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norcal bear

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About norcal bear

  • Birthday March 1

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  • Location
    Portola, CA
  1. Thanks for sharing. Definitely a good watch!
  2. Great, thanks for the information. Unfortunately, I'm not aware of a method that allows users to be assigned points for successful pick ups and drop-offs.
  3. Just a quick update, I was looking at my screenshots and there was a message originally broadcasted that Infantry Group # 3 was located at ADF 510. I didn't see that at first. But when I requested an updated list of who needed reinforcements, I was give an ADF of 490.
  4. Wolle, First of all, I want to thank you for posting this mission. I flew it in the SP role tonight and have some feedback/questions that hopefully you can address: 1. My initial task was to reinforce an infantry group at 490 on the ADF. I loaded reinforcements, dialed in the frequency, and located the group and successfully reinforced them (red smoke was popped at their location too). While en route, 3 allied pilots were shot down and I noted their individual ADF frequencie. 2. I flew to the first downed pilot and did not see any red smoke at the location. I was able to eventually land in a clearing using the strong tone on the ADF radio and I received the message from the pilot and he loaded up fine. 3. I flew to another downed pilot and red smoke was popped and he was visible in a clearing and he too was picked up without incident. Both pilots were returned to Kolki and the message appeared that they were unloaded. I repaired and requested which units needed reinforcements. 4. I was directed again to 490 on the ADF to Infantry Group # 3 for reinforcement deployment. I loaded up the resources and dialed in 490 on the ADF. 5. While en route, I noted I was heading to the same group that made the initial request for reinforcements. I thought perhaps they had taken some casualties and needed more men. I followed the needle on the ADF, received the tone on the ADF, and landed. Unfortunately, I was not directed to Infantry Group # 3. Group # 3 was on a different part of the map. I'm assuming perhaps a new ADF frequency was not updated for the second group that requested reinforcements? Anyway, I really enjoyed flying the mission for about an hour. I am curious though, and I don't expect any spoilers. Does the mission end when the ground forces meet certain objectives? I noticed the enemy aircraft were all shot down and the allied planes were flying a CAP. Or, do more enemy aircraft spawn in? I am looking forward to flying this mission in a multiplayer environment. Thanks again.
  5. Tonight, three of us were flying the Airmobile1 mission and two clients (myself included) experienced a CTD while trying to fire a single salvo of rockets. I also experienced a CTD after taking ground fire. My "Fire" light activated in the cockpit and the game froze followed by a CTD. I don't have any mods installed and my crash logs are available if needed.
  6. I'm not at my computer at the moment but the town that is held by insurgents has red smoke. You need to drop the troops within "x" amount of meters of the red smoke. The distance in meters is listed in the briefing. Hope that helps.
  7. Can you expand on this? I'm interested to hear about what it involves. Thanks.
  8. I too am glad to call you my personal friend BBall. That was a great read and it would have been a pleasure to know your father. However, I will continue to enjoy the many stories you have about him and his time as a helicopter pilot. He was a wonderful influence to be sure and I'm sure we all look forward to hearing more stories about your Dad. Griff, aka the "Huey Noob!"
  9. It is a known problem. Hopefully they will address it soon.
  10. Yes, but if I understand correctly, you have to have an object to "hook" on the TAD. For example, if the ground based FAC sends you a target via the network to your TAD, you will see a flashing red triangle marking the target. You then move the TAD cursor to the triangle, TMS forward short to hook it, then TMS forward long to create the SPI (you should then see your wedding cake symbol or SPI at that point). Then, make your TGP the SOI and slave your TGP to your newly created SPI (china hat forward long). Hope this helps.
  11. Well, glad to hear you aren't having problems. I know they worked hard to increase M.P. stability but we aren't seeing it.
  12. We're not impressed. Flying in a LAN with 1.2.3 and constant server crashes. One of our members is a beta tester so he will be posting crash logs to the appropriate people. Hopefully they can narrow down the problems.
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