Jump to content

primeoutlaw

Members
  • Posts

    3
  • Joined

  • Last visited

  1. Simplified system type simulation. you can download the client without a sub and play the offline mode to get a feel.
  2. In way like BF that INF are setup in classes, more like arma with the exception that you stick with the equipment that the class you spawned as starts with(no trading equipment) you spawn as vehicles, inf doesn't man them. It's not a run and gun sort of game, playing on the ground when you first start out you will get killed by things that you had no idea they were around. cover,concealment and team work are big factors.
  3. Kind of like a WWII MMO version of ARMA, planes are nice, systems are not quite as detailed as dedicated aircombat sims(mixture is auto,cowl/radiator flaps model to %50 open IIRC, Prop has 3 settings Max-Continuous-Econ,flap are default to up or down but can be setup manually for variable settings. ect) but still works pretty well. The world is setup at campaign start at 50/50 town control you have to capture to a predetermined level (iirc 95%) for a side to win then the dev's setup an intermission for a couple of days or so then they reset the map back to start and do it over again.
×
×
  • Create New...