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StarLiner

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About StarLiner

  • Birthday January 1

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  • Flight Simulators
    DCS - IL2 - MSFS
  • Location
    United States
  • Interests
    Weird game called DCS

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  1. So, Baltic Dragon last said he may need to talk to Razbam, and Razbam is saying to talk to Baltic Dragon. I let Razzy know about BD's comment from last year but they didn't seem to be aware of it. Here's hoping this can be fixed soon!
  2. Howdy! Has there been any update on this issue @baltic_dragon? Thank you again for all your work!
  3. Unfortunately this might be out of the scope of modding, or too niche to bother with. Hopefully one day ED will #bless us.
  4. Any chance of an update to this status of this bug @BIGNEWY? It's pretty easy to tell there's an issue with the slip indicator when say, firing rockets.
  5. StarLiner

    Radar functions

    The Cyrano IV IVM Radar was supposedly quite interesting. It had both A2G and A2A modes, Track while scan, and some form of look-down filter using MTI. It had three different azimuth modes, iirc a 60, 30, and 10 degree mode but I could be misremembering numbers. It also had no form of IFF interrogator outside of some specific model. It had both low and high altitude modes of operation. How much of this is modeled we don't know yet, Arges has been tight lipped about the radar. Hyped to see what kind of modeling they do.
  6. Unfortunately, whether you assign / or Ralt + / to a Voice Attack commands, there's a 50/50 chance the command won't execute properly and the comms menu won't pop up. I understand that Vaicom is meant to serve a complete, total replacement of the comms menu, but there's just too many edge cases where that isn't practical. For example, on Enigma's Cold War, I rely on the comms menu to use the text based Overlord Bot commands. Or to load troops, or find CSAR beacons. I have voice attack commands bound to all of these, but they tend to fail due to this Vaicom bug, which seems to be reported in quite a few threads.
  7. According to the manual, when the AWACS page on the Interactive Kneeboard fills up, new commands should overwrite the ones at the top. This doesn't appear to be happening, and the last command seems to be cutoff as well. See screenshot. Anybody else experiencing this?
  8. Something about Vaicom seems to stop the comms menu (the one normally accessed with /) to stop reliably showing up. A few people in this thread seem to be experiencing it. This interferes with commands I have to say, load troops or check other F10 options that rely on that comms menu.
  9. Howdy! May we have an update for this? The Mig21 still unfortunately doesn't produce a lock tone. I posted the issue on Mag3's bug tracker, and they said the issue is ED related. This is quite an annoying bug on cold war servers in that it renders one of the F5's (and soon to be the Mirage's) main sensors useless. The bug also breaks 'Jam on Lock' events in the mission editor for this aircraft. With the Mirage coming out soon, we'll finally be able to have interesting, crappy fox 1 fights. Unfortunately, the mig will still be able to stealth lock the Mirage.
  10. Ah, so this is what has been wrecking havoc on my stock Voice Attack scripts. I'm probably going to have to just get rid of Vaicom unfortunately, it seems to be causing a few issues with normal VA operation.
  11. In addition to the AWACS page not adding new messages once it fills up, it seems to cut the last message off. This is a picture showing wat I mean. Also note how the new message in the upper left does not appear on the page.
  12. Has anybody run into an issue with the AWACS page not writing down new callouts when the page fills up? The manual says it should start overwriting the top, but that doesn't seem to be happening.
  13. I've heard five different answers from five different people. Some insist it will have one, some insist it won't. So what's the skinny, will we have the ability to independently IFF or will it be Real VID Hours?
  14. This is low hanging fruit that would really earn a lot of good will with the community. I hope ED takes a closer look at this issue.
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