Jump to content

jubuttib

Members
  • Posts

    444
  • Joined

  • Last visited

Everything posted by jubuttib

  1. Yeah I don't know exactly how that pants out, I've read that they should be compatible on a few news articles but very little solid. The IDM on both should definitely be able to communicate with ground forces. But IIRC Casmo said that they couldn't do that when he was flying them, so *shrug*... I was surprised to hear how limited the longbow datalink is too. Knowing they sometimes go with 1xFCR equipped and 3x with no FCR helicopters, I was expecting that the FCR equipped helicopter could set up fire zones, find targets with the radar, and share those to the other helicopters, and they'd basically have to just acknowledge, activate and start blasting. But it turns out you can either send a bunch of targets at once, which only show up on the TSD and can't be used as targeting solutions (receiving craft still needs to designate them themselves), or hand them off one by one for shooting at.
  2. What exactly is wrong with it? I'm getting very dynamic damage and torn up pretty quickly by enemy fire overall, as well as terrain, trees and buildings breaking things.
  3. You can talk to them over the radio, but that's about it. Was like that IRL too from what Casmo says, and they made it work.
  4. Yeah, the radar altimeter based altitude adjustments are MUCH less sensitive than the baro ones. If you wanna adjust altitude in a hover, set it to contour flight first.
  5. @0:48 you can see the github page showing v1.1 as the latest release. That, and them having so much trouble, HEAVILY points towards it being v1.1. I laffed, SO, SO HARD.
  6. FWIW the OH-6A Loach is a really good little helicopter mod. But definitely looking forward to this as well!
  7. Oh right forgot to put my FPS figures into context: Just before going on the servers I tested an instant action mission Caucasus - Cold Start. After getting the thing running, and with drones and F-16Cs flying around, I was getting fluctuations between 120-180 FPS. So it ran just fine with (admittedly) overkill hardware in those conditions, but reeeeaaaaalllyyyyy struggles on Grayflag and some other complex missions (like the one I use for training on Caucasus that has just gotten more and more bloated over the years)...
  8. Seems to vary a lot for people. But to be fair I'm also just generally seeming to have a lot of performance issues on the latest build, at least on busy servers. Was on Grayflag yesterday and was getting 30-40 fps initially, 15-25 fps towards the end of the session... With 5800X3D and 4090, though admittedly running 4K (but with DLSS on Quality). =/
  9. Ah, if so then I'll just deal with it. The elevation database gets it close enough anyway for your average LOAL lob.
  10. I haven't, and also it'd ruin the whole thing since UTM is the reason the coords are so easy to share. Edit: Appreciate the suggestion tho!
  11. This might be controversial, but here's a recommendation: On one of your MFDs press M, go to Util on the bottom row, then on the left you have the SCAS channels: Turn off the yaw channel, then clear the master caution. I have found that the yaw channel in particular is VERY active, and tends to cause oscillations on its own, and that the helicopter is a) more stable and especially b) more predictable on the yaw with the SCAS out of the way. The Apache is also to me probably the hardest helicopter to hover in the game as it stands (not impossible by any means, just harder than the others). If you want something easier to practice with, I can recommend the free OH-6A Cayuse (or Loach) mod, which in version 1.2 became really nice and stable in hover. It has no SCAS to get in the way, just you and the machine. It was fun and exhilarating in V1.0 and 1.1, but in 1.2 it's also just really damn good in a hover. The also free UH-60L Blackhawk mod is also good for practicing, being much more stable than the Apache. That one though has some things it does a bit differently, being the way that it is. Like for example it hovers with a pretty heavy nose up attitude, meaning that when taking off it'll first want to lift the nose up before the tail comes off the ground, and quite likely will try to roll forward as you're increasing the collective. Also it has a VERY powerful attitude hold setting, called FPS (don't know what it stands for) that the manual tells you to turn on, but I would recommend not using it for takeoff and hover. With FPS off, it flies like a normal helicopter, but with very effective stability control system helping you not wobble (unless you induce it).
  12. This feels like a bit of a bugger for co-operating with Apaches: If I wanna give them a waypoint to point their Hellfires at for buddy lasing, the actual coordinates are easy to say over the radio, but Kiowa seems to do waypoint elevation only in meters, while Apache wants feet. Anyone aware of a way to get one or the other to switch units? I mean sure, the Apache's ground database will get close automatically, but still it'd be nice to at least have the ability. Or if I need the Apache to aim at the top floor or Burj Khalifa...
  13. Mmm... With how underpowered the 7.62mm rounds in DCS are I feel like it'd be pretty pointless. .50 BMG is a lot more useful. Cool, tho, but not very useful.
  14. Yeah I don't entirely get where that was coming from, I lost avionics, then engines and finally hydraulics after being shot by an Mi-28.
  15. It makes no difference, at least on my non-FFB stick. Not a bad shout tho.
  16. I'm using the no trimming options because I have an unsprung joystick. When I turn off the AI pilot, the center point of my joystick trim gets left where the AI pilot had it, and I need to hit "trim reset" to get back to normal. If I've set the trims to be off in special settings, _nothing_ should IMO ever move my trim center under _any_ circumstances.
  17. Don't know how you managed that, I just got shot down by an Mi-28 (short burst took out my avionics and made my engines shut down) and, autogyro landing not working out properly for me on this attempt, my helicopter exploded upon impact with ground.
  18. Right now it seems to be working as the Instant Trim option on ED's helicopters, and indeed you can't hold it down and then release to set. You'll want to hold the helicopter stable, press the button and IMMEDIATELY jump to the center.
  19. Wings were like 10, main around 35 yeah, central pod like 45.
  20. Which guns? The wing gunpods, central gunpod and nose gun all shoot in different places.
  21. To everyone helping out with the FFB, cheers! We got it working!
  22. By the trimming mode do you mean this: "JOYSTICK WITHOUT SPRINGS OR FFB"?
  23. Which I can't do, since I'm joining as someone else's WSO.
  24. With what settings do you get it to work properly for you? My buddy has a Rhino, and was struggling with it yesterday. He couldn't get the trim to work in the way it "should", i.e. the force center moving.
×
×
  • Create New...