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Jacktherookie

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About Jacktherookie

  • Birthday 01/05/2000

Personal Information

  • Flight Simulators
    FSX, DCS, FS2020, Falcom 4.35 BMS
  • Location
    Korea, South
  • Interests
    Aviation Enthusiast

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  1. I'm currently busy at the moment. so I have no ETA for HMCS export.
  2. I think I can do it by creating custom viewport for HMCS. all of hight fidelity aircraft has seperate folder for HMCS. Just adding few lines will do the trick.
  3. Lol.. Never knew what this button do... I think it's default with HOTAS Cougar lol Anyway thanks for help
  4. Hi, It's quite odd that F-16 does not showing targets on FCR screen. although it's shown in HSD Screen. Not even friendly targets. It occasionally shows non-IFFed targets(White box). It used to work great. Any thoughts? I've tried clean reinstall of Windows. did not work. I think it started since I used Multi Threading. Is this known bug?
  5. In Multi-Threading, when I toggle Jester Menu, there is no jester at the middle of menu. (Just Empty RIO seat) I think this is a problem with MT?
  6. I managed to extract it. Send me a message in discord Jacktherookie#9930
  7. Anyway,, small tip for HUD_init.lua editing.. Just comment the renderpurpose a HUD ONLY VIEW. this will prevent sim from rendering HUD in HUD ONLY VIEW. Can you tell me more in detail?
  8. Hi. I'm trying to make a flood light for F-16. But I found that original code for instrument panel flood light only emits 0 for off and 1 for on. So I made some inquiry to Warlord and he gave me some edit for F-16.lua files (https://github.com/DCSFlightpanels/dcs-bios/issues/113#ref-commit-3ea3d55). So after editing F-16.lua file,I started looking for some extra information. My initial code for my flood light is #define DCSBIOS_IRQ_SERIAL #define flood_light 3 #include "DcsBios.h" void onLightConslesFloodChange(unsigned int newValue) { int val255 = map(newValue, 0, 65535, 0, 255); /* translate newValue(Trying to change 16 bit to 8 bit for PWM) into new integer variable called "val255" */ // int val255 = newValue * 255; analogWrite(flood_light, val255); //Light the LEDs. } DcsBios::IntegerBuffer lightConslesFloodBuffer(0x4480, 0x8000, 15, onLightConslesFloodChange); void setup() { pinMode(flood_light, OUTPUT); //Pin 3 Output DcsBios::setup(); } void loop() { DcsBios::loop(); } But it seems not working. Any insights will be thankful.
  9. I'm trying to use my head tracker(eyetracker5) to track my head movement. But what I'm considering is using projector to project DCS to large screen. And use Tobii EyeTracker or TrackIR to Track my head orientation(for JHMCS) while in game camera orientation remain steady on original pose. Is this can achievable with some LUA Programming?
  10. Hey, are you still looking for solution? I'm kinda stuck with disabling HUD rendering while in render.type = COLLIMATOR, not in COMMON.
  11. I think I have to look into LUA environment in DCS to investigate for further information.
  12. Hi. I'm currently working on my Home Cockpits. Since I'm not trying to use VR for several reasons, so I decided to imitate Warthog Project method. So - I'm working on Panels, and Switches.. These are doing good so far. But My problem is... I'm thinking of using TrackIR or Eyetracker for HMCS. And at the same time, I'm trying to use a projector for screen. The question is... Can I allow DCS to render HMCS display according to my head movement while overall camera orientation unchanged?
  13. Yeah it forces people to lose effectiveness of aircraft
  14. J-11A seems not working as 3 DoF for now not 6 DoF. DCS is receiving my TrackIR Input, but its not working in cockpit. So I've asked ED and I got an reply that It's known issue and Deka is working on it. IDK... Does somebody know when will be going to be fixed?
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