [...] certain crew animations"
Again, why is this specifically mentioned ? Is there something new / improved than we know already with other modules ? Can i finally point left in VR and the rear / front player sees my hand ?
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Just a thought: Other modern modules have a cockpit flashlight for startup / night ops that moves with the mouse / view.
On the Apache - Will we see the other players flashlight state / position when doing a startup at night ?
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I was flying the 109 a bit more recently and noticed that my cockpit never showed any bullet damage when getting shot at. I then checked in the Modelviewer parameters quickly: The cockpit glass damage from the pilots POV is currently missing on at least the Mosquito, the 109 and the Anton.
Dora, P51 and P47 seem to have bullet damage, the Mustang seems to be the only one with Oil on the windscreen. Cant check the spitfire, dont have it.
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Left IRL, Right DCS.
You can still see the individual "cloud blocks"
Also being able to see beyond the current limit would be very helpfull for spotting them.
They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting.
Yes it depends on shuttertime, but no my eyes dont have 1/2000s shuttertime.- 7
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Im asking myself which military would field a weapon that fails 4 out of 5 easy shots during development trails ?
Czich confirmed himself that there is an error with missile correction, which is shown in the bugreport I posted 1.5 years ago. The flightprofile also doesnt look natural / physically correct.
Nobody expects 100% hitrate. But a modern manpad should hit an non maneuvering / non defending target within range pretty reliably. Otherwise nobody would field it.
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Got some Cougar mod parts from him last week, so dont worry
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Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua
for better MFD readability...
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For anyone who does GCI / or plays CA on a busy multiplayer server it gets incredible difficult to spot e.g. aircraft when many many ground units are present.
It would be great to be able to filter for units to display, e.g. only show aircraft / helicopters / ground units / SAMs / Static units etc.
People on hoggit quite agreed on that
Example: try to spot the aircraft:
While we are on it: A night mode for the map would help with eyesight when flying at night. Pressing F10 then basically kills your eyesight.
12th Combat Aviation Brigade Weathered
in AH-64D
Posted · Edited by de.Impact
> Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991
Congrats !