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kvcsa

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  1. hard to argue with that, I have no updates on the situation (didn't ask though). Went VR in the end, made possible by a great GPU catch.
  2. well, tried a full windows+game+wmr+steamvr reinstall, didn't solve the problem. Maybe... maybe the blurryness of the forced dx11 is bearable with about 200% PD in steamvr... At least like this I know my GPU won't sit at 60% usage yelling "fuck you" and having 33ms frametime. I just don't get it... it's so easy to reproduce the anomaly, so a fix (or just a "we know what causes it, we are working on it") would probably be easy. Especially because it looks like not everyone has this problem, so it seems solvable. Losing 30% performance like this is fcking infuriating.
  3. Well, I'm also "happy" knowing I'm not alone. I'm afraid bad performance is not simply the result of the low GPU usage (like... it might not be perfectly proportional to it). So be careful about your expectations going for a 3080 ti. At least buy it at a price that allows you to resell it without a huge loss. I'll try the forced dx11 method but also cranking MSAA to max, maybe it will help the image quality issue. What a bummer... got the rx 6800 xt at a relatively nice price (~$1100), I could push it like crazy (xfx merc 319, basically the best air-cooler on these rx 6000 cards), but nope, the game/wmr says fck you. Just feels bad. Some people elsewhere mentioned it might be a WMR-related issue btw. Guess I'll try completely wiping and reinstalling it. I honestly wouldn't be surprised if a full WIndows reinstall solved the problem. Hmm... Maybe wait with that 3080 ti purchase until Vulkan? If it really comes in Q3 this year... doubt.
  4. if you mean it would help the bad image quality with force dx11 on... nope, didn't help for me unfortunately. Currently struggling with a Reverb G1 and and rx6800 xt. So much performance massacred (40 fps instead of 55) by lack of optimization...
  5. Hi guys In a given, easily reproducable situation (TF-51D cold start in krymsk instant mission, looking to the left) I have the following issues, but it happens on all the planes and maps I have tried (Caucasus, Syria, TF-51D, A-10C II, F-14A, F-14B, Supercarrier.). Changing the plane/location doesn't seem to have any effect (apart from the regular performance differences with complex modules like the F-14, supercarrier, etc.), I mean effect on the nature of the problem. It's more apperent when 80%-ish gpu performance isn't enough for 50+ fps - above cities for example. I have 40 fps and 33ms frametime when the game IS in focus. I have 53 fps and 17ms framtetime when the game IS NOT in focus (alt+tabbed to steamVR in this case). HP Reverb G1 Pro v2 (SteamVR), RX 6800 XT, Ryzen 5 5600X, 32GB 3600MHz RAM, nvme ssd. All in Open Beta, couldn't get the cursor to work in non-beta. Pixel density set to default 1.0 in DCS, set to 100% in SteamVR, tried with 2xMSAA just to push the GPU harder (the issue is more noticeable like that). The issue doesn't react differently to any kind of pixel density or graphical setting, it feels like a constantant performance penalty. GPU voltage is different in the pictures (undervolt settings didn't work then), but it doesn't affect the issue. So the 2 problems are: -terrible performance (both fps and frametime) when the game is in focus, compared to when the game is not in focus (can still look around like that, and there is no resolution degradation or anything like that that would justify the extra performance. With the game in focus, the gpu mostly stays around 80% usage (no cpu thread ever goes above 70-75%), even if I barely get 40 fps with 33ms frametime. With the game out of focus, gpu maintains 98%+ usage when necessary.). -The above problem can be negated by forcing DX11 on, but it makes the image quality terrible. The things I have tried: -disabling fullscreen optimizations, turning off the in-game "Fullscreen" setting and turning v-sync ON as was suggested in a reddit post. -setting the pcie slot (in which the gpu is) to gen3 (by a suggestion from somewhere), didn't help. -a pretty stable GPU driver from march, didn't help. -reinstalling, repairing, fxo and metashaders2 delete, tried anything that remotely looked like a possible solution. The only thing that helped was forcing DX11 ON in Steam\steamapps\common\MixedRealityVRDriver\bin\win64\MixedRealityVRDriver.exe EXCEPT it has introduced a terribly strong blur-like thing, like if I set pixel density to 60%, or something like that. Almost feel like a reverse-anti-aliasing. Texts clearly readable with forced dx11 OFF are mostly unreadable with forced dx11 ON. Of course this blurryness is NOT present when I alt+tab out of the game with forced dx11 off. Like this, changing the pixel density in SteamVR definitely had its expected performance hit (setting it to 200% resulted in about 50 fps in this certain scene), but the image quality was basically the same terrible mess, didn't notice any difference, considering it's from 100% to 200% (normally I clearly see the difference between 100% and 150% for example, could test easily with gauges). I have been trying to solve this unreasonable issue literally for days now (been present since I first tried the headset I bought not long ago), and I'm starting to lose faith... And no, I don't care about "wait for vulkan" answers. So my ultimate question is "excuse me, what the fck?" I knew VR would be a pain to optimize, but I didn't expect to see such unsolvable bugs trying to murder me behind every corner. Thanks for the help in advance.
  6. OMG... indeed, it solved the "problem". I knew this setting existed, I enabled it the first time I started using the AB Gate. I assume some update/the VR headset disabled it, and of course I completely forgot it existed. Many thanks. Not sure if I should remove the post, as it was such a basic oversight. *(aaand I can't mark the answer as solution...)
  7. Pretty obvious from the title. A few weeks ago (the last time I played the game) I pushed the throttle forward, it didn't engage afterburner until I pressed the Afterburner Gate button (set it on my throttle). So it worked perfectly. Yesterday I started the game (installed the aug 11th patch I guess) - with a HP Reverb G1 Pro v2 I bought second-hand, and the Afterburner gate just doesn't work, no matter in what way I try to use it. The Reverb is the only thing that changed in my hardware configuration since the last time the Afterburner Gate was working. Of course now it doesn't work even without VR (disconnecting the headset from the PC, closing SteamVR, starting the game after unticking VR mode). Tried: -rebinding the key on both my keyboard and my throttle -tried a C:\...\Config\Input\F-14\Joystick\TWCS...diff.lua delete too, setting only that single button (making the game regenerate that file from scratch, I guess) -also tried stuff like pushing the throttle forward while holding the button, or pushing forward then pushing the button, then pulling back and pushing the throttle forward again, but without pressing the button... All combinations I can think of (didn't write down all of them). -removing both my joystick (VKB Gladiator NXT) and the throttle (TWCS Throttle), using only the keyboard (default 'End' as the afterburner gate and +/- as throttle) -repairing the game -reinstalling the game -on Syria, Marianas and the Caucasus maps These didn't solve it. The setting tab in the game nicely recognizes my individual button presses, so I highly doubt it's a stuck button/sensor issue. Open Beta 2.7.5.10869. 5600X, RX 6800 XT, 32GB RAM, installed on nvme SSD. Don't hate me if I'm doing something wrong, not very familiar with forums:D No relevant results came up when I searched "afterburner gate". WHich makes me believe it's probably an individual thing... Will try to monitor this post closely and answer as best as I can. Tried writing down every even just slightly relevant info down.
  8. (the system didn't let me send when I used "Quote") About a month ago the creator told me in e-mail that he ran into some material availability issues (India, covid...), and thus the progress of the new model "might take a bit longer than expected". I too am slowly losing my patience. I already got a great gpu and an ok throttle, I really want to have a headtracker already, from inside the EU (trackclip pro is available for €50, but it's not wireless...). Wrote another e-mail now, I'm curious but afraid.
  9. I'll probably wait until about the 20th of June, then will send an email to HAV. Waiting patiently, can't play dcs right now anway.
  10. Not sure if HAV would like me to share it, but I'll do it anyway. Even a little hope is good nowadays. Through e-mail HAV said a new UTC model (Mk III I guess?) is planned to be released around may/june, possibly with replaceable battery. I think/hope it could have a sturdier on/off swtich too. Nothing sure yet, so don't get your hopes too high just yet:D But I'll definitely wait for at least june for any updates - before picking another company. Living in the EU, ordering from the USA(Grass Monkey)/UK(Delanclip) just to get slapped by vat and tariffs isn't funny.
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