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thekow

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  1. Thanks. Just wondering.
  2. Not sure if this is the right place for this question but with the FCR after the targets are destroyed and you rescan the target priority still stays the highest on the dead targets, is this normal or a bug? Even if you fly away and scan again the dead targets are the highest priority.
  3. Recently i try to program my counter measures to manual and use 3 chaff / flare. I set it to man1 and make sure I hit save a few times but it seems when i hit the dispense flares button it despenses 10-15 flare and chaff (like its on auto). Anyone else having this issue or have they changed the dispense CM button in a recent update?
  4. Oh i thought you removed them in the attached lua. I will look for them now.
  5. Hey mate I did some testing with dcs-interface and yes it seems to be only the apache doing the ticking. When i remove export scripts it seems to dissapear so i will try your solution and report back to you. Thanks for the help. I will report if it fixes it. I put a question on the dcs-interface github to see if there can be anything done through there too. EDIT: It's 100% to lua that is causing it but the lua you gave me does the same behaviour. If i remove the lua but keep dcs-interface loaded it doesn't do it. So it's something inside the lua thats doing this behavior. So for now i have removed the lua because i don't really utilise it 100%. If we can figure which lines cause the spikes that would be good to pass on to others though.
  6. @AfterLyfe Yes. I have dcs-interface. It's odd it happens only on the one airframe. I will test it with streamdeck disabled too see if that makes any difference. You would assume if it was dcs-interface it would do it in all aircraft and single player though.
  7. I'll try but dlaa is so blurry without DLSS it has the most horrible ghosting but i will try it for testing purposes. The main reason i am still on MSAA is because of no ghosting. I have also done the max FPS in nvidia on and off. Makes no difference. But as the note it's only the apache doing this. Thanks for the input. I am sure it's something to do with the new updates but not sure exactly where to go from here I will report back with DLAA.
  8. Hi there. Just trying to figure out if I can get help with this random hitching every 1 second in the apache. It seems to be frame timing. It only happens after the 2.9 update and it only happens in multiplayer. Single player is fine. mobo: Z790 tomohawk cpu: 13700k (small undervolt to keep temps down 0.050mv) RAM: 6000MT Corsair 32gb NVME: 990 pro GPU: 4080 TUF Mods: SRS , scratchpad and dcs-interface. TEMPS: Never go above 68deg on anything. Settings are in the first picture. I attached video of the hitching in the video below. Here is some testing. 1. Vsync on or off makes no difference. 2. Turned off SSS and flat shadow blur. No difference 3. Tried Single player. No Hitches. 4. Tried multiple MP servers and it causes the frame time Hitching. 5. Video shows that f-18 has no hitching in the same MP server i was in. Anything else to try or what should i do to try to figure this issue out. apache2.mp4
  9. Yes 63 deg top temp. Have 360rad and undervolted cpu. I think it was a vsync issue maybe.
  10. Report: DCS is back to normal. But what happened is a mystery. I did so much remediation i am not sure what caused it. But the final thing I did, was to disable vsync (i need it because only have 60hz tv). Play the game without vsync, the stutter went away. Put vsync back on and it's fine again. So not sure.
  11. Thank you I will try the suggested and report back. I removed all scripts except scratchpad plus and dcsexportscript but i'll try removing those and see.
  12. I am trying to track down a really weird issue i have had with dcs in the last week or so. I am asking how I would inspect the logs/debug/where to look to find out how i can resolve this issue. Only happens in MP not sure if it happens in ST but happens in MT. Single player is fine nothing wrong. Is there a better networking debug i can see? I seem to have a 0.02% loss over the time I play. Happens with all A/C seems to be worse going from f-10 map back to cockpit but it is litterally random when it happens, altough last two times it happened after a missle was fired at me. PC config: mobo: Z790 tomohawk cpu: 13700k (small undervolt to keep temps down 0.050mv) RAM: 6000MT Corsair 32gb NVME: 990 pro GPU: 4080 TUF Issue: Random pausing. Frame times randomly jump to 8-45 seconds. Breif: Had a gpu driver crash last week which cause kernal hangs. No crashes after fixing but the DCS MT MP randomly had long frame times. Installed: DCS OB latest with MT, Scripts: dcs export script for my mfds, scratchpad plus, SRS Mods: Just some Airframes requires for MP server. Step taken to try to resolve: 1. DDU the drivers and clean install. This fixed the black screen crashing of games. 2. Updated Bios, Motherboard drivers, Drivers, windows 11. 3. Removed any scripts i wasn't running (like scratchpad etc) removed from the lua startups etc 4. DCS repair, clean. 5. Removing fxo, metashaders 2 6. Replacing network cables. 7. Turning off SRS,VR in the settings. (i was seeing some 100's of messages from SRS in the log not sure it made a difference). Anything else i can try or logs i can see what causes these pauses. People on the server say they don't experience it so i am thinking the mp server is OK. Thanks!
  13. I am not sure if it's the same thing but it seems a little worse after the update all i wanted to when i am in the cpg seat ask geroge to go from 40-0 or 70-0 to hover and nearly every time he will stop but then it will just go into VRS and drop out of the sky. It seems to be if you are under 600ft but it also does it when you ask to reduce alititude more than 100ft at a time. As i said i just a newbie at helicopters in general but it's a little annoying to ask for a little slow down and you have to scramble to try to save the aircraft once it goes VRS most of the time being unsuccessful. I also had an issue where i was in the pilot seat and kept asking george to find AI enemies which were infront of us but never finding anything. The were 100% in range because i could see them from the seat. No more than 2km away.
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