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Fab8ball

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Posts posted by Fab8ball

  1. 2 hours ago, BIGNEWY said:

    thanks for letting us know. 

    Its a good idea to remove all unofficial mods before updating.

    from your log 🙂 

    Custom Mods
    FAUCON,VSN_F100,VSN_F104G,MiG-23UB,WW2 V1 German Rocket Launcher V1.3,CORVETTE,Su-34,WWII Japanese Yamato Class,SAMSitesAssetPack,MiG-31K & MiG-31BM,USS Franklin CV-13 -Big Ben V2.0,f9f_5,VNAO_T45,a-29b-community-0.6.0b,WWII HMS Illustrious,natoGF,Su-30MK_SFM v2.1.12b,mystere,ZUIKAKU,DCS-SK60-Mod-1.1.0,Edge 540,BRONCO_V1.24,J-20-FINAL,WWII HMS Unicorn,HMCS Montreal FFH 336,VSN_F5E,Eurofighter Typhoon,f4d,ouragan,IJN I-400 Type Submarine,F-22A,AWING,USS Fletcher Class Mariana Islands,TIE,f9f_6,IJN Soryu -Blue Dragon,f7u,Tie Phantom,VSN_F4,TIE_Interceptor,VARS Pylons,MiG-23ML,AH-6J,HermesR12,A-4E-C,VSN_MirageIII,Tupolev Tu-4 DOL,SU-57 Felon,YWING,HSwMS Visby,WWII USS Hornet CV-8,VSN_Tornado,WW II USS Intrepid CV-11,F-15EX,Scuba Diver Mod,WW II French Aircraft Carrier Béarn,XWING,WWII KMS Bismarck,WW II HMS Ark Royal,Flanker Weapons Mod v1.0,Star Wars Naboo Starfighter,MiG-29M,Extra330SR,VSN_F35,FC3_F15E_Betty,Weapons Mod F-15C Dumb Bombs,Civil Aircraft Mod,f3d,WWII DKM German Naval Squadron,Volvo 740,fj1,...
    Error
    unexpected symbol near '='
    Line
    71
    Script
    I:\Saved Games\DCS.openbeta\Mods/aircraft/CORVETTE/Sensor.lua
    Error
    unexpected symbol near '['
    Line
    123
    Script
    I:\Saved Games\DCS.openbeta\Mods/aircraft/TIEB/UnitPayloads/TIE...
    Error
    attempt to call field 'ArrestingGears' (a table value)
    Line
    356
    Script
    I:\Saved Games\DCS.openbeta\Mods/aircraft/CLASS CLEMENCEAU et SUPER ETENDARD PACK VERSION 004 FOR 2.72/ClemenceauRunwaysAndRoutes.lua

    thank you

    let's say I indeed have a couple of mods installed...:-) Thanks a lot Bignewy!

  2. all my missions with Carriers and related aircrafts taking off from have the same issue - as soon as you launch the mission, they just disappear from the mission itself, it's like you have never inserted them in the mission. all other AI aircrafts (not related to carriers) work fine instead. I am running latest OB, I have also tried removing all mods, no change. Please advise, thanks

  3. 14 hours ago, BluePhantom said:

    Has anyone been able to successfully take off from an aircraft carrier? The launch works perfectly fine. I am talking about getting enough momentum to keep the plane airborne after launch. No matter what I do, I crash into the ocean a few hundred meters after leaving the carrier.

    did you put the flaps down?

  4. 17 hours ago, Luiz Renault said:

    I've just released an update for that one. Working ST and MT.

    Next releases will include lasing and better autopilot.

     

     

    that's amazing, thanks a lot. Look's like you're the only modder that solved the mistery on the incompatibility of some EFM mods with the MT version. Would be great if you could share your finds with the community on this

     

    • Like 2
  5. On 3/12/2023 at 1:18 AM, Nightstorm said:

    I found that those FC3 mods work under the "old" single threaded executable.  However, I've also noticed that there's a new bug in VR.  A big blue square in one of the viewports that makes it really hard to fly.  I've decided to roll back to the previous version, this one isn't baked enough for me.

    I'm wondering if the "side effect" of disabling any mod based on FC3 was intentional.  I guess time will tell.

     

    not really. lots of FC3 based mods still work in MT - most of VSN ones, Mig-31, etc. Only the most edited ones, like the Su-30, Typhoon, Gripen, F-104 etc. seem not. Wonder why

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