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travelaround

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  1. MOD “F-15E MPCDs and Grayscale FLIR v1.4”The result is not working. The previous version worked, but the current version doesn't.
  2. 坐标沈阳,联通光纤,Steam是能够更新的
  3. Now the F-15E's ground radar does not work. Is it my own problem or is there a bug in the program?
  4. Please tell me, is the AGM154C terminal option (hit heading, hit angle, hit speed) of FA-18C not easy to use? The terminal option of JDAM can take effect normally, but the terminal option of AGM154C does not take effect even if it is set. The default impact angle for the current AGM154C is too small and tends to be blocked by other structures.
  5. 请教一下大神,FA-18C的AGM154C的末端选项(命中航向、命中角度、命中速度)是不是不好使?JDAM的末端选项能够正常生效,但是AGM154C的末端选项设定了也不生效。目前AGM154C的默认撞击角度太小了,往往会被其他建筑挡住。
  6. JF-17的中文座舱MOD已经由某个制作组授权完成,并没有公开的途径获得,私下里去联系他们加群。总而言之FA-18C等中文座舱现在都免费出来了,这还捂着了JF-17也放了影响的。
  7. No, only the decoy in the missile's field of view is effective. For infrared guided missiles, the field of view is very small. We need to consider how to make enough flares appear in the field of view.
  8. Yes, yes, I also think the best combination of Chaff and flare is: 0 Chaff and max flare. Glad you share the same opinion as me. For radar-guided missiles, forget about Chaff completely and use other means of draining missile energy, ground obstacles, and more.
  9. According to my tests, Chaff is indeed like this, whether it is a continuous small amount of fire or a large amount of fire in a short period of time, it is useless for AIM-120B/C, R-77, SD-10. But flare is not. Only by firing 4 or more flares in a very short period of time can a flare larger than the aircraft signal appear in the small field of view of the missile at a certain moment. Only in this way is it useful. There's no use in sustaining a small amount of firing.
  10. There is no way. For an aircraft like the F-5, the operations are carried out entirely under the leadership of the ground command post. The pilot does not need to know much information, and only needs to follow the instructions of the ground commander to fight. When the commander asks the pilot to do visual identification, the pilot does the visual identification, and when the commander asks the pilot to fire directly, the pilot fires directly. But we don't have a commander in DCS, we can only be our own commander with limited information. So no matter how the aircraft's system is simulated, we can't get a real combat experience. In fact, a more intelligent air control and command system, as well as a more intelligent air defense network system, are the problems that DCS most need to solve.
  11. This is only a theoretical statement, in fact the perfect 3/9line and the rapid reduction to the ground is still completely useless for the R77 and AIM120. I've tested it many times, and in the missile field of view, 3/9line and with the ground in the background, the chaff is completely useless. Of course, the drop altitude and steering alone are enough to de-energize the missile many times, but this has nothing to do with chaff. I can't find any effective way to use chaff and how to set the delivery program correctly, such as quantity, interval, etc. Continuously firing a small amount of flares is completely useless. It is only useful to fire a large number of flares as a group, which requires maintaining visual sight of the enemy aircraft and firing a large number of flares immediately when the smoke trail of the missile is found. 2 Groups of 10 rounds are enough, and remember to turn off the afterburner.
  12. The correct way to use F-5 is to fight under the command of ground early warning radar or early warning aircraft. With the help of voice command, the battle strategy is planned and the friend or foe recognition is carried out. In DCS, early warning aircraft or ground early warning radar will tell you whether you are targeting the enemy or your own people.
  13. There is little information to tell us how to use Chaff and flare correctly. So what do you think is the correct use of the program? My opinion: 1. Chaff is basically ineffective for R-77 and aim-120. It is basically useless whether it is a continuous single launch or a lot of one-time launch. 2. Flare is useful for delivering multiple shots at once. When the missile is far away, if a large number of flares and targets appear in the small field of view of the missile at the same time, the missile will probably be attracted by flare. When the missile finds an error, the target often flies out of view. General missiles have a maximum off-axis tracking angle of more than 90 degrees, but only have a field of view of about 3 degrees.
  14. Why can't the IFF function be added? The IFF panel is on the right side of the cockpit, but it's just a decoration, which is a little abnormal.
  15. The Chinese production team was warned by their police not to reveal the secret. Although they guaranteed that the cockpit was fabricated, the police didn't know what the real thing was, so they couldn't verify it. They can't prove that they didn't leak the secret, and the police are not interested in applying for further verification. Ordering them to stop working is the best choice.
  16. Yes, everyone is. The F-22 can work normally with aim-120c missile, but it cannot use aim-120d.
  17. Under unbalanced mounting, the JF-17 can only maintain a stable attitude for a short time even if the roll axis is trimmed and the autopilot is turned on. Soon the attitude of the aircraft will deviate and become uncontrollable. I don’t know if it’s the real airplane or a bug in the game.
  18. My native language is not English, this is the result of the translator, the expression may be inaccurate. When JF-17 is mounted asymmetrically, even after trimming, the autopilot cannot maintain its attitude, which makes it difficult to maintain altitude during ground attack. The pilot cannot control the pod and the aircraft at the same time, which greatly reduces the aircraft’s ground. The effectiveness of the attack. Maybe the real machine is like this, after all, this is a bargain.
  19. Because the JF-17 is a Chinese aircraft, its instrument outputs the signal in metric units, but it is displayed in English units after conversion, so the data is not rounded.
  20. The native language of is not English, this is the result of translation, and the expression may be inaccurate. I'm sorry if you offend. What I want to express is that GBU bombs, CBU103/105 and LD-10 will not be intercepted. This is a type of problem and the same BUG. DCS has major flaws in this respect and should be corrected by the developer. This is not a minor problem with RCS. The air defense radar can even detect mortar shells at close range, not to mention these ammunition larger than 200mm in diameter.
  21. My native language is not English, this is the result of the translator, and the expression may be inaccurate. GBU bombs and CBU103/105 have a large release height and distance, and should be intercepted by anti-aircraft weapons. It is wrong for a ground short-range air defense unit to be attacked by JDAM without any response. The warship was attacked by laser-guided bombs, and it was wrong for the near defense guns not to try to intercept them.
  22. Many air-to-ground weapons will not be intercepted by air defense systems, such as all bombs and guided bombs, only those classified as missiles will be intercepted. The lack of air defense systems to intercept guided bombs is the biggest flaw of DCS.
  23. 不是JF-17差,而是目前F-16模组的气动和很多方面还不够真实。
  24. 希望有大神可以把这篇我的原创文章搬运到B站和其他论坛,以供大家广泛讨论。 在DCS世界中的防空单位由AI控制,在大多数任务中,由玩家控制的飞机简单的堆砌火力和射程,就可以无伤的把防空单位消灭掉。尽管DCS对很多飞机的对地航电和武器有着复杂而准确的模拟,但是要让玩家领略防空战的复杂性,还需要对防空单位进行复杂的战术设定。我本身对任务编辑器只有最粗浅了解,所以很多方面如何实现希望大神能够参与讨论。 防空战的几大最基本要素:控制辐射时间(控制天线加电时间)、防空单位机动、假目标、阵地近程防御、防空开火时机、与截击机的配合。 防空压制的几大基本要素:电子侦察、战术侦查、电子干扰、目标识别、佯攻兵力、反辐射导弹、其他打击火力、制空权保障。 以个人观点初步讨论一下这些要素能否在DCS世界中实现。 控制辐射时间: 除了米波雷达以外,其他雷达均在反辐射导弹的打击范围,一旦天线加电,开始对外辐射能量,势必会在短时间内被对方发现,进而很快招来反辐射导弹或者其他打击火力。为了保证自身生存性,必须在雷达搜索飞机和飞机搜索分析雷达信号之间进行赛跑,还需要在雷达锁定飞机和飞机精确定位雷达之间进行赛跑。例如科索沃战争中击落F-117的南联盟第250防空旅,当时把SNR-125火控雷达每次加电时间控制在20秒左右,在北约密集的防空压制下有效的保证了自身的生存性。北约发射208发反辐射导弹,据说只摧毁了5部雷达。通俗的来说,就是各个防空单位的雷达轮流短促加电,跟对方飞机玩打地鼠游戏。 米波雷达虽然因为波长比较长不容易被定位,一般反辐射导弹也难以直接打击,但是也存在天线巨大,在机载雷达对地探测时目标特征非常明显,很远就能被探测到,而且自身收放和机动困难,一旦被敌人雷达以对地搜索方式发现,结合辐射特征进行辨别,很容易就会被防区外武器攻击,所以米波雷达也得控制加电时间才能保证自身生存。 我不太懂任务编辑器,更不会编辑啥复杂的命令行语句,目前只知道在防空单位的航路点动作里给它指定预警状态,比如08:00:00预警状态是非战斗就绪,08:05:00预警状态是战斗就绪,08:06:00预警状态是非战斗就绪,08:10:00预警状态是自由战斗就绪,08:1100预警状态是非战斗就绪…………需要设置很多很多航路点动作,哪位大神要是能编个语句简化一下就太好了。如此设定,诸多防空单位都是短暂开机后就静默了,对于飞机的难度就大大提升了,就算有反辐射导弹也不一定能及时打得到了。 防空单位机动: 机动可以分成规避机动和战术机动。规避机动是指野战防空,像道尔或者自行高炮那样的防空单位,每次雷达开机或者射击后,立刻就可以机动一段距离。这时如果对方反辐射导弹或者定点攻击的武器如JDAM炸弹已经发射了,也只会击中原来所在的位置,就算对方来袭武器有毫米波雷达或者红外成像末制导,你机动并结合假目标掩护,也会迫使对方重新进行目标识别,很大可能就识别错了。 战术机动是指所有中远程防空单位和部分近程防空单位,不能随时随地的立刻进行机动,转入行军状态需要有个过程。这类防空单位无法做到依靠机动规避敌人来袭武器,但是机动依然可以有效提高生存性。就算防空单位把自己的辐射特征和开火特征隐藏的很好,但是敌人也会通过各种手段获得防空单位的大概位置,这时用战斗机、无人机、卫星等对大概位置进行进一步的直接侦查辨别,依然会把防空单位找出来,然后用各种火力予以打击。防空单位如果在被从大概位置进行直接侦查找出来之前进行转移,就可以有效提高自身的安全性。 在DCS里只有野战防空能够移动,所以固定防空单位的转移阵地是无法实现了,不过这也没关系,毕竟对于单次战斗,固定防空单位一般也不会转移阵地。野战防空可以通过航路点设置成移动一段距离,停止,短时间的战斗状态,然后进入非战斗状态再移动一段距离隐藏到建筑旁。不要一直移动,这样反而容易暴露目标。设置航路点时要注意,别让车和建筑穿模,会导致程序崩溃。 假目标:如同飞机扔箔条和热焰弹的重要性一样,假目标对于防空单位的重要性也是非常高的,是保证生存性的最重要手段之一。空中单位在远距离通过辐射信号反推雷达的位置,有着至少上百米的误差,如果防空单位停止辐射,空中单位和武器就必须用雷达扫描、热成像、可见光等手段把防空单位从辐射源位置识别出来。辐射源位置的假目标越多,防空单位被真正攻击的可能性就越小。 比如AGM-88E AARGM拥有末端毫米波雷达,还拥有GPS和惯导以及被动反辐射引导的四重复合引导手段,但是面对频繁转移阵地再配合假目标,并严格控制辐射暴露时间的防空单位,其命中率依然可以被降到很低。因为频繁转移阵地,对防空单位的准确定位和识别信息无法积累太多,严格控制辐射暴露时间又基本上保证AGM-88E发射时对方雷达天线是断电的。此时,如果存在采用类似底盘的民用车辆并用发动机带动发电机给假天线架子通电加热的假目标以几十米间隔布置在真目标周围,就算是AGM-88E也只能用毫米波雷达随机挑选一个目标进行打击了。啥叫雷达,一个天线断电的雷达就是一个卡车加一个发着微热的铁架子,做到这些啥侦查手段都很难识别了,更别说那些根本没啥辐射的指挥车、发电车和发射车了,民用车辆改一下外观很容易就会成为无法识别假目标。 在DCS里设置假目标比较容易,在静态物体——地面车辆里找出各种防空单位和其他单位(比如炮兵)就行,绝对100%逼真还没有实际功能。大家都是到萨姆二阵地是中间1个扇歌雷达周围6个发射架,可是中间1真2假,周围12个发射架只有6个是真的,那又会如何呢?飞机就要使用更多的弹药,暴露更长的时间。 甚至都不用一模一样的假目标,比如在防空单位周围放一些真的民用卡车,飞行员在空中也很难辨别。 阵地近程防御: 所有火控雷达,因为受地球曲率、地面杂波、建筑物和地形遮挡、对于超低空目标都无法有效锁定。把防空阵地设置在空旷平坦的地方,并把雷达高架起来可以缓解这个问题,可是这样又会更容易的暴露阵地位置,往往得不偿失。对于任何防空单位,空中单位都可以在超低空接近到5公里以内而不被有效射击,最大射程上标注数百公里那是指高空目标,在超低空目标面前,多大的防空导弹其有效射击距离都在5公里左右。同时,越是大型的防空导弹系统,其火控系统反应越慢,导弹加速越慢,导弹在对付近程目标时发动机燃烧不完全,导弹自重大而速度慢,机动也就很差。中远程防空导弹区域防空的主要作用其实不是击落敌机,而是压制敌人高度,面对敌人的超低空突防往往自身难保,需要近程防空系统的保护。现代化的近程防空系统,甚至可以拦截来袭的防区外武器和反辐射导弹。 在DCS中,给中远程防空阵地设置些近程防空单位是没有难度的事情。如果设置的是具有搜索雷达的近程防空单位,也要设置其轮流进入战斗就绪状态,不要所有近程防空单位都一直开机,不然飞机依然可以在超低空一定距离上短促跃升,保证自己不被远程防空打的同时,用反辐射导弹逐个干掉。还要给近程防空设置一些假目标,可以避免飞机在超低空一定距离上短促跃升,用热成像导弹把近程防空逐个干掉。 防空开火时机: 如同任何西塔现代武器一样,不能敌人一进入射程就立刻开火,这是很难打到敌人的。防空武器的开火时机,需要根据辨别敌人的战术意图,自己的战术配合来综合确定。对于防空单位,如果要杀伤敌人,那就把敌人放得近一些再射击,确保导弹发射后目标没有足够的反应时间去使用对策。如果要驱离敌人和压制敌人高度,那就远一些射击,敌人被攻击后必然迅速下降高度甚至抛弃挂载。 在DCS中如果不对AI进行任何限制,通常AI都会在较远距离进行攻击,并迅速耗光导弹。所以要通过航路点动作加以限制截击距离,设定成50-70%甚至更近,都是比较合适的。 与截击机的配合: 有效的指挥和现代化的敌我识别系统,可以让截击机在己方防空火力圈内放心的作战而不被误击。如果防空系统能够实现高效作战,面对不断闪现的中远程防空阵地,敌人会被压制在低空作战,这时己方截击机就可以在高空以高能量优势对入侵到防空圈内的低空敌人进行截击作战。战斗机也可以当截击机用,但是与地面配合作战时,一般不要进入缠斗,因为一旦进入缠斗,防空单位就无法准确的敌我识别,要么失去防空单位的火力支援和压制,要么就会有被误击的可能。 在DCS中,AI是不会误击的,但是无法在任务中让空地的AI很好的互动。可以把担任空地协同截击任务的飞机的任务设置成空中战斗巡逻,并在“触发动作”一栏中设置搜索并攻击区域内目标,然后根据己方防空火力阵地位置,设置一个适当的区域范围。
  25. 因为前几天M2000C对折,所以在Steam上入手了,但是没想到DOC里是没有中文手册的,M2000C的中文手册是存在的,不过现在已经失传了。 结合B站上视频教程和游戏自身的教程,总结了一个冷启动起飞操作单,只要按单子上内容逐条实施就能顺利起飞。 这个流程单并不能教会如何冷启动,但是在照着教学视频和教学任务操作几遍后,就可以借助这个流程单熟练操作了。变闭卷考试为开卷考试。结合座舱按钮中文提示具有最佳效果。为求简洁惯导操作略过了具体输入过程。 2000C冷启动流程 1、打开主电源。位置在告警灯上面。 2、呼叫地勤打开外部电源。按“\”键呼叫(事先设定)。 3、惯导操作模式旋钮转到N档。惯导模式选择旋钮转到ALN档校准模式。位置在右手操控面板中部。 4、用惯导面板上的PREP按钮(导航点编辑按钮)设定初始校准导航点编号为00。位置在右手操作面板前部。 5、惯导参数选择旋钮调到L/G档输入校准经纬度,按导航面板1键设定纬度,按导航面板3键设定经度。惯导参数选择旋钮调到ALT档输入校准高度,按导航面板1键设定英尺高度,或者按导航面板3键设定米制高度。 6、按键盘K键调出膝板查阅当前机场坐标或任务开始前记录停机位置坐标(更准确)。 7、在00号停机校准导航点录入完毕后,确认ALN指示灯闪烁,使用VAL按钮(验证数据输入按钮)开始校准。惯导操作模式旋钮转到“STS”查看校准完成度。 8、检查告警灯功能。告警灯面板右上角指示灯检测开关按住,所有告警灯亮起。 9、打开HUD电源开关并调节亮度。位置在仪表盘正前方HUD控制面板最下方左侧。 10、打开低头显示器开关拨杆(VTB电源开关)。位置在低头显示器右下角。 11、雷达预热。雷达功率选择旋钮转到A档(待机预热档)。位置在着手操控面板中部。 12、检查武器挂载,按住PPA检测开关,低头显示器会显示武器挂载。位置在仪表盘右侧下方武器控制面板右上角。 13、检查飞控过载限制开关,保证告警灯CONF熄灭。位置在仪表盘左侧起落架指示灯下方。 14、打开应急液压泵开关,保证告警灯-TD.S熄灭。位置在右手控制面板前部惯导面板右侧。 15、打开ILS电源拨盘至M档。调整ILS频率至降落机场频率。位置在右手操控面板中部。 16、塔康拨盘至T/R(发送和接受模式)。调整塔康XY拨盘和频率至预设机场频率。 17、打开雷达敌我识别电源开关,转至最右侧档。位置在右手操控面板管道面板后方。 18、打开副无线电UHF模式选择开关至M档。位置在左手操控面板前部。 19、打开组无线电VHF模式开关至FF档。调整波道旋钮至空管预设频率。可通过XFR(VLD)按钮手动输入无线电频率数字。 20、检查惯导面板PRET指示灯亮起。将惯导操作模式旋钮至N档。将惯导模式选择旋钮至NAV档。 21、用惯导PREP按钮逐个编辑导航点数据。00导航点只能作为校准点使用,不能作为导航点使用。 22、关闭座舱盖,关闭座舱盖撑杆,锁定座舱盖后,座舱盖告警灯熄灭。 23、将无线电调至起飞机场空管频率,向空管请求启动。 24、发动机启动面板中将发动机左、右油增压泵开关拨杆板至右侧。将燃油关断开关扳至右侧。位置在右手操控面板后部。 25、打开发动机启动开关盖。前后推油门,按键盘“Shift+End”键清零油门(事先设定)。按发动机开关启动发动机,转速稳定后,前后推油门至最后方怠速位置。关闭开关盖,关闭启动机油泵开关。 26、呼叫地面地勤人员关闭地面电源。 27、打开空速管加热开关。位置在右手操控面板中部右侧有个红色开关盖。 28、打开主告警音开关,在空速管加热开关前方。 29、按告警音消音开关。位置在仪表盘左侧上部无线电频率显示器上部。 30、打开线传飞控检测开关,等旁边绿灯亮起后关闭。 31、检查所有告警灯均熄灭。呼叫起飞机场空管请求滑行,拉起座椅右侧手刹,呼叫地勤撤除轮挡。 32、放下座椅右侧手刹,按键盘“S键”(事先设定)解除前轮转向,滑行至起飞位置,呼叫起飞机场空管请求起飞,然后按键盘“S键”(事先设定)锁止前轮转向,起飞。速度超过100节开始预拉杆抬头,在150节离地。注意在170节就会爆胎,必须预拉杆抬头,不然来不及。
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