

SirFaultyBot
Members-
Posts
14 -
Joined
-
Last visited
About SirFaultyBot
- Birthday 07/24/1979
Personal Information
-
Flight Simulators
DCS F-18
-
Location
Genova
-
Interests
Aviation, computer games, virtual reality
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[SOLD OUT]
-
DM
-
[VENDITA CONCLUSA]
-
As of today, the issue is still present on the Supercarrier at least (in VR).
-
As already reported at least here: it looks like runway lights in a multiplayer environment are not working at night and ATC AI fails to turn them on when contacted for takeoff and/or landing; verified on the Syria map for Tyias AFB. Any solutions in sight? Thank you.
-
Thnak you, I was aware about SSB but it does not really fit my case... it's interesting and cool anyway
-
MOOSE - Mission Object Oriented Scripting Framework
SirFaultyBot replied to FlightControl's topic in Mission Editor
I have an issue with RAT flights not respawing after landing (of after a crash FWIW); the code is as following: local IL76=RAT:New("RAT_IL76") IL76:StatusReports(false) IL76:ATC_Messages(false) IL76:SetTerminalType(AIRBASE.TerminalType.OpenBig) IL76:ContinueJourney() IL76:RespawnAfterCrashON() IL76:Spawn(2) Two IL-76 are spawned at mission start but then disappear and never return after landing or crashing. Shouldn't they respawn? I activated tracing at level 3 for the RAT class: 14:57:41.418 INFO SCRIPTING 5956( 21)/I: BASE00000.TraceClass(Tracing class RAT) 14:57:41.418 INFO SCRIPTING 5929( 22)/I: BASE00000.TraceLevel(Tracing level 3) But I do not see any message related to aircrafts landing or crashing. Maybe the event handling is broken? How could I verifiy? -
SirFaultyBot started following Spawn Client Slots
-
Is it possibile to spawn client slots via LUA script or at least to decide their starting airbase? I would like to be able to dynamically control the position of the client slot starting point via scripting. Is it even possible? I found that MOOSE had an example using SpwnClientAtAirbase but it does not seem to spawn anything.
-
reported Afterburner sound kicks in before afterburner itself
SirFaultyBot replied to imacken's topic in Bugs and Problems
Has this issue been checked/fixed yet? -
Dedicated server options (.lua files)
SirFaultyBot replied to SirFaultyBot's topic in Multiplayer Server Administration
OK, so the server general options do not affect anybody but what is set in the mission that is running actually do affect clients. Thank you. -
Hi guys! I am trying to run a dedicated server and I am having a similar issue: the server runs and clients can connect but on the server desktop it only displays a white window and task manager says that the application is "not responding". No errors in the log file and everything looks ok so: is this just the way it is supposed to work? Thank you. Edit: I am running the server launching "DCS_updater.exe" which should automatically set the "--server" and "--norender" flags; however, I tried launching "DCS.exe" directly with explicit flags and the result is the same.