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TheCrysinator

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Everything posted by TheCrysinator

  1. I manage to "catch" it at around 86% RPM consistently with a realistic reaction time. As bradmick confirmed you should be able to recover RPM and that's currently not the case. My problem was that low RPM with no feasible way of recovering some leaves you with no headroom at all.
  2. That's why I was so irritated by the current implementation. Glad to hear it's WIP.
  3. Thank you very much for the track file. I could find the culprit. When I'm trimmed for cruise speed I don't have the necessary cyclic travel left that is required to arrest the nose down movement. Usually I don't have to worry about resetting trim because e.g. the Hind needs very gentle inputs even during auto-rotations. Today I learned..
  4. That would be very helpful. It seems like cutting the collective completely and recover RPM while slowing down just doesn't apply for the Apache. When I cut the collective the nose drops and cyclic won't arrest it until I add collective again. However, that just drains my RPM.
  5. I had the time to check again: If you drop collective immediately after the "RPM low" warning you can still save it but RPM will drop to ~85% and won't recover even with 0 collective. Don't get me wrong I just want to understand the Apache. Autorotation is easy in every other helicopter (Hind, Hip, Gazelle, Huey, Ka-50) and you have plenty of time to react. But the most modern one of them is unrecoverable if you're reaction time isn't perfect?
  6. Exactly. Because it's hard for me to understand why you would lose all control when the generator bus goes out. That would be a major oversight that at least two cold war era helicopters didn't have.
  7. I knew when the power loss would occur so I waited a second because anything else would be unrealistic and by that time I had ~75% rotor RPM, no generators and no control authority. I know it's a bad comparison but the Hind/Hip will lose both generators and you still have enough control authority to get it down even if the generators stay out (usually they come back with rotor RPM).
  8. Can confirm. Once you lose both engine or put them to idle you lose control over the aircraft. No reaction to cyclic or collective inputs. I (obviously) haven't flown a real Apache but this can't be realistic behaviour.
  9. If think that's a common theme with attack helicopters. For example I never take 100% fuel in the Hind. Maybe take less fuel or a lighter loadout when you plan to hover.
  10. I can't offer you any solution to your troubles but I want to say that it's super easy with VR and decent rudder pedals. Have you tried the coop mode?
  11. Definitely the Apache. The ASE saved my ass more than once already and it feels so good to have that additional situational awareness. The capabilities of the sensor suite is also a dream to work with. Even more so when the Apache is feature complete.
  12. Sorry for the late response but that's exactly what I meant. I mapped the second laser stage on a switch and that works fine for now. I understand that you want to limit the time the laser is on but when I'm using the gun on the move I don't want to keep pressing another trigger all the time. Also thank you all for the insight and replies. The only point left on my list is the Image Auto Tracker but I figured that it's not implemented yet.
  13. I mean yeah you can turn the brightness down but you can see that the TEDAC brightness is also affected.
  14. One option is to flip up the monocle with the I key. I'm currently trying to figure out if there is another way in another post.
  15. Hello, after my first sorties I now feel like I start to get the hang of the Apache but there are still some questions left unanswered: Pilot: - How do you change waypoints? - Is there a NVG mode besides FLIR for the PNVS? - Can you see George's stored targets? CPG: - When would you use the IHADSS with the TADS as sight IRL (this combo messes with my brain)? - Can you temporarily turn off the IHADSS like in the fixed wing counterparts or is folding the monocle up (key: I) the way to go? - Tracking moving targets is something I didn't try so far. Is it straight forward? - Is there a way to latch the laser e.g. when engaging with the gun? Would you do this IRL? If you have anything else to add feel free to do so. I might add more points as I progress as well. Thank you in advance. Your input is much appreciated! - Crysinator
  16. While George says he lased and stored the target I can't seem to find the stored target point anywhere. Is this normal behaviour? Also I've noticed that my LOAL shots with HI profile missed the target under certain conditions (maybe range too close?). Lasing instantly instead of waiting for the prompt worked for me. It seems like the lasing prompt is wrong when the time of flight is
  17. I really wish they would add more functionality to Petro in the future. I had Petro look at possible targets over at Engima's Cold War server and gave Petro the fire at will order. Well he opened fire and killed a friendly tank. While closing in on the target you should get additional info e.g. 10 km out it's a tank, 6 km out it's a T-55 and 5 km out it's a friendly unit. In most scenarios the second step would be enough to decide between friend or foe.
  18. Thank you very much for the explanation. I might try your method some day but I hope that ED has a second look before I get to it.
  19. That is unfortunate but thank you for the info.
  20. Hello, I'm currently trying to learn realistic navigation with the Hind and want to utilise landmarks to update the map box. I've been looking for a huge lake near Hataya in Syria just to find out that there is no lake on the F10 map or Google Maps. Also town names aren't readable at all. So my question is if one could create better maps and use them over the standard ones. - Crysinator
  21. I found that it has something to do with the zoom. Sometimes it's fine and sometimes it's a slideshow.
  22. Today was the first time I got back into the copilot seat since launch to try out the new ATGMs we got yesterday. First of all the current sight is a much needed visual improvement over the initial one but now I suffer from single digit FPS using it in VR. Because it's not flat and static like the last one it's also very shaky in VR. Is there something I can do from my end to fix/improve this?
  23. I've conducted some more tests in a somewhat controlled environment (set engine fire in the missions editor). In the cases where I managed to safely autorotate to the ground I immediately died afterwards due to the spreading fire. Even if the fuel is cut immediately the turbines will ignite again and again. Sometimes one of them stays out to the ground but there was always at least one turbine that kept burning after the second extinguisher is fired.
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