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irisono

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Everything posted by irisono

  1. I'm sorry, but I didn't find any wisdom in this thread, other than some uninteresting video clips with labels on and general phrases like...You should constantly predict where your enemy will be in the future and maneuver your plane accordingly… Without taking into account that the opponent is using unrealistic flight dynamics and is uncatchable.
  2. There is no advice for combating UFO planes with the F-4E. The AI flight models of some DCS modules are unsophisticated and completely unrealistic. Measured by their real technical parameters (power- and wing loading, G limits, etc.), these DCS modules can rise into the sky like rockets, and they hardly lose any energy during high G-maneuvers. They can fly abrupt turns without being damaged. In reality they would lose their wings. The UFO behavior of modules such as the Mig-21Bis, Mig-19, F-5E must be corrected as soon as possible. The best solution to address this problem is the early introduction of the General Flight Model Program (GFM) announced by DCS. This announcement was made a long time ago. Little has happened so far apart from a few corrections in the WWII section. This problem remains unsolved for all other modules. https://www.digitalcombatsimulator.com/en/news/newsletters/a134f231fe8269e1c78dd6d0dd8c3c9d/
  3. That's good news. Your "what-if mission" is exactly the encounters that I would like to simulate as realistically as possible. Thank you very much for your help.
  4. The J-7 itself was used in many conflict areas around the world but it could also stand in for a Mig-21F-13. In the wake of the emerging Cold War era in DCS, a J-7I or J-7A would be a great asset for those who prefer air combat maneuvering (ACM) to BVR encounters. The upcoming modules F-4E, F-104, F-100, F-8 Crusader and A-7 need a worthy opponent over Vietnam, Sinai and the South China Sea. I really hope that Deka Ironwork makes this wish of the Redforce community come true.
  5. I really hope we can soon admire the Su-22 over the cliffs of the Kola peninsula. A fine and wonderful job, thank you for your efforts.
  6. Thank you very much for this great mod. All your efforts were worth it. It does and will enrich the emerging Cold War era in DCS immensely. How about a Su-11 with the same quality.
  7. It doesn't just take Europeans on board. The F-16A would open up far-reaching and fascinating possibilities for Cold War scenarios. Just think of ACM fights between the Viper and the Mig families from -21 to -29A. Or at QRAs against Bears and Badgers in the far north. Or the air duels over the Bekaa Valley in the Syria map. Just getting away from the Fox-3 orgies and the boring MFD finger typing.
  8. A map with potential, especially in areas of vegetation (missing conifers), in the transitions between land and water, waves, revitalization of towns and airfields. Nevertheless, it is a real improvement over the sand maps and the already rather outdated Caucasus map. All in all, the Kola Map is a great enrichment to DCS and worth the money. I'm already looking forward to the Cold War campaigns. Until then, I enjoy every flight over this magnificent scenery.
  9. I'm actually only interested in Cold War flight simulation. The new Kola Map release opens up wonderful opportunities to replay this era. Unfortunately, the protagonists are missing, among others, the F-16A. I see the idea of replicating an F-16A with the existing F-16C as an improvisation, but an acceptable one. I am considering buying this DCS module, but would like to know first whether the functions mentioned such as JHMCS, night vision, data link etc. can be deactivated in a simple way, e.g. via the user interface not via init.files or lua. Is there a HUD declutter function on the F-16C?
  10. It's really all three Mig-23MLD, Mig-27K and especially the Su-17M4 that urgently need a rework. The new graphical overhaul of B-52H, S-3B etc. at the beginning of this year should serve as a model. These modules look really good now.
  11. Because you've made a few more posts than IMGX, do you think you own the truth? Ridiculous. Back to the topic. The quality of the Kola Map looks excellent on the screen shots I've seen.
  12. Both Kola and FC2024 announcements are great news. Will FC3's AI planes, e.g. Mig-23MLD, Mig-25PD, Mig-27K, Su-17M4, Tu-95MS and Tu-142, receive a new graphical overhaul for FC2024 like the B-52H and S-3B received at the beginning of this year? The graphic quality of the former types is very poor.
  13. DCS is taking giant steps towards Cold War era flight simulation. I also think that the F-16C doesn't quite fit into this picture. An F-16A would be much better suited to represent Blueforce in the 1980s. The DCS community will receive the Mig-23MLA and Mig-29A, which will cover the needs of the Redforce during this period. The decision for an F-16A would actually be the logical consequence. When can we expect the F-16A?
  14. With the upcoming modules F-104, Mig-23MLA, Mig-17F, the existing types Mig-19P, Mig-21, Tu-95, AJS37 and mods such as SU-15 Flagon (by Marco1985) and P-3C, the Draken would fit extremely well in Cold War scenarios based on the Kola Map. A Forrestal-type carrier with A-4E, F-4, C-2A, S-3B etc. would also be within the realm of possibility. All protagonists Norway, Sweden, Finland, USA and the USSR would be represented with good equipment. That would be a good prospect for all users who love historically based flight simulations.
  15. Also for me, the F1 series from Aerges is one of the best modules in DCS. Controls, operation of the systems and especially the flight model provide the virtual pilot with a feeling of flight that is hard to beat. The Tomcat ranks in the same category. In my opinion, the fun is many times greater than with all the other FBW aircraft from DCS. The latter makes you feel like you're driving a locomotive on rails. I'm incredibly excited about the upcoming F104. For me that will be an instant order when presale is announced.
  16. I've been a DCS user since the early days and own many of its FF-modules. But from a flying point of view, the F-104 mod gives me the most fun. Unlike the FBW-planes in this simulator, the Starfighter requires good flying skills and clever combat tactics otherwise it is difficult to be successful. VSN has created a mod that behaves as its pilots have described it in the specialist literature. It is super fast, climbs like a rocket and doesn't like to fly slowly at all. If you master these challenges, its contemporary opponents hardly stand a chance in an encounter. In my opinion a really successful module. Now to my question: In comparing flights between the G and S models, I can hardly see any differences in the flight performance, even though the S variant had the much more powerful J79-GE-19 engine (dry thrust 5385 kp instead of the 4492 kp of the G). Am I mistaken or have any of you had the same experience?
  17. Although it is and remains a workaround for "de-UFOing", your justification sounds convincing. Sometimes it's better to have a workaround than none at all. Thank you.
  18. Allow me to ask three questions, please. Are we talking about the same simulator here? If so, how can you claim that DCS' aircratf AI is pretty decent and challenging when our forum is full of aircraft AI complaints and ED feels forced to start a major GFM program? Or, are you working for the ED defense department? Then I would understand.
  19. I understand some of the points made but your reasoning is very specific and beneficial for high-end mission creators. The UFO behavior of some ED modules affects the entire SP community, i.e. the majority of DCS users.
  20. Captain sir, I have been in this sim for many years and have seen quite a few announcements like this. I hope there will be a breakthrough this time. Or will it be another one of those daring promises? In the evolving Cold War era in DCS, there will be predominantly close combat encounters. If the aircraft AI is not significantly improved, the frustration among users will increase immensely and the whole thing will just blow up in DCS's face. I would like to be wrong.
  21. With all due respect for your suggestions to make this combat simulator more realistic, but none of this would be necessary if the aircraft AI had been properly developed. AI-FM cheating is the main cause of the whole misery and this should be corrected as soon as possible. In dogfight missions (e.g. with the Mig-21, Mig-15 or F-5) many users select AI experience level exclusively to "rocky" and set conditions such as "restrict jettison", "restrict afterburner" just to achieve a somewhat plausible simulation. It doesn't surprise me that with such absurd aircraft AI, serious DCS users are trying to find workarounds.
  22. If you get caught in the opponent's air tow in a dogfight, the Mirage begins to shake violently and it disintegrates. The outer wing tips fly away and the aircraft begins to burn. Is that normal? This effect does not occur for me with other modules Occurrence: All maps, all opponent A/C Version: Latest Open Beta 2.9.1.48335
  23. These are all cheap excuses. Other combat simulators, some economically priced or even older titles show the way. About F-5, watch Spudknocker's video from 12:45 to 17:45. Post Mike_Romeo a little further up.
  24. The completely unrealistic UFO behavior of some aircraft reduces DCS to a ridiculous, arcade-like children's game. Modules like Mig-21, Mig-15, Su-25, F-86 or F-5 seem to be exempt from all physical rules. Their speed, acceleration capacity, g-force limits, climb performance and thus their maneuverability are presented far above the values of even modern high-performance fighters. It's actually a pity since DCS has an excellent reputation among combat simulators when it comes to system simulation. They provide exemplary solutions for their FF modules in radar operation, hydraulics, electrics, engine control, etc. They are also top class in terms of ME, GUI and graphics. But their aircraft AI is the worst that combat simulators offer today. Older sims or even arcade titles perform better in this respect. It's such a shame because this AI is completely killing immersion for SP players and SP represent the majority of DCS' customers. The complaints, especially from the SP community, are constantly increasing. For years, DCS has been shrugging its shoulders at this tragedy and putting us off with daring promises.
  25. Well, we flew with’m in "Bolo" and caught seven of them. But these were real Migs flown by brave jocks and not extraterrestrial flying objects controlled by supernatural Martians.
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