dlder
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Posts
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Community Answers
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dlder's post in My 2c about 2.9 and performance with DLSS in 2D and VR (4090, Crystal) was marked as the answer
Wow that was fast... there was just a DCS update (2.9.0.47168😞
Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed MP. The new rotor wash effect is not visible other clients - fixed Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed I'm gonna test again tomorrow to see what's what.
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dlder's post in Rendering issue on (distant) water was marked as the answer
Thanks for that hint; I did go through pretty much all nVidia settings and now I know: it's not Reshade, or Auto-HDR. Nor is it GSync and Ambient Occlusion.
it's MFAA I never expedted this to be a problem; for me, it was just a newer, better way to do old-school MultiSampling AntiAliasing.
Seems it can actually cause artifacts in some games (DCS is the first tbh though)...