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ldwater

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  • Flight Simulators
    DCS
  • Location
    UK
  • Interests
    Video games, roller derby

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  1. Any update on Steam pre-orders? I want to get the module but it sounds like I'd miss any pre-order discount since its on Steam..?
  2. Out of interest could you share your DCS graphics settings? I have a similar rig, except its a 3080 instead of a 3090 and I'm getting around 45 fps in the AH-64 (which I am mostly happy with btw). Thanks!
  3. I had something similar since the new version, but its something that seems to be a consistent issue with DCS in VR that I generally learn to live with. I did delete the shader cache files which seemed to help, worth a shot: "C:\Users\Username\Saved Games\DCS.openbeta" fxo and metashaders2 folders.
  4. Same here in the AH-64. Both during the day and night. Very distracting in VR!
  5. Yeah I'd also like to know what the difference between 'set' and 'toggle'. For me they seem to do the same thing?
  6. Same here. No significant change to performance one way or the other, but I get the CPU bound message when my CPU is at ~20% and GPU at 100% Not sure if its just an incorrectly reported bottleneck or its not utilising the CPU cores as well as it could.
  7. Using OpenXR I can see some stutter and it seems like its 'trying' to encounter the same problem as before, except with OpenXR it doesn't get stuck in a loop and I just get some stutter that isn't horrible. It does seem to be the game engine itself - as soon as I open the F10 map the stutter is gone, even in SteamVR.
  8. Yep, I have the exact same issue. Didn't even realise there was a fix but thanks! Edit: Out of interest, does it fix the sticks so that they are useable like in SteamVR?
  9. 64gb didn't help either. Just added another 2x 16gb and still getting the same problem. Really glad OpenXR is a good backup, but losing some utility in SteamVR and my controller functionality is a real pain
  10. Ok so moving to OpenXR with OpenComposite etc seems to have fixed this issue (ie, I've not encountered the issue yet) but instead my controllers have lost all the previous bindings. Very frustrating!
  11. I had already set terrain textures to low, but the other texture option to medium. I also tried the new SteamVR beta release and still got the same issue. I seem to get the problem in the maps I own (PG, syria) but when I goto the F10 map the 'shaking' is gone until I go back into the cockpit view. I've reduced my settings down to low again and will see how it goes.
  12. Hey, I've recently got a new machine and using my existing headset (reverb G2) I've been hitting a really frustrating issue with VR display stutters uncontrollably. The game will often run perfectly fine with a good solid FPS, everything working normally and then *something* will happen and the VR view will stutter uncontrollably around the head position. I can still play (in a way) as the stutter seems to be around my current head position. Its as if the game gets stuck in a loop trying to find my head position and causes it to act erratically. I've also noticed that the Steam VR button on my controller no longer works once my game gets in this state. The ingame FPS shows no change and my mirrored monitor showing the game normally. Once the session has ended the stutter goes away and everything is back to normal. The *something* I've not been able to isolate. Sometimes it happens after a certain amount of time (10 mins or more) sometimes its when something happens in game (ie, in the AH64, when I get a rotor warning) or when I use the F10 map. It happened in both single player & multiplayer but is never consistent, sometimes I can play entire sessions (1hr +) without any issue and other times it can occur right away and derail my entire session. I've tried the usual suspects, HAGs, changing OpenXR runtime (from WMR to steam & back again), got updates, overclocked, not over clocked, lower graphics settings, higher graphics settings but nothing seems to have resolved it 100% as I can never be sure if or when it occurs. Any ideas? Specs: Intel Core i9 12900KF GeForce RTX 3080 OC 32GB RAM DDR4 3200MHz M2 SSD Windows 11 HP Reverb G2
  13. Yeah my exact same issue. I can see the alignment circles but I need to tilt my head to the left just to see them and then the alignment is still completely off so I have to trial and error it and hope to get something 'close enough'. I am using the option to show the HUD in both eyes (not sure if it makes any difference) but it makes cold starting in the CPG a real hassle..
  14. Yeah I know what you mean but as a CPG I seem to be juggling between looking at the objective (set as a ACQ) and looking for threats on route so having to swap ACQ source between WP (to check out the objective), GHS (to verify threats on route) and then in addition to PHS (if / when it happens) Just seems that the need for PHS is much more immediate and would have been good to have something very quick to swap over to.
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