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MasterZelgadis

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Everything posted by MasterZelgadis

  1. Trying to model a few ships, thought of starting with something easy. The german Gepard class partol vessel. Modelling a ship's hull with reference sheets is not as easy as I expected
  2. Like the invisible FARP there should be an invisible runway you can place, so you can let AI planes land on roads or the multiple WWII airfields we got with the Marianas map
  3. I really don't know why ships can't do this, but a waypoint action "hold" for ships would be very nice.
  4. Maybe I'm just too blind to see it, but how do I use the liveries? Or more exactly, where do I extract them?
  5. These ships are so good and DCS definitely needs much more of these Have you thought about making some german ships? Like: - F122 Bremen Class - F123 Brandenburg Class - F124 Sachsen Class - F125 Baden Wuerttemberg Class - F260 Braunschweig Class Corvette - Berlin Class Replenishment Ship
  6. Did you try it with the Tomcat or the Hornet? In the Tomcat you still have to press Shift+U (I think it was..), the new comm option (and its hotkey) did not work for me
  7. Sehr hilfreich... Sehr lustig. RED wusste komischerweise, welchen Sound ich meinte.
  8. Was den Sound angeht fehlt mir aber definitiv dieses "Hochspulen", oder was auch immer das ist, hier zum Beispiel bei 00:50 - 00:52. Kommt später noch ein paar mal.
  9. That's absolutely not what I wanted to say with my posting..
  10. Yes, that was not the question. I still can switch to MAN or FD mode, just CCIP does not work. My question was, whether it is designed that way or a bug.
  11. You can't always solve a problem by throwing more guys at it. For example, 9 women still take 9 months to give birth to a child ;)
  12. I think when in a complete state the F-16 will be easier to master. Not sure about the systems, should be similar, but if you really want to "master" the aircraft, as the title says, in the F-18 you have additional carrier ops, F-16 is only land based, which makes it easier to master.
  13. You got what you paid for. A complete module (according to a list of features) at a not further specified date and early access to a version that is still under development. No one said, the hornet will get feature xy at date z, no one said hornet will get feature xy before module z gets it.
  14. I have a problem switching dumb bombs to CCIP. I do the following: 1) switching current steerpoint to TGT via HSI (I see the target waypoint on my HUD now) 2) switch to AG mode and select a dumb bomb, like MK84 3) HUD shows current mode is "AUTO" 4) Try to switch mode to "CCIP" using the Mode button on the STORES display -> It keeps saying "AUTO" on the HUD 5) switch mode to "MAN" or "FD", then switch mode to "CCIP"-> works Is that a bug or a feature?
  15. A way to manipulate ammo count of ground vehicles, so you could do things like "set ammo to x when cargo box is in zone xy"
  16. Honestly ED should stop doing early access at all. The community just can't handle it. Give out the stable version only and only fully released modules. Maybe beta versions, but only for people who apply for it and get checked. With the option to kick them out of the beta program, when they don't support the product.
  17. Seems they don't get into Harpoon range before getting into SAM range. They switch to defensive. You could try to set their threat reaction to "none" in the advanced waypoint actions, but that will for sure get them shot down
  18. A similar situation gave us the James Bond title "Never say never again", because Sean Connery said, he would never again play in a James Bond movie ;)
  19. Warum ist das denn so unrealistisch? Ich glaube das wünschen sich nicht gerade wenige zwischendrin auch mal nen Tanker zu fliegen, oder nen AWACS. Boom Operator bzw. Radar Operator wäre dann das Sahnehäubchen. Für letzteres ist mit LotATC doch sogar schon eine ganze Menge Vorarbeit da
  20. Prio 1: Das Core Game mal etwas pflegen. Vor allem die ganzen nervigen Dinge, die seit Ewigkeiten schon kaputt sind. Prio 2: Die ganzen Early Access Module mal fertig machen. Selbst das WWII Asset Pack ist noch im Early Access.. Prio 3: Combined Arms ausbauen für bessere Integration der Bodentruppen. Steuerbare Schiffe fallen auch hier rein. Prio 4: Jetzt können wieder mehr Module kommen. Mein Favorit wäre da noch der Luftverteidigungsdiesel und der Tornado. Und auch wenn ich weiß, dass es nicht kommen wird, aber ein paar russische Modelle auf dem Niveau der A-10C edit: Wobei wenn ich es recht bedenke hätte ich vor der F-4 und dem Tornado doch super gerne einen AWACS und einen Tanker. Multicrew natürlich.
  21. There are countless scenarios where it actually works but for others doesn't work. I was told: Caucasus map, Air start, F-16 as "Player" not "Client". Bt doesn't work for me. Read that for someone "Client" rather than "Player" worked. Considering all these different statementy, I think it's pure luck if you get it working.
  22. Half a year later, is there any info about this? Because it seems not to do anything
  23. She doesn't like to slow down like the A-10, but I noticed some significant decrease in airspeed with the speedbrakes out.
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