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DSplayer

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  1. DSplayer's post in [OB 2.8.2.35759] Decreasing Repeat (RPT) when editing countermeasure program past 0 causes large integer to appear was marked as the answer   
    Ok just checking back it seems like my super old modified F-18 CMDS lua got activated which I hadn't noticed since it didn't break any IC checks (and I forgot what the original CM programs on the 18 looked like). It had a repeat of 0 for Program 1 (which isn't possible normally since 1 for RPT is the lowest it can go) and if you tried to decrease past 0, it would cause that overflow to happen. 
  2. DSplayer's post in Mirage F-1EQ missiles Mission Editor was marked as the answer   
    This seems to be making way for the addition of the new Super 530F which is replacing the Super 530D placeholder. Currently the weapons lua has removed all references to the S530D and replaced it with the S530F but the S530F hasn't been added yet. Because of that the pylons for that preset (which has the S530D) is now missing. Probably will be fixed with the F1EE comes out with the S530F.
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