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jack333

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Everything posted by jack333

  1. Hi, you are right but that applies only to my pilot, not to my wingman.
  2. Hi everyone, I'm busy with the F-16 datalink, I have some questions to see if any of my colleagues can help me. In the DED how should it go? on ON or OFF, if I set it to ON the datalink contacts do not appear and they do appear if I set it to OFF. And another question, on the next DED screen these parameters appearin 000 when in the editor they appear in 1. Thank you for your attention. It's on retribution missions
  3. livery = { {"f18c1", 0 ,"F18C_1_DIFF_1_Spain",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c2", 0 ,"F18C_1_DIFF_2_Spain",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"FPU_8A_Diff_RoughMet",false}; --Stay / Covers {"f18c_stay", 0, "F18C_1_DIFF_STAY_ala 12", false}; --Cockpit {"pilot_F18_patch", 0 ,"pilot_F18_patch_ALA12",false}; {"pilot_F18_patch", 1 ,"Pilot_F18_Patch_NORM",false}; {"pilot_F18_patch", 13 ,"Pilot_F18_Patch_RoughMet",false}; {"f18c_wheel_101", 0, "f18c_wheel", false}; {"f18c_wheel_102", 0, "f18c_wheel", false}; {"f18c_wheel_103", 0, "f18c_wheel", false}; {"f18c2_kil_left" , DECAL , "empty", true}; {"f18c2_kil_right" , DECAL , "empty", true}; --helmet {"pilot_F18_helmet_hmd", 0, "pilot_f18_helmet_hmd",false}; {"pilot_F18_helmet_hmd", 1, "pilot_f18_helmet_hmd_nm",false}; {"pilot_F18_helmet_hmd", ROUGHNESS_METALLIC, "pilot_f18_helmet_hmd_roughmet",false}; {"pilot_F18_helmet", DIFFUSE, "pilot_f18_helmet", false}; {"pilot_F18_helmet", NORMAL_MAP, "pilot_f18_helmet_nm", false}; {"pilot_F18_helmet", ROUGHNESS_METALLIC, "pilot_f18_helmet_roughmet", false}; } name = "ALA 12-gatos-lider-clean" custom_args = { [27] = 1.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 1.0, -- Flaps [1001] = 1.0, -- Nose [1002] = 1.0, -- Kuwait Squadron [1003] = 0.0, -- Australian Squadron [1004] = 1.0, -- Finland Squadron [1005] = 1.0, -- Switzerland Squadron [1006] = 1.0, -- Blue Angels Jet Team [509] = 0.5, --Helmet Change }
  4. it doesn't work for me
  5. Hi thanks, it works in the planner, but in the game it appears again with the JHMCS helmet
  6. Hi everyone, I would like all Spanish FA-18C pilots to wear the normal helmet without JHMCS since in reality they do not wear it, it is possible to make some modification in the lua file so as not to have to do it in the mission editor. Thank you
  7. Hi everyone, I have noticed a certain difference when taking off from the aircraft carrier, when leaving the catapult I previously pulled the lever to rise and the plane went up, now I have to wait a little to pull the lever because if I pull the plane it stays straight and falls into the sea, it only happens to me, is it my joistyck?
  8. Hello, gentlemen terrain developers, a little more love in the textures please
  9. Hi, it would be possible that lowering the visor of the new F-18 pilot would darken the screen a little, because it is smoked
  10. ask better here, it's a more active forum https://discord.com/channels/595702951800995872/938353614810918912
  11. Hi, I use track ir to play DCS F-18 and I have observed that when turning my head to the left or right when reaching the limit, the helmet of the new pilot introduced in the 2.9 hot fix appears. The helmet of the previous 2.8 pilot did not appear. This creates a sensation as if I were outside the pilot's body, which does not happen when looking straight ahead.
  12. Hi, I have a problem, these numbers appear in the queue even though I put these numbers in the lua of the liverie. How can I solve that. thank you livery = { {"f18c1", 0 ,"F18C_1_DIFF_1_Spain",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c2", 0 ,"F18C_1_DIFF_2_Spain",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",false}; } name = "ALA 12 13-lider" custom_args = { [27] = 1.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 1.0, -- Flaps [1001] = 1.0, -- Nose [1002] = 1.0, -- Kuwait Squadron [1003] = 1.0, -- Australian Squadron [1004] = 1.0, -- Finland Squadron [1005] = 1.0, -- Switzerland Squadron [1006] = 1.0, -- Blue Angels Jet Team }
  13. Hi, is it possible that I can carry the AGM-154C in my F-16? I say this because the AGM-154A are the worst, they don't usually fall where I mark them with the tpod, and when they happen to hit they cause very little damage
  14. Hi, can you tell me if the configuration of CAT I or CAT III stores is modeled in the simulator depending on the aircraft's weapons load. I change it and it seems that there is no change regarding the behavior of the plane. In another simulator whose name I don't want to talk about, when I change said configuration it warns me with a warning if it is not configured correctly. Greetings
  15. I would like the reflections in the cabin to be more accentuated. According to what I have seen in videos of the viper from the cabin, they are more accentuated
  16. I think this deserves a little more sharpening. Map Syria
  17. It works but a lot of work to modify all the previous skin
  18. It works but a lot of work to modify all the previous skin
  19. It is a request that I make to eagle dynamics, which has been promised to us for a long time
  20. My problem is that I design a strike mission with the f-16 and when I focus the tpod with the strike point, it does not coincide, it is not aligned and if I manage to align it when firing the JSWOs never fall on the designated point. This does not happen to me neither with the f-18 nor with the Harrier. Thank you
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