Jump to content

dlder

Members
  • Posts

    171
  • Joined

  • Last visited

Community Answers

  1. dlder's post in My 2c about 2.9 and performance with DLSS in 2D and VR (4090, Crystal) was marked as the answer   
    Wow that was fast... there was just a DCS update (2.9.0.47168😞
    Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed MP. The new rotor wash effect is not visible other clients - fixed Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed I'm gonna test again tomorrow to see what's what.
  2. dlder's post in Rendering issue on (distant) water was marked as the answer   
    Thanks for that hint; I did go through pretty much all nVidia settings and now I know: it's not Reshade, or Auto-HDR. Nor is it GSync and Ambient Occlusion.
    it's MFAA I never expedted this to be a problem; for me, it was just a newer, better way to do old-school MultiSampling AntiAliasing.
    Seems it can actually cause artifacts in some games (DCS is the first tbh though)...
×
×
  • Create New...