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Torbernite

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  1. Both in SP Caucasus, MT and ST. Edit: after finishing these recording the bug disappeared for me. Maybe it's related to MT/ST switching? MF1AARbugMT.trk MF1AARbugST.trk
  2. When dispersing SD-2, AB250-2 shows two dispersing centers. In replay, half of the submunition quickly slow down with the open clamshell body, and half keep the normal speed with an unbroken or contacted body (two set of body model visible). That makes the submunition disperses around two centers, and the two center could be far from each other in level bombing. Similar for AB250-2 and AB500 with SD-10, but all (fewer) submunition stay in one "half" group in this condition. AB250doublecenter.trk
  3. Then none. In fact Bilibili official channel is also quiet. When they truly have something to show that's often posted on personal channel of staff, which will also be posted here. So no need to find another info sources. I know they use QQ group chat to keep contact with players in China but I don't know whether they still run a group now. Just stay in forum and we, or I, would post info if we find any elsewhere. They have one or some members living in other country. So it's possible to have one legally, but hard for administration and maintenance. Besides, I think they are too cautious with their progress demonstration, and I guess most of them are busy on their other jobs, no one has enough free time for frequent official announcement or daily interaction. Even though I'm staring at all their social media (official and staff personal), I don't know what they are doing until an update log comes out, unless it's a bug I privately reported to one staff. Sometimes I felt they are more like some "core fans" among Chinese players (and at first they are) instead of developers. They are too cautious, unambitious and moderate as developers, trying to give only guaranteed products instead of progress. I can understand them but I don't think it's a good way. Sometimes risking misunderstanding and unsatisfying to show what they are making is also the responsibility of developers.
  4. I think possibly it means the jammer (yes it has an SPJ) limited by DCS, and also sensitive information. Present ECM model in DCS is very rough. Although F-16 has some ECM characteristic, the simulation is still very primary. Interaction between ECM and other system is modelled, but a full electromagnetic environment or how the ECM works with enemy radar, is not well simulated yet. This is common among our modules, and we may ignore that. But if you ask a developer how the ECM is modelled, he has to say it's "simplified".
  5. I found another video on bilibili, reporting game crash when he hit a radar of SA-11 system. He claims that the crash happens with ground units but only in MP. Sounds maybe it's different issue but I leave the link here if needed. https://www.bilibili.com/video/BV18k4y1n72K
  6. I'm quite tired of that. His idea is totally an argue of opinions rather than facts. He is just trying to output "what it should be" and forcing what he thinks into what everyone should think, just like what is happening around the world. I would rather argue on the J-8II vs. Su-15 question or what's monopulse seeker, for it would clarify some confusion at least. But this... It is purely wasting my life. Sadly if we have to deal with such a reasonless quarrel every several months we can do nothing meaningful here. If this useless (and answered) question were not excavated again today, I should be working on my translation of public test flight information of J-8. I found many interesting details in that and I think it's also safe to know.
  7. Did you try to lock from another direction? I mean put the helipad farther and ammo nearer. There must be something wrong but I don't know what.
  8. 1. If you want that answer, then that's yes it will be the exact design and all details would be as its original design, not created by Deka themselves. They have documents and the exact equipment. The aircraft on display was once installed with all those equipment and tested, although now dismounted before into display so you won't find it in museum at present. 2. MiG-21Bis has pretended RSBN/PRMG which works totally differently from the actual ones, which should be a radio assisted dead reckoning equipment instead of a Russian TACAN. The bombing aiming is in need of rebuilding. The CCIP is totally unreal. Only rocket and guns should have it and it needs preset altitude data, instead of radar ranging. Not need to say the Kh-66. 3. Your "question" is already answered in first page, question 2. We answer questions, but not those with spite, conjecture and provocation, raised blindly.
  9. When the topic selected and approved by ED, it's already useless to complain here. At least, ED doesn't think the project is against their orientation. Don't try to make their choice. If you hate it, just don't buy it. If you don't want to see it in your elaborately decorated battleground, don't use it in your mission and ban it in your server. Look for the module of your taste, rather than force other modules into the way you want. By the way, except for this thing, legally from deka you will not get anything later than MiG-21 into your red fleet in following 10 or 20 years. Eastern confidentiality laws are not kidding. If you are looking for anything like that don't anchor your hope on deka.
  10. Please try my temporary solution inspired by Anthony on discord. Set the FFB force of Gazelle to 0 and cyclic trim mode to NONE. Then use a simFFB or VPforce or anything like that (depending on what stick you use, I use simFFB with G940) and set a trim in software to override the original broken FFB trim in game. Only start the software when flying Gazelle then other aircraft will not be affected.
  11. In the FM update an FFB support is stated. But with my G940 the force trim shows wrong behavior. The normal behavior and I think your target is, when the force trim button is released, the FFB stick is kept at its current position as new center position, and no virtual offset is added. For example, when I move from (0,0) to (25,50) and release force trim, the FFB physical stick should stay at (25,50) when I don't touch it, and the final input to the game is (25,50). But now its behavior is, when the force trim button is released, another virtual offset is added to the FFB device like it's not FFB. For the example above, the FFB physical stick stay at (25,50) but another (25,50) offset is added. That's to say, when I leave the stick at its physical new center position (25,50), the input to the game is offset to (50,100). If I want a normal (25,50) input, I have to pull the stick to its geometry center position (0,0) with forces. If I want a (-25,-50) input, I need (-50,-100) physical stick movement. And If I want a (-100,-100), it's impossible before the trim is moved again. This virtual offset should be prepared for non-FFB devices, which need to back to its spring or rail center after releasing force trim. But in FFB devices the trim is already realized by the movement of center position, so the offset is repeated, making the trim totally broken.
  12. Very hard to say. It's a socially caused Chinese feature but not (or not totally) an old tradition. There was a period when people regarded cartoon as only for children and this thought met its acme about 20-30 years ago (even now many people think so). Besides, Chinese are relatively conservative and cautious with children and puts more responsibility to the whole society. Most of them reject too dark expression to children. (In case you don't know, movie, cartoon or game rating system is also doubted for its enforceability and effectiveness in China, so it's not relied on.) So, some modern Chinese cartoons took much influence from pre-school education cartoons. They took its relaxation and infantile appearance, which makes them easier to produce and easier to be adopted (although not everyone likes that). This series of short cartoons above started from several years ago and this style is easier for personal and small-scale studio to start with. Also, Chinese cartoon industry experienced a collapse & revival. When the environment is impacted by introduced foreign works, in my impression they had to do simple cartoons for children and provide outsourcing services (in which Japanese and western styles, ideas and techs are also introduced) to survive the winter. However, there are also more mature art styles all the time and more in recent works, either from indigenous tastes or influenced by Japanese or western style. More serious or matured topics are also involved and may or may not with a too child-like appearance. And if you watch some earlier Chinese works back to the 1960s, you will find another different style with amazing traditional arts and stories, and even more daring expressions than today, which many people miss.
  13. I think they are very possible to move to SD-10 with new API in next update before making other change to PL-12 payload file.
  14. It's just dual thrust engine like 120 or even sparrows. We don't have dual pulse motor in game for now.
  15. From Deka Ironworks Simulation: https://www.bilibili.com/opus/794089786287587364 key points: Some general ramp vehicles will be added, including oxygen supplier, air conditioner and weapon loader for a vivid ramp scene. Those could be used with JF, J-8II and other aircrafts. (A gyrocopter is modelled but will not be added to CAP at present, for that its flight characteristic cannot be correctly manifested in DCS now.) (unrelated) (There is no imperious demand in CAP and no specific short-term plan now. SAM being considered now but possibly not as parts of CAP.) (unrelated) J-8IIPP is being modelled now. Most parts of the cockpit are completed. Exterior model is being frozen now. The model will only be demonstrated when completed and polished so stay patient for now. 3D scanning will be applied to make the pilot and equipment model. Body shape of one or another developer, instead of a plastic model, will become the one you control in game.
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