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Furia

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Everything posted by Furia

  1. This campaing looks very interesting however I have already purchased several campaings but I have never finished them because I got tired of having to deal with the AI wingman or section. If this campaing „could be“ flown single ship without having the need to have the other aircraft to survive and targets could be managed single ship (weapons loadout) I would buy it inmediately. I do surely understand that in the real world fighters do not operate alone but I do not know/do not like having to mess with the AI and that takes all the fun away.
  2. I have just received my Phantom T-Shirt this morning Love it !!! Looking forward for the module release !!!!
  3. Ok if this was the intended behaviour, then it is surely not a bug. Thanks
  4. I am trying to replay the tracks I recorded before the merge and they are not working properly. I usually fly the Apache in multicrew, so I do not know if this is just an Apache issue or not. On tracks recorded in the Normandy map with multiple multicrewed Apaches, there is no human player or activity in the track. In the Apache session flown in Syria, I was the server and I usually fly as CPG, the track shows only the pilot. Before the merge, when I recoded the track as CPG, the track showed the CPG. Even some tracks I used a few weeks ago to create some videos are not working now. I have not been able to do a multiplayer flight with the new build, so I do not know if this happens with the new version, but in my case the old files just do not work anymore. The files are too heavy to upload here, but maybe you can try to replay your old tracks (if possible in Normandy or with the Apache in multicrew) and see if it reproduces on your side.
  5. I fully support these 4 functionalities that would give a tremendous value and primary capabilities to this airframe within DCS missions. For gunship version I do not see the same value while it would surely require significant changes to the standard aircraft
  6. Thanks a lot !!!!! I really like reading those documents.
  7. I hope so. This could ruin a mission and it also affects old missions that use vehicles embarking troops using the ME functionality.
  8. Ground vehicles with a planned route will lose that route and stay in the same place where they just boarded the troops instead continuing to the next planned waypoint. So the troops actually board the vehicle without a problem, but once they are on board, you can even see in F10 that the vehicle route disappears. Another "interesting" issue is that in the ME, when assigning a group of soldiers to load, the system gives a decimal to the number of soldiers. I attach an example from ME. So, for example, if you try to load 4 soldiers in a Kamaz, the group is sized as 3.6 soldiers. See picture I have used the embark and disembark function before and I am familiar with how this works but unless something has changed in this latest version I am unable to get it to work. I attach a very simple example. Test boarding.miz No Mods Tested in Multithread Preview 2.9.2.49940 If I am doing something wrong or missing something, please let me know. Thanks
  9. I am happy with an E with realistic setup and loadouts. I‘d rather have historically accurate aircraft with its era limitations than having „generic platforms“ that can be customized creatively to something not real. This is the way most DCS modules have been created and so far it is working real nice IMHO.
  10. There are some errors on the Beagle Channel depths. It should be transitable by large ships but in some areas in DCS ony very shallow draft crafts can go through, for instance in the area of Caleta Olla and with the convergence of chanels. Here is a chart with some of the shallows in the area, in meters and you can see the differences between the DCS terrain. Please fix this we do need the channel navigable for most ships. Thanks
  11. Furia

    F-15E manual

    I do really welcome the decision of releasing the manual before the release of the module. People have time to familiarize themselves with the aircraft before it is released and also people not sure if interested in the aircraft, can get a good glipse of the product depth and quality and maybe that will motívate them to purchase it. In any case I had already pre-ordered from day one. Thanks for the manual.
  12. I am also looking for this information. Any information would be most welcomed. Thanks!!
  13. I believe he meant that Apaches or A-10C would attack the targets spoted by the KW
  14. Same here, thrilled and extremely happy !!!! Inmediate pre-purchase !!!! ED you can charge my credit card today if you want !!! I really love this plane !!!!!!
  15. Hi, apparently this nice MOD does not work with the actual Release build. Is there any chance that it will be fixed? I do need the RWR in the UH-1H for some of the scenarios I am building. Is there any RWR option for the UH-1H ?
  16. Hi. I do have just one DCS install and in my squadron we basically only use the Release version. However when the Apache came out in the Beta I have used this excelent tool to "update" my release version to the Open Beta and it worked excellent. However now that the release and the open beta are different versions, everytime I lauunch DCS its asking allow the update to the latest Open Beta. I would like to just keep and use the release version. I have tried to use the function to "update to the latest release version" but that is the version I have (previous Open beta is same version number as actual Release. How can I tell the tool to just configure my actual install as the actual Release and stop considering an Outdated Open beta that needs to be updated? Any help is most appreciated. Thanks
  17. I found the issue. It was another MOD conflict. If I use the UH-1 Attachments mod, the default uniform of the JTAC reverts to Desert but without that MOD it works fine with the Multicam as the default. Thanks for this MOD, we are ejoying the JTAC a lot and using it in a lot of our Squadron missions.
  18. So this may be a problem on my side. I have unisntalled the Mod and installed it several time including a fresh download to ensure nothing was corrupted. I do have 1.2.2 However in my side I do have this: Could it be a conflict with another MOD? How could I investigate this? Thanks!!
  19. I do use OvGME and I had doubled checked that nothing from the old version was installed but I do still got the Desert version. Thanks for checking this.
  20. Hi. Thanks for the modification but I have just tested it and in 1.2.2 new version I get the the default cammo as the one called "desert" and not the multicam. Would it be possible that you take a look at it or tell me if I may have something wrong on my side pls? Thanks
  21. Hi, could it be possible to make the Multicam camo de default one? When I transport the JTAC and unload it somewhere it reverts to the default cammo and I would like to use the multicam one if that would be possible. Thanks !!
  22. Has ED already announced which would be the aircraft transport module? Since the initial announcement was in September, I was expecting at leats to learn wich aircarft would be the selected one (while dreaming for the C-130) Any news? Any hints? Maybe a Christmas present and let us know?
  23. Since the last update, in the Mission Editor I cannot see the painted deck lines in the Super carrier or in the Tarawa. I mean the fould lines, elevator lines ect. That makes placing statics in deck a complicated task
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