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Arrow48

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About Arrow48

  • Birthday March 24

Personal Information

  • Flight Simulators
    DCS - MCS
  • Location
    Canada
  • Interests
    Flying, Gaming, Skiing

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  1. Hey there, Quae... can you explain a bit the 2 AI entries?
  2. Hey, @Xamik75 could you walk me through all that? Bit of a noob here. What I am trying to do is get a pair to "notch". I figured I can do that with aerobatics, but I wish to find a way to do so as a trigger.... for example notch after 15s of a certain event or flag. How would I creat that AI SET TASK with aerobatics? Or if you have a better idea, i am listening....
  3. Thank you @shagrat: awesome idea, that of the aero! I need to try that and see if i can make it as a trigger condition. But one step closer! Say... if you know... is there a way to save a sequence and then load it as a AI SET TASK? That would make it possible to command turns at a certain FLAG or time.... I mean, I can see how to save the sequence, just don't know how to make it execute on a trigger
  4. Thank you, @Grimes, It sounds like it is going to test my insignificant scripting skills, but I will try it. Not whining, just joking: I am truly grateful for the help.
  5. Hi everybody. Is there a function I can use to generate a script with the specific intent of having an AI unit fly a specific heading after a flag or a trigger? I read in the docs how to get the heading of the AI, so it is easy math after that (I specifically want it to turn 90 degrees right or left of the 'current' heading) Thank you.
  6. Thank you, @sirrah. I'll give it a try. At this point, I am open to one and all suggestions.
  7. May work if do not find a better solution. On the side, I am trying to get acquainted with luas. Say the AI does notch. After 10 seconds, for example, they should turn offensive (point their nose) back on Blue. OR Return to their original place if Blue breaks off the engagement.... Essentially it is not a fun mission but more to help noob blues to learn radar use, weapon selection, switches and stuff.... Picture it as a lesson, not a fun session on a game. ...is exactly what I am trying to take control of. As I said, I can kind of manually control them via Combined Arms, but it is a pain. Thanks for the help, though.
  8. Hello everybody. I am not sure this is the right spot to post my questions, but I am quite new both to DCS and the forum. Leveraging on 30 years of Air Force experience, I have been contacted to develop BFM/AFM and BVR training scenarios. Mission Editor helps, but I am still struggling with some controls. Cutting to the chase… Is there a way to: - Make red air (AI) notch (turn approx 90 degrees off the initial heading) at a pre-determined distance? I get the trigger/moving trigger zone, the problem is the specific action - Make red air (AI) commit on condition (eg. X many seconds after the notch or at a specific distance) - Make red air (AI) resume CAP if blue air “strays” I have been dabbing with Combined Arms (it CAN control Air Assets as well as Ground) but it becomes a challenge with multiple units (it’d be easier to play the Flight of the Bumblebee on a piano!) Thanks for your help. By the way: I have zero scripting skills. P.S.: I might repost this in other pages, as I attempt to discover more suitable Topics headers, digging in the forum.
  9. Hello everybody. I am not sure this is the right spot to post my questions, but I am quite new both to DCS and the forum. Leveraging on 30 years of Air Force experience, I have been contacted to develop BFM/AFM and BVR training scenarios. Mission Editor helps, but I am still struggling with some controls. Cutting to the chase… Is there a way to: - Make red air (AI) notch (turn approx 90 degrees off the initial heading) at a pre-determined distance? I get the trigger/moving trigger zone, the problem is the specific action - Make red air (AI) commit on condition (eg. X many seconds after the notch or at a specific distance) - Make red air (AI) resume CAP if blue air “strays” I have been dabbing with Combined Arms (it CAN control Air Assets as well as Ground) but it becomes a challenge with multiple units (it’d be easier to play the Flight of the Bumblebee on a piano!) Thanks for your help. By the way: I have zero scripting skills. P.S.: I might repost this in other pages, as I attempt to discover more suitable Topics headers, digging in the forum.
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