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snowman[FR]

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Everything posted by snowman[FR]

  1. In forests, having big trees and all around the same size is no problem (You don't fly in forest) and understandable for performance issue, it's more about having more diversity around and in cities.
  2. Can't you follow a bit, everybody is speaking about caucasus from the start as newer maps are a bit more ok with both small and big trees( just like in real life!). For documentation, just look the pictures people have provided already, someone even send as proof a real pic where trees are smaller than in dcs despite he was trying to prove they were "correct as is". I'm french, still will or will still, I think you understand the sentence weird wording or not.
  3. In the game almost every tree is bigger than a five stories building as in your screenshot, obviously not the case in the real picture. There are trees 30meters and above and that's perfectly normal, what is not is the lack of smaller trees. Just took in a screenshot in a random place near sochi and selected the smallest one. The redundancy of trees is not helping, but that's just a game, they do what they can, it may be reworked later.
  4. It's absolutly not a primary worry for eagle dynamics according to tons of negative answers toward this subject. Helping people creating content on social media and free advertisement isn't that much of a concern for any company you know.
  5. That's new, on syria free flight. mirrors glitch.trk
  6. Or simply watch 2023 and beyond video and description.
  7. The possibility for ground units to enter buildings would be very interesting for a whole bunch of missions. We don't expect this to be done for tomorrow and it would probably be related to new 3d models of buildings and units. Nevertheless it would certainly be a nice addition for mission creators and users. When a mi24 is in the air, does it make sense to stay in front of house or building?Units should be able to take cover. Think about bunker busters and bombs carpeting over improvised stronghold. It would be more random than always shooting the same plants or ammunitions depot.It would ask for intelligence and or attention. Talking about dynamic campaign, units could retreat in random buildings instead of waiting for death when conflict gets hot for a coalition and start ambushing. I hope you'll take this in consideration.
  8. And the heading and distance used to be indicated clearly on f10 map and not just on the line. Why did it changed? Or am I missing an option?
  9. Downloaded last update in 8 minutes, doesn't feel ashame.
  10. Keep faith, in numerous trailers, su 34 are sitting there in the back, waiting.As a cameo, a glimpse of the future.
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