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No457_Squog

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Everything posted by No457_Squog

  1. Looks awesome! The ol' french lady flies again!
  2. Right - all I want at the end of the day is a string or integer that is randomised; whether it is randomised per instance of the livery in-game or whether it is randomised once when the livery is initialised is beyond my control. Does anyone know of any randomisation function that is internal to the DCS engine? perhaps the calling module will allow the livery script to reference DCS internal classes?
  3. Also - the autoexec cfg didn't have anything in it regarding sanitization - it only has ~50 lines.
  4. Perhaps I'm not understanding what you mean when you say: The model viewer is capable of loading a custom livery via View>Dialogs>Show Liveries Dialog - when testing my livery with experimental lua it fails to load the livery. Otherwise it loads fine - see screenshot below of custom livery:
  5. Thanks for the tips ajax! Unfortunately none of those have worked (at least in the model viewer). Can we assume that there is sanitization going on then?
  6. Hey folks! Just wondering if any of you lua adventurers have been able to generate random integers inside the description.lua ? The model viewer doesn't load the skin when I use either math.random() or os.time()My thinking is that the livery luas must be restricted to what calls they can make... Thanks in advance!
  7. Password Reset notifications!? I have been receiving numerous password reset attempts over the last few minutes - I fear my account is in the process of being hacked. My username is "squog".
  8. No. 457 Squadron vRAAF is currently transitioning to the DCS engine from the IL-2 series. We are an Australian based squadron with a total of 4 active members.
  9. DCS: Scooter! yee-ha! My all-time favourite jet :)
  10. Hi guys, Has anyone seen a mod that enables player(s) to spawn as pilots instead of aircraft in missions? I've google-searched like crazy without any success!:helpsmilie: I tried botching a mission file and changing the ['type'] from what was placed using the Mission Editor to 'Pilot P51', but the game drops the unit from mission initialisation. Perhaps the key is to duplicate a "Soldier" unit and substitute various parameters for variables that would make it look like a pilot? I'm sure there are some smart bods out there who know a lot more about the DCS:World engine than me! Thanks in advance :)
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