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Phoonzang

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  1. The fix for wait-attackZone looks good to me. That was fast - thank you! I'll send you a PM with the mission (and more details) as requested.
  2. The mission idea is this: Pick up troops at one point on the map (after requesting from a spawnZone) and deliver them to a combat area miles away. In the combat area there is a target they are tasked to destroy. The mission is successful if you exfiltrate them after the target is destroyed. If they are killed by the target/defenders in the combat area then the mission should fail. My issue right now is that picking them up for exfiltration after success is the same as them being killed. A related and additional problem I encountered while working on this: wait-attackZone as an order doesn't work for me here either because as soon as I request them at the staging area they start running towards the target zone miles away, rather than only after helicopter deployment.
  3. I'm making a mission with DML that includes using a helicopter to deploy troops in to battle. What's the best way to distinguish those troops being killed in action from being "deleted" due to being picked up by a helicopter? Techniques like groupTracker and unitZone can't tell the difference it seems.
  4. This was a very enjoyable mission, nice job! We did have one problem though: the trainyard didn't trigger as destroyed no matter how much artillery we dropped on it.
  5. For another reference: I use the Virpil CP2 in VR and have no trouble finding buttons. Muscle memory gets me close although sometimes a few buttons off from what I intend. The trick is to memorize the layout and use the extra fingers on your hand to reference "landmarks" (e.g. the sides, the lever, the dividers between switches) to double check where you are. There is enough variety on the device that you can relatively quickly find what you're searching for in my experience.
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