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SnappyComebacks

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  1. Hi Rainmaker, thank you for the interest. In DCS, GBU-12s will successfully track even with nose only fuses. However for completeness, and to address any possible concerns, I have created additional tracks with Nose/Tail fuse set. The attached file contains the following tracks (and a mission file): 2x CFT config BDU-50LGB failing to track with N/T fuse. 4x CFT config BDU-50LGB failing to track with N/T fuse. 1x centerline BDU-50LGB successfully tracking with N/T fuse. 2x CFT config GBU-12 successfully tracking (and exploding) with Nose only fuse F-15E_BDU-50LGB_TrackingBug.zip
  2. If I have the F-15E configured with 2x or 4x BDU-50LGB on the CFTs (as in 2x or 4x on each CFT), the LGB released from the CFT will not track a laser. If I configure 1x BDU-50LGB on the CFTs, the bomb will track the laser. Track and Mission file attached. F-15E_2xBDU-50LGB_DoesNotTrackLaser.zip
  3. DCS 2.9 Open Beta In a simple mission I have two F-15s escort a B-52. In level flight the B-52 flies with a nose down attitude as well as the escorting F-15s. F-15s that are not escorting fly with the correct nose up attitude. Track and Mission file attached. NoseDownFlight.zip
  4. I can communicate in/with FC3 aircraft ok in other missions. It's just this one acting weird.
  5. The instant action on the Nevada map called "F-15C Aggressors" prompts you to work with your wingman to fight the enemy F-5Es. However, I cannot communicate with my wingman. I'm not getting any response to radio commands. (I have Easy Comms off). Track file attacked. F-15_Agressors_AI_Wont_Communicate.zip
  6. In the typical use case of CCRP, the ASL will guide you to the target. If the ASL is to the side, you turn towards the ASL until the flight path vector intersects the ASL. Unfortunately, when the aircraft is upside down the ASL encourages you turn away from target, and not towards the target. When upside down, the more you deviate from a perfect target lineup, the more the ASL wants to guide you away from a good target lineup. I believe that the ASL should encourage you to steer towards the target, regardless of if the plane is upside up or upside down. Mission and Track are attached. F-16_ASL_Off.zip
  7. I uninstalled several terrains in one line (./DCS_updater.exe uninstall MODULE1_id MODULE2_id ... ). The program reported success. Was it intended for me to need to manually delete the folders after as well? Or was the executable supposed to do that for me?
  8. A server queue feature would be great. There are several servers that I want to play that get full frequently.
  9. Hello, The AI F-15 does not let you manually load Air to Air missiles on the CFT stations. It should be possible to manually put AIM-120s and AIM-7s on stations 13, 11, 9 and 7. There are presets that have missiles on those stations, but you cannot choose them yourself. This makes it difficult to create mixed A-G/A-A loadouts, as the presets are only available for CAP/Escort/Fighter Sweep mission types. Please see the two images attached for reference. Thanks
  10. Mission: Instant Action > A-10C II > Persian Gulf > CSAR Sandy The description mentions a Sam site but provides the distance as "xx" instead of a number. null
  11. Mission: Instant Action > A-10C II > Persian Gulf > CSAR Sandy The mission features two convoys that approach the FA-18 crash site. In the past, both convoys converged onto the crash site. But recently (I believe with the first DCS 2.8 release) the convoy that traverses the narrow canyon stays in its starting position. I have attached a track and tacview. Thanks CsarSandy_ConvoyDoesntMove.zip
  12. Hello, It appears that the AI flight models do not account for damage to engines (and possibly control surfaces). This was discovered when I did an instant action BFM mission, and the aircraft I was fighting did not lose any performance after severely damaging its left engine. I have attached three tracks showing me damaging all but one engine of several different AI aircraft. (A-10C, Mig-29S, Il-76M). The result is that DCS reports through the info bar that all engines are still running, even though visible damage is shown. The AI appear to suffer no adverse effects to the flight model, though they do change their navigation behavior once damaged. The IL-76 track I have included is the most obvious offender, and is the only one of the three tracks that follows through until landing. Thanks AI_IgnoresEngineDamage.zip
  13. I have tried the following waypoint actions: I removed the Reaction To Threat action and removed the Jamming action as well. Still no change in behavior.
  14. I deleted the SEAD task in waypoint actions on purpose. I do not want the SEAD escort to attack every SAM site on the map, just the ones within the engagement distance. In the modified mission you shared, the SEAD flight attacks the SAM immediately, instead of when the flight reaches engagement range. Edit: In the shared mission, the distance between the SAM and the SEAD flight is almost immediately at engagement range. You can test this by moving the flights starting position further away.
  15. Setup: Three Blue AI flights (Package) ToBeEscorted: Flight flying from WP0 to WP1 SeadEscort: Flight with SEAD main task and Escort advanced options task, escorting "ToBeEscorted" AirEscort: Flight with Escort main task and Escort advanced options task, escorting "ToBeEscorted" One Blue AWACS One Red flight flying parallel and in opposite direction to the package, offset by a distance, with "Nothing" task One Red SAM site (SA-3) near the package's flight path Expected: When SeadEscort reaches the Engagement Distance of the Red SAM site, the SeadEscort flight engages the SAM site in a reasonable amount of time. Actual: When SeadEscort reaches the Engagement Distance of the Red SAM site, the SeadEscort flight flies directly away from the SAM site to about a 50 mile distance from the SAM site, then return and attack the SAM site. Mission, Track, and Tacview attached. AI_SEAD_Escort_FlyAway.zip
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