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TangoRomeo71

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About TangoRomeo71

  • Birthday October 8

Personal Information

  • Flight Simulators
    DCS, MS FS 2020, IL-2
  • Location
    Denmark
  • Interests
    Flightsims....
  1. On Special Settings page it says F15E instead of AV8B in the options menu that is accessed from the DCS mainpage. The options seems correct for the AV8B though. Unfortunately, it is still the harrier in the actual missions, not the strike eagle 2.9 Open beta/STEAM
  2. Are someone willing to share some examples of their data cards with custom waypoints, target points etc? I don't seem to grasp it by the text in the manual, and are hoping that complete example will help me understand how to make my own.
  3. I've noticed the canopy handle "shimmers", maybe that is the same isssue as reported above? For reference I'm running 2.9 MT.
  4. Hi I start DCS openbeta MT from steam, but i get the following error message: "nulldcs world failed to get authorization data. error code is: 403 No saved authorization found." It then displays the entire list of DLC I own, and that's a lot, I can't even scroll to the bottom and see what options the pop up box offers. If I press enter DCS loads up, I'm logged in, but no of my modules appear. But they are registered as installed in Steam. DCS opens open, logbook is updated, I'm logged in, but only the free DCS modules are displayed, and the few free mods that I have installed. See screen shots below. Please advise /Thomas nullnull nullnull
  5. Hi there - I too am looking for a description and depressiontables for the cluster and napalm bombs, is it out yet? And if so, where do I find it? /TR
  6. I got the YAK-52 during the 2021 Steam Autumn Sale and it was love at first sight. The sensation of flying with an open cockpit is fantastic, I could close the canopy but I choose to leave it open for every fligt. And sometimes it's just nice to take off and land a prop plane that doesn't try to kill you in the process. I like to just do some sight seeing and practice patterns, and even if I could do this in any module, somehow doing it in a trainer feels more 'right'. And the option of disabling different instruments for the student is cool, and I look forward to experimenting further with this. But, I feel I must join the chorus of pilots that laments the shortcomings of the module... The lack of damage model might easily lead to negative training, since the aircraft, and you, survive even harsh aircraft to ground interaction completely unscathed. The lack of communication options with tower etc. detracts from the immersion, it might be just me, but I cant open the communication menu with the "/" key, nor if I bind it to a joystick button. The keybinds for HOTAS are lacking or not working, can't bind kneeboard to the HOTAS, for example the comm menu will bind, but doesn't have any effect. I would really like to see, the YAK-52 getting some love from the people who assign work packages for the guys and girls who do the actual coding. Make it a priority to get the plane to a finished state, preferably to the same level as the P-47 but least enough to reach the minimum expectations to a complete module. I have bought pretty much every module, map and campaign as a way to support content creators and have pre-ordered the Apache. But even though I'm looking forward to the Apache, my wish for Christmas would be to have more finished modules, rather than more work-in-progress or even stagnant modules. Alternatively, cut your loses and officially discontinue the module and be a sport and offer a refund, at least partially, for the pilots who bought and funded the development of it with the legimate expectation that it would be finished. Managing expectations is one of the things that in my proffesional life distingushises professional business partners. Thank you for your passion - and hopefully for the support of existing modules... /TR
  7. I agree. I've just downloaded a few SP missions for the Gazelle, and even though I appreciate the written dialog in the missions, the immersion would have been increased immensly by having the dialog spoken out. I've tinkered with VoiceAttack, which have the functionality to read out text using Microsoft speech engine, even choosing between the different personas for different commands, very cool! Unfortunately Microsoft Speech Engine has a hard time understanding my Scandinavian English, so I seldom get any response - same as talking to my teenager now that I come to think of it... A command in the Mission Editor labeled: "Speak text", with an input field for text, a drop down menu for choosing voice, and perhaps dropdown for language. And maybe a global setting where you could choose which speech engine to use, and default language and voice. That would be sweet. It might not be perfect, but it sure would be good enough in most cases. For the perfect delivery in very scripted missions, you would still have the existing option of using pre-recorded audio.
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