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Heroman30

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  1. Hi Guys, Bit of a strange one however, I have set up my CM3 throttle and I have created a deadzone (21) so that I am getting true idle when the throttle is all the way back to the first detent (I am using the classic detents). I have noticed though that when taxying, small CM3 throttle inputs from idle match the the movement of the thrust levers in the sim which is great. The issue occurs when I get airborne and the throttle movement out of idle does not match the actual CM3 throttle movement. It's almost as if the deadzone is causing a slight delay when out of idle, and more travel is needed for it to move the thrust levers in DCS. It's only a small band of travel but it is noticeable. Does anyone have any ideas? Thanks.
  2. Hi Guys, Bit of a strange one however, I have set up my CM3 throttle and I have created a deadzone (21) so that I am getting true idle when the throttle is all the way back to the first detent (I am using the classic detents). I have noticed though that when taxying, small CM3 throttle inputs from idle match the the movement of the thrust levers in the sim which is great. The issue occurs when I get airborne and the throttle movement out of idle does not match the actual CM3 throttle movement. It's almost as if the deadzone is causing a slight delay when out of idle, and more travel is needed for it to move the thrust levers in DCS. It's only a small band of travel but it is noticeable. Does anyone have any ideas? Cheers.
  3. Hello, I have received my CM3 throttle and I am in the process of configuring and setting it all up. I have researched and found that the Z axis on the right hand throttle grip is the best for the zoom feature. I am however, running into issues when assigning the Z axis with the zoom function in DCS. The main concern is that the Z axis has a centre detent, and when the slider is placed in the centre detent within DCS it is really zoomed in. Is there any way to set a default zoom with the correct FOV without having to move it out of this detent as it can be really sensitive and fiddly? Can someone help and show how they have assigned this axis with zoom correctly? Thanks.
  4. So if I check this box, would it cause any potential performance issues?
  5. It must be something significant like MT or DLSS.
  6. @BIGNEWYwould it be possible to get an update on this? Thanks.
  7. @BIGNEWY Would it please be possible for you to look further into this bug and look at the track file? Many thanks.
  8. Hello, So I’m thinking about purchasing a Dell Optiplex 7040 to use as a dedicated server to play liberation missions. The server box I’m looking at will have 16GB of ram. Is this enough in order to play heavy liberation missions (just me as a client) on Syria? For context my main gaming rig is a 5800X3D, 64GB ram, RTX 3080. I think I’m experiencing rubber banding as I’m currently using a dedi on my own rig, hence the reason why I’m looking at getting another machine. Thanks!
  9. So the workaround would be to only play this mission in single player? I would rather play this in multiplayer due to performance issues. Is there a way to play this in the multiplayer server tracks as stated above?
  10. Hello, Please find attached the track replay file. As you can see the flight deck crew are just walking in the same position. It may be worth noting that I'm running liberation off a dedicated server on the same machine - could this be the culprit? Although I have seen this to some extent on an normal multiplayer server. Thanks. liberation_nextturn-20230208-092832.trk
  11. I have an issue/ bug with the Supercarrier module, in that the deck crew will keep walking in the same position and not move when there are no aircraft at the catapults. They just walk on the spot? The deck crew will work fine when there is an aircraft being connected on the catapult and taking off. This seems really annoying and immersion breaking. I’m just wondering whether anyone has had a similar issue? I’ve found this issue when playing multiplayer - I’ve yet to try out with single player. Thanks.
  12. Hi guys - I have the following spec: 5600x/ RTX 3080 10GB (FE) / 64 GB Ram I'm thinking about upgrading to a 5800X3D as I mainly play simulation games such as DCS. I use 3440 X 1440 resolution, but does anyone think I will see any gains if I upgrade? Thanks!
  13. I can confirm that I also have the screen flicker! Thankfully after reading this thread it confirms it’s not a hardware GPU issue as other people can replicate. I have an Nvidia GPU (3080) and I think it’s to do with the angle of the sun from the horizon in certain lighting conditions. Do we know if the devs can replicate this issue often and if it’s planning on being resolved in the next beta update? Thanks.
  14. Does it not meet the recommend specs for running a server? OS 64-bit Windows 10; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 100 GB on Solid State Drive (SSD); Integrated video card;
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