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TimRobertsen

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Everything posted by TimRobertsen

  1. I haven't checked if that is possible. Have you found a way of doing it?
  2. Is there something wrong with the settings of my DCS, or is the update actually that massive? It is as if I'm downloading the entire game every time I update it.
  3. Hmm, Idle doesn't have a percentage, it is simply a key-input. Which you can map to your stick if you have something like a Virpil. AB you can simply check in the keybind. In-gameput, your throttle at the AB-position, go in to keybinds and check what the input reads. My memory is bad, but it might be around 80%.
  4. You need to contact the carrier via the radio and request landing
  5. 1%G usually doesn't work out. Check this one out. The brake is slow and steady, which makes it easy to follow along on the indication on the instruments. Edit: Sorry, I forgot to mention that this puts you at about 1.5-1.6nm off the centerline. I'm not sure it that is standard for shore-landings, I think I got that from Growler Jams. Check out his youtube channel, he has got many in-cockpit videos of shore and carrier landings. If you want 1.2nm off centerline, just check out some of my carrier landings videos:) Hope this helps:)
  6. The only way to see the Hornet's acceleration is to use TacView
  7. Could always try the Huey, it's pretty good at vertical take-offs:p
  8. It would be fun if TWR worked like that Regardless: Try setting the mission to 1. feb, minimum temperatures, and maximum air pressure. Take off from Batumi towards the sea, with 2k lbs of fuel, no pylons, nu gun ammo. Get to 500 knots, keeping 200-300 feet of altitude, and then pull up. That is probably the closest you'll get
  9. Just keybind the buttons needed
  10. I gave up on keeping track of engine RPM, it's always half-hidden under the protruding ledge of the button-row of the DDI Just curious, why do what to know the engine rpm? I don't mean this in any offensive way, I'm just wondering
  11. Upload a track, or youtube-video, and you'll get a bunch of feedback. It might feel a bit uncomfortable to expose ones self that much, but you'll get a whole lot of feedback
  12. Try landing with the parking-brake activated. Addionally: Full flaps and trim for 11 degrees AoA, and be as low A/C-weight as possible (under 30k lbs). Addionally+: Set the mission/landing in january, lowest possible air temp, and max atmospheric pressure. Add++: 30kts headwind, and uphill
  13. Problem with F2/F9 for ships, is that it only allows you to move the camera up to the model, not on to it. Free Camera (LFTCTRL+F11) is good for all kinds of stuff, but having it move along a carrier and point in different directions/following passing aircrafts at the same time just doesn't work out. Enabling Lock View in Object Free Camera would solve this
  14. That's the one. It works in most camera-views, but not when you are in Object Free Camera.
  15. Could we get an axis-command/control for Zoom when in "Free Camera" mode?
  16. Could you please make it possible to enable "Lock View (Cycle Padlock)" while in "Object Free Camera" mode. This would be great for cinematic shots on and around the carrier of jets passing etc, and of course a whole host of other cinematic shots.
  17. Yeah, I haven't found a "definitve" (personal) answer/preference to this. With zero crosswind and high windspeed, the final turn can be a bit lopsided. F.ex. this one: 30kts wind, zero crosswind. Constant bankangel throughout the turn (more or less). Most of the turn occurs just before entering the groove. Which can seem a bit unsettling during the turn, but it works out just fine, regardless. (I don't really know where Im going with this, I just wanted to hear you folks' thoughts on the matter) Some knots of starboard crosswind seems to be preferable.
  18. Ideally, is the point to have as little crosswind as possible? Or is there a general acceptable range?
  19. Heheh yeah I switched from Steam-DCS to standalone some months ago, I must have forgotten to upgrade to openbeta (and somehow not noticed)
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