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jubuttib

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Everything posted by jubuttib

  1. For me it says that all the slots are occupied, despite me being the first to try and spawn in.
  2. Well no, the "top down" is already a problem, implying it just shows horizontal speeds. To be fair this is not related to the Apache directly, I'm just trying to figure out if there's a name for a speed that's basically the 3D equivalent of ground speed. Going 200 kts straight up, away from the ground, would read the same speed as going 200 kts horizontally along the ground, instead of 0 kts like you get with normal ground speed. And of course at any arbitrary heading and climb/dive angle in between.
  3. Only in the case of moving horizontally AFAIK. Feels weird that there's no ground referenced speed that allows for arbitrary direction of travel...
  4. Please sir, may I have some sauce?
  5. It's not as obvious there as in the really light helicopters, admittedly.
  6. Yeah, same tends to happen with the other skid equipped helicopters too.
  7. Oki, I'll test some more and make a proper thread if there's anything to it. Thanks for the info.
  8. Just thought I'd ask before investing too much time on testing and making tracks: I feel like you used to be able to trigger the TGP laser basically whenever by pressing the NWS button, as long as it was armed. Testing just a moment ago me and my buddy were only able to get it actively lasing (which we defined as "L flashing on TGP display") when we were in active point track, with the target boxed. Area track and point track that wasn't locked on to a target didn't allow the laser to go active. Is this a newish thing? Are there ways to adjust this behavior? Are there some other conditions to lasing that I might be unaware of, that could have accidentally coincided with point track (like having to be close enough)?
  9. FWIW, is there a term for wind corrected air speed? I'm thinking kinda like "ground speed", but which would also work in vertical. IAS is instrument indicated, CAS is corrected for positional and instrument errors, TAS is true air speed without correcting for wind, can't think of one that'd be for what I'm talking about...
  10. Might be, but still counts...
  11. I can almost guarantee that your collective needs to be inversed, and what's happening right now is that as you move it a tiny bit from what you think is "0%" it immediately goes to 99-100%, jumps in the air and then stalls.
  12. Check for double binds? I noticed this on mine, but it stopped after I made triple sure that only one device is bound to the slew (across both cockpits). Seems like the stationary secondary bindings were the reason it stopped if the input stayed steady. Same thing happened in Gazelle even on the cyclic, the stick just flickering between input and center.
  13. Aside from the limited heading hold one.
  14. Yeah I don't know exactly how that pants out, I've read that they should be compatible on a few news articles but very little solid. The IDM on both should definitely be able to communicate with ground forces. But IIRC Casmo said that they couldn't do that when he was flying them, so *shrug*... I was surprised to hear how limited the longbow datalink is too. Knowing they sometimes go with 1xFCR equipped and 3x with no FCR helicopters, I was expecting that the FCR equipped helicopter could set up fire zones, find targets with the radar, and share those to the other helicopters, and they'd basically have to just acknowledge, activate and start blasting. But it turns out you can either send a bunch of targets at once, which only show up on the TSD and can't be used as targeting solutions (receiving craft still needs to designate them themselves), or hand them off one by one for shooting at.
  15. What exactly is wrong with it? I'm getting very dynamic damage and torn up pretty quickly by enemy fire overall, as well as terrain, trees and buildings breaking things.
  16. You can talk to them over the radio, but that's about it. Was like that IRL too from what Casmo says, and they made it work.
  17. Yeah, the radar altimeter based altitude adjustments are MUCH less sensitive than the baro ones. If you wanna adjust altitude in a hover, set it to contour flight first.
  18. @0:48 you can see the github page showing v1.1 as the latest release. That, and them having so much trouble, HEAVILY points towards it being v1.1. I laffed, SO, SO HARD.
  19. FWIW the OH-6A Loach is a really good little helicopter mod. But definitely looking forward to this as well!
  20. Oh right forgot to put my FPS figures into context: Just before going on the servers I tested an instant action mission Caucasus - Cold Start. After getting the thing running, and with drones and F-16Cs flying around, I was getting fluctuations between 120-180 FPS. So it ran just fine with (admittedly) overkill hardware in those conditions, but reeeeaaaaalllyyyyy struggles on Grayflag and some other complex missions (like the one I use for training on Caucasus that has just gotten more and more bloated over the years)...
  21. Seems to vary a lot for people. But to be fair I'm also just generally seeming to have a lot of performance issues on the latest build, at least on busy servers. Was on Grayflag yesterday and was getting 30-40 fps initially, 15-25 fps towards the end of the session... With 5800X3D and 4090, though admittedly running 4K (but with DLSS on Quality). =/
  22. Ah, if so then I'll just deal with it. The elevation database gets it close enough anyway for your average LOAL lob.
  23. I haven't, and also it'd ruin the whole thing since UTM is the reason the coords are so easy to share. Edit: Appreciate the suggestion tho!
  24. This might be controversial, but here's a recommendation: On one of your MFDs press M, go to Util on the bottom row, then on the left you have the SCAS channels: Turn off the yaw channel, then clear the master caution. I have found that the yaw channel in particular is VERY active, and tends to cause oscillations on its own, and that the helicopter is a) more stable and especially b) more predictable on the yaw with the SCAS out of the way. The Apache is also to me probably the hardest helicopter to hover in the game as it stands (not impossible by any means, just harder than the others). If you want something easier to practice with, I can recommend the free OH-6A Cayuse (or Loach) mod, which in version 1.2 became really nice and stable in hover. It has no SCAS to get in the way, just you and the machine. It was fun and exhilarating in V1.0 and 1.1, but in 1.2 it's also just really damn good in a hover. The also free UH-60L Blackhawk mod is also good for practicing, being much more stable than the Apache. That one though has some things it does a bit differently, being the way that it is. Like for example it hovers with a pretty heavy nose up attitude, meaning that when taking off it'll first want to lift the nose up before the tail comes off the ground, and quite likely will try to roll forward as you're increasing the collective. Also it has a VERY powerful attitude hold setting, called FPS (don't know what it stands for) that the manual tells you to turn on, but I would recommend not using it for takeoff and hover. With FPS off, it flies like a normal helicopter, but with very effective stability control system helping you not wobble (unless you induce it).
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