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Posts posted by DSplayer
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3 minutes ago, RedBear311 said:
Having issues with no releasing AIM-120 in tws lock, does it only work with an STT lock ? Or is it the Lau pylon issue? Haven't tried the amber rail to see if they fire off that. Phoenixes fire fine from stock rails in tws lock.
Thanks for your work and thanks in advance for your help.
RedBear
Maybe something changed recently. I'll have to check later to see if I can do anything since they used to work in TWS as well.
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On 3/9/2024 at 1:34 AM, tebsu said:
Hi,
when selecting the following bombs, Jester says "unable to do that": GBU-54, GBU-31
when selecting the GBU-38 and sometimes other GBUs of this mod, DCS crashes.
for some reason, most of the A2G weapons appear as "TALD" or without any name (Skipper) in the Jester menu.
Latest version of DCS as of today
Unfortunately, since the weapons are basically added on without any official integration, there probably will be some sort of instability. In terms of using Jester with the bombs, you're going to have to manually select the pylons yourself with the Jester menu or go in the back and select the correct pylons and weapon type. A/G guided munitions showing up as TALDs is expected as Jester basically sees all A/G missiles as TALDs.
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Sorry for the delay but V1.1.7 is out now which works and has all the stuff from the new DCS patch.
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1 hour ago, VictorDavion said:
Any word on an update for the new patch that just released??
Soontm. Once I have the time to update my code. I'll try to get it done by the end of the coming weekend if not the end of the week.
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On 2/13/2024 at 12:52 PM, Kantaim said:
Very cool mod. Just wondering if it is a bug on my side or what not but when I use the double racks and I fire my AAMRAMS, visually the AAMRAMS are still on the racks even after firing.
Edit: I'm using the Rails that let you hold 2 each.
Just a visual bug that I can't fix. I'd assume it's due to the F-14 being coded such that double racks weren't ever intended to be used on those pylons.
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On 2/8/2024 at 4:24 PM, ICYYY said:
Hello!
AIM-7E missiles cannot be mounted on 3,4,5,6 pylons. 1B and 8B can only be mounted.
So far this weapon mod worked perfectly for me, but now I had to reinstall windows and with version 1.2.5 it does this.
Is it possible that the TARPS Pod update has broken the mod?
Is it possible to download the previous 1.2.3 mod from somewhere?Just updated it to Version 1.2.6 which should allow the AIM-7Es to be loaded onto the tunnel pylons. Thanks for the heads up since it seems like I overlooked this when merging things a while back!
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Callsign..............: DSplayer
Aircraft...............: Mirage F1EE- 1
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Thank you @VictorDavion for bringing it to my attention that I had made a mistake when updating my F-14 mods! Now all the F-14 mods should be capable with TARPS.
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2 hours ago, VictorDavion said:
Hey bro the TARPS pod is broken on your latest update. Its available but when you load it, it is not visible and just x's out the rear stations instead. Verified its not a mod conflict.
Hey bro the TARPS pod is broken on your latest update. Its available but when you load it, it is not visible and just x's out the rear stations instead. Verified its not a mod conflict.
I’ll give it a check. I thought I fixed it with the latest update I released.
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7 hours ago, Drofseh said:
Screenshots look great, but when I download the update it doesn't appear to have any changes.
I just double-checked the version on the UserFiles page, it is version V0.0.2 and the files I changed were present. Can you check again?
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Small update released that incorporates the light fixes that Magic Zach made.
SpoilerSpoiler- 2
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Currently, if you're hopping into a cold jet, non-smart weapons (excluding A/A weapons and pods) don't show up on the kneeboard by default. Instead, the weapons loaded on the PACS page will be loaded onto the kneeboard. I would like for the kneeboard to show the correct current weapons loadout without having to load them from the A/G Load PACS page.
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I think with the current logic, non-smart weapons (excluding A/A weapons) are not supposed to be automatically loaded in the PACS and therefore not loaded onto the kneeboard. Pretty interesting that the GBU-10s on the RCFT just show up without having to load them in the PACS.
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Bug: A/G weapons are still selectable after being dropped on the PACS page.
Can I reproduce it 100%: 100%
How to reproduce/description:
Step 1: Drop munitions for a certain station
Result: After dropping those munitions, you can still select that station and assign a new A/G program for it. This also causes issues for using CDIP Gun as while it appears no weapons are selected, "ghost weapons" are being selected and prohibits CDIP Gun from being used.DCS Version: Open Beta 2.9.2.49940 (Multithreading)
Track: F-15E PACS Test.trk
Video/Screenshots:
Mods: No mods are being used when recreating this error.
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Bug: The 2x Mk-82 LDGP loadout options are named differently for each CFT.
Can I reproduce it 100%: 100%
How to reproduce/description:
The R-CFT has a "MK-84 * 2" loadout while the L-CFT has a "Mk-84 * 2" loadout name. This causes the bombs to be not grouped up with the other Mk-84 options.
DCS Version: Open Beta 2.9.2.49940 (Multithreading)
Video/Screenshots:
R-CFT
Spoiler
L-CFTSpoilerMods: Mods are not being used to recreate this error.
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2 hours ago, Joe1978 said:
Thanks!!!!!
All mods have been updated and hopefully should be working as intended.
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40 minutes ago, Joe1978 said:
Please DSplayer if possible to add the new TARPS? With the mod installed, it does not appear in the weapon options
Thanks
Will update the mod (along with my other F-14 mods) in a sec!
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On 12/26/2023 at 12:51 PM, RogueNation554 said:
whats the range on this thing
Between a Sparrow and a Phoenix that doesn't loft.
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Ok, I did some tests and made some graphs. I see no discernable difference in flight performance between the SD-10 from the last patch and the SD-10 from the current patch.
500m AltitudeSpoiler6km
Spoiler12km
Spoiler~55000ft (the maximum altitude the JF can spawn at on Caucasus)
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2 hours ago, Hobel said:
have you seen my video? there are changes that are also observable in the game, the faster and higher you are the more effects they have.
At least looking at your video, everything seems within the margin of error. I'll have to run some tests but I think the fix they did for the misaligned nozzle that someone reported here might've actually changed the flight performance just a bit so that could be the difference you're seeing. Outside of that, all the other values changed in the patch should have no bearing on actual flight performance.
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On 12/21/2023 at 5:04 AM, Tango3B said:
Source for your claim? It is not that I don‘t believe you but the official changelog states otherwise. Changelog states that there actually were adjustments to missile Mach, range and FM and not just cosmetic changes to the encyclopedia entry which only had a change regarding the Mach entry, by the way. It was changed from Mach 4 to Mach 5. The other values actually remain the same. And as I stated in my previous post…if I am not totally crazy testing on my end indicates a loss of roughly 5 nm max range. Please don’t qoute me on that, however. It is a rather rough estimation on my part. So yeah, I am rather curious regarding your source for your claim. Thank you.
I mean if you look at the files and see what was changed, you'll see that all the values that were changed have no real bearing on actual performance. While it does say that the FM was slightly adjusted, it does seem that the FM performance didn't make it in since nothing relating to the FM actually changed.
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2 hours ago, My_Name_Jeff said:
So can I understand it as only the system suggested max range has changed.
I would say that the "statcard" values got changed which has no real impact on performance, including the Rmax, Rmin, etc. computed by the JF.
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The changes done in this patch are only to the encyclopedia entries basically with no real bearing on the actual FM or motor. API didn't change either.
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2 hours ago, dock999 said:
I have been experiencing the difficulty of jettisoning JF-17's external fuel tanks for quite a while. There seems to be a speed limit for dropping tanks. You can not jettison the external fuel tanks until the speed is below around 450 km/h and I wonder if anyone has had a similar issue? , The limitation can cause a great deal of difficulty in performing a defensive maneuver after firing a missile.
Unfortunately, it's a limitation and you'll have to slow down to jettison your tanks. Max speed is roughly Mach 0.9 iirc.
DCS: F-14 Development Update - AIM-54 Phoenix Improvements & Overhaul - Guided Discussion
in DCS: F-14A & B
Posted
At least nothing code-wise has changed on the end that I can see. No drag, motor, or guidance changes that I can see. If it were something that changed, it would probably be on ED's end.