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Night Raid

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About Night Raid

  • Birthday 05/22/1997

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  1. Probelm is, it is modeld but not correctly. In another post they found data that the proxy fuse is about 50 ft round about 15m. BUT Big Newy said and i qote:" I will mention it to the team but it may conflict with other public data. " found here: https://forum.dcs.world/topic/316824-aim-120-proximity-fuze-too-low/?do=findComment&comment=5150544 So what i dont understand is that they have the aviable data with 15m proxy fuse that will have a big influence to stop the barrel roll exploit defeat that is going on for years in the Sim. But ED is keeping the 7m (roughly 23feet) for some reason that will not help for some realistic defense manouver.
  2. In that case it is not a Fox III anymore. It is called a Fox I with this sentence. Or what is the meaning of supporting till hit to achive maximum PK with an AMRAAM?
  3. Uhm... I dont belive there is nothing changed. They are still loosing the lock easily and it will only take one half of a turn. Got a single trackfile but its 9MB so cant put it in to see a short "BVR" fight. There is no need to call it BVR. Who is testing the missiles?
  4. We need to continue. It is been for too long. The more support the better
  5. We are a group of DCS pilots involved in Air to Air Combat. Our expertise includes experience in real jets like Tornado and Eurofighter, as flight instructors and as weapons instructors but most of all we are experienced DCS pilots in PvP and PvE. We don't want to participate in the endless discussion "is it real or not real". As well, we will not talk about technical data, because we don’t know or are not allowed to do so. We want to talk about the principles and the philosophy of an AIM120 used in DCS. From our point of view there are two principles here, which are violated in DCS and thus give the BVR fight with AMRAAMs completely wrong fundamentals. First: The Missile warns you when it's time to turn away! Whether I take a max range shot or fire the missile just before its active range, if the target flies an abort at the first warning of the active missile radar (max G turn to zero aspect angle) it will kinematically deflect the missile. This always works unless the target cannot make a high-performance abort for some reason (G’s available, speed, etc.). This makes it unnecessary to know distances when to react against an AIM 120 shooter at the latest. You make sure you have enough energy available for a high-performance maneuver and watch your RWR. This is enough to defend 100% of any AIM 120 Shot that is not active from the rail. This makes the fight very simple against an AIM 120. Of course, there could be situations where the target of an AIM 120 would be warned in time, but there must be situations where this is not the case. But there is none! Who would want such a weapon? Second: There are ways to defeat an AIM 120 in DCS very safely, without abort, outside but and also inside the kinematic no escape zone. Skilled pilots can do this with just about any missile that is not fired in dog fight range. An AIM 120 should have a very high Pk (probability of kill), if there are no energy problems from the side of the missile. But it does not, on the contrary. Against an experienced DCS pilot, a 5 NM head on shot is a low Pk shot! Who would want such a weapon? This leads to the following BVR Fight principles: - Don't shoot long range or medium range to kill. Rarely is a target that stupid. The missile is easy to defeat. - Do not fly too high and too fast. The advantages you have in terms of missile range do not matter. The disadvantages you have, because you can't maneuver optimally, do. - Distances do not matter. Pay attention to your RWR. Abort when you see an M. - There are no high pk shots outside of 4 NM. - Learn how to use a 3D maneuver to safely defeat a missile even inside the no escape zone. Is that what you guys want? Missiles worked better 2 years ago in terms of BVR fights principles than they do now. Forget for a moment, the notch gates and all the little bits and bites. Look at the big picture. The AMRAAM is a medium range missile. But it doesn't make sense in DCS to use it medium range. We would like to have an AIM 120 which makes sense to fight BVR with. It doesn't matter if this corresponds to your view of a realistic simulation. If you want to have an easy way for everyone, give the Flankers and Migs a chance in DCS and support the great Dog Fight Videos, then please solve this by using Jammers. Check six GTAG
  6. just sayin. No description necessary. It is painful to see something like that. That is everything but a modern combat Simulaiton
  7. Would appreciate your point of view why you see nothing wrong. I highly doupt that. By the way if you look closer to the short video -> he is in40k ft.. there is littlery nothing i can or i want to say about that because it is way to easy to see why the missile is "not good". Overall the Missile mechanic seems not working correctly. Still very very easily notchable. Still easy to defeat inside 5NM with just a cold turn. I miss the mechanic from 2020 (and not since the update of the end of the year) but without the desyncs.. Those where Missiles and NOT what we have here right now.
  8. I think there is a misunderstanding. The main problem this shows is only that the Phoenix that is fired on P-STT mode provoke a massive missile desync. The Defender (F16 here) get a warning really really late cause the missile turns like 90° unsupported to the Aircraft. And as you said the P-STT mode should activate the Missile directly after launch. It doesnt. The defender doesnt get any warning after the launch. And after that the missile is like 5NM away from the defender and suddendly explode. I dont think thats indendet. And i agree that with missile turning is a thing only ED can handle but the P-STT at this state destroys all MP fun at the moment.
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