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MadKreator

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Everything posted by MadKreator

  1. I always disconnect boost and use it only at higher altitudes when required to keep MP nominal. I’m sure there are many reasons/ situations where one could/ should use it, but I find no real advantage at lower altitudes. I’ve also read that when using it at low altitudes that it draws more power than it can produce… although I’m not sure if that performance metric is really modeled in DCS.. I can’t really tell a difference one way or the other
  2. I noticed this as well. I’ve got everything tuned to where flight/motion is silky smooth in every aircraft I own, even flying low over big cities( Sinai excluded) through valleys with nothing but trees in view, up close and personal. But in the f-5e, and it alone, I get “microstutters” while banking, turning slow and rolling. Even in Caucuses while not flying NOE.
  3. This is interesting. I have some difficulties in the f-5 as well. As you mentioned, I’m one who have just delt with “inaccuracies” and trial -and-errored my way to a solution. I wonder if you get the same results adjusting the “pilot head position”( r-ctrl + r-shift + numberpad keys) as using the physical seat height adjustment. If so that would be handy to just r-alt+ numpad 0, to save that view position instead of adjusting the seat height every time.
  4. Oh I see… So I have always had an issue trying to exclude a monitor on the far left from the dcs screenspace. You will probably need to pick the monitor type- 3 screen, but you will probably have to do some manual editing of the monitor setup file. That’s going to go a bit beyond me since I’ve never setup a monitor file for triple screens… I know quite a few people do it but I think the tricky part will be trying to exclude the TV from DCS’s screenspace, so you can use it for other things. There are a couple guides on setting up multi-monitors on the forum ( bugs and problems—>multi-display bugs thread). You might get a few answers searching through that section. Sorry I can’t be of much help. I’ve just never done it. Although maybe inconvenient for mouse movement, in windows you could try moving your tv to the right side of your other monitors, that way the dcs UI isn’t trying to start at the top left of your tv ( coordinate 0,0) where dcs expects its screenspace to start. This would essentially make you far left triple the starting point as DCS expects, and your resolution width would stop before your tv, leaving it open for other uses. I still believe you want to select 3 screen in the monitor type, unless you have the three setup in Nvidia Surround, to act as a single screen.
  5. No problem! I did the exact same thing when I set up multi-monitors the first time.
  6. For custom resolutions, you can just type it in the box.
  7. @Kenpilot if you haven’t figured it out yet. You have to edit a line in you viewporthandling.lua ( which works for almost all jets by itself for the in-cockpit displays) but for the a-10 you ALSO need to comment out one more line in the a-10 mfcd file.. give this thread a read through. I posted both screenshots of the correct files to modify. I would use it with ovgme so you don’t have to redo it every time dcs updates.
  8. I believe that it has something to do with Steam not allowing sales without a definitive release date.. ED has mentioned that in the past… But if the f-4e is on there for pre-order then I”m obviously wrong Or maybe it just takes a bit longer for Steam to approve and post it
  9. Most definitely will. Along with Kola, Iraq, ch-47, Hellcat and F-4u.., All easy day one purchases! Thank you guys for everything you do!
  10. Afghanistan map, $48 minus accrued ED Miles=$30 out the door. No brainer Excited for release day/month!
  11. I’m 100% for this as well. If you fly the f16 low ( since there’s no canopy bow) you can really notice a definitive hardline where things come into full resolution. I too have tried to find a way to extend this, to no avail.
  12. I've seen that. Easy enough.. I was looking for one where the guys added some lua files and did some other stuff that tricked it into not breaking IC (supposedly, never tried it) It was a long time ago. I have some viewporthandling mods already, plus the laundry list of things helios breaks, so whats one more!
  13. Huh.. that simple eh! Not bad at all! Happy you got it going!
  14. It would be great if we could save the kneeboard position and size, similar to using R-Alt+Numpad 0 for the default view. Yes it can be resized with the mouse, but for us multi-display users it be comes quite the chore mission after mission, flight after flight to move and resize the gigantic kneeboard that its 3/4 off of the mainscreen A Hotkey to save the coordinates and size in a lua file seems like it would be a fairly simple fix. ( I don’t code, just venturing a guess since the camera view uses a similar idea).
  15. Please do! I would love top know a good route. Even If I don’t use that setup
  16. Not sure where it’s at. Might take some deep digging through the forums… On a side note, if you notice exported mfd’s/ viewports being overly dark. Here is the “fix” using ReShade to make a mask of your viewport screen area then adding a couple filters to brighten them up. F-16 isn’t that bad but some like the f-15e are really dim. Almost invisible in night mode. If you want to give this ago ever, and don’t have photoshop or gimp ( you could prob do it in MS paint, maybe), hit me up on here or CZ’s discord that I linked earlier and I’m happy to make the mask for you to use . https://forum.dcs.world/topic/328747-my-workaround-for-exported-mdf-brightnes-issues/?do=findComment&comment=5395740
  17. You just have to use the mouse and resize and reposition it every time you start a new flight. It’s because of the enlarged screenspace dcs now uses with the added monitors. ED has yet to address it after years of requests. There is a thread somewhere to change the size and position in the lua files, however it’s not a simple adjustment but the steps are pretty detailed if you want to give it a go.. I’ll try to find it.
  18. No worries at all. Here is my helios monitor file..all viewports function as should. The specific naming used, is defined by the Helios Patches. I don't imagine they would work without the patches in place. -I'm still a bit miffed at the OP's issue. To me it looks like a GPU issue, not necessarily directly with the monitor file in dcs or helios. Possibly that the GPU cant render a resolution with that total width? I'm not entirely sire how that works but I have seen users hit a resolution limit on some gpu's, but usually when trying to run 4k triples and part of a screen gets cut off. Not sure why I have a y=5 offset on my primary.. just noticed that one..hmmm<--now fixed
  19. Very interesting. I know the helios code is a bit “messy”, as the developer says, when it comes to translating certain monitor configurations. I’ve been hit or miss getting a monitor to work correctly being on the left of the primary, by letting Helios write the monitor file. It sees the left screens as negative coordinate values coming from windows, and isn’t always happy about it. It’s just doing what it thinks DCS wants. I know lots of users with more complex screen setups seem to have better luck writing their own file instead of letting helios produce it. Helios also has trouble producing proper triple screen setups. - Curious if, in your setup SkateZilla, you are able to use your two left monitors for other windows applications while playing dcs. Or does dcs still see then as part of the screen space, just leaving them blank? - I’d be interested to see your monitorsetup LUA for that particular configuration, if you would be willing to share I would like to compare and do some testing on some modified Helios monitor setups. - as for his mfds being before the viewports. I will check my Helios monitor file. It could be written that way due to Helios’ “patches”( modifications to the core files) for exporting things like the mfd’s, ded, eufi’s etc. <— I will revisit this one. That piques my interest as well. I suppose my previous statement should have been “ limitation based on what Helios THINKS dcs wants”
  20. @TheWizkid Your helios setup looks fine, but that issue you're having is something I’ve never seen. Just for kicks I would turn off monitor 1, reset monitors in helios, configure again in”DCS Monitor setup”, change the resolution in dcs and see if it works correctly. DCS has never really liked monitors being placed on the left of the main screen. IE it doesn’t like being offset from the 0,0 coordinate…. If it works you may just make sure to shut down screen 1 before playing dcs/ helios. You may even be able to trick it and turn that monitor on after dcs starts and helios is started and use it for other windows programs, discord, dcs nav map, the way, helios control center , dcs Olympus etc…. Since helios won’t let you exclude a screen to the left of the main from the dcs screenspace. ( you could if monitor one was on the right)… again, dcs limitations. You will prob get better responses regarding helios here too Captain Zeen/ Helios discord: https://discord.gg/sS5rYAwKsr
  21. I’m not entirely sure since I’ve never setup triple screens to use for dcs. I’ve been kind of looking around and it seems like you almost need to set up a monitor config manually through dcs, using the 3 screen monitor type as a starting point. Helios just writes the monitor file based on what it thinks that dcs wants. It doesn’t have any actual control over how dcs decides to render across multiple screens. I’m not sure if there is something special about DCS’s built in 3 screen layout or not. I know it’s been done, check out “the warthog project” he uses 3 projectors for the game and Helios for all the gauges and viewport. He has some pretty detailed write ups and videos on his setup. But it’s unknown territory to me. I’m just an average dude that started using helios because I never understood enough about writing my own monitor files to make it work. But my knowledge only extends to the things I’ve experienced and personally setup. So far any user that has had triples, and trying to get them working alongside helios, I’ve never heard from or seen how they actually got it working. I’d love to know because I do get asked quite often, but unfortunately I don’t have a definitive answer.
  22. Awesome! I haven’t checked if there is an updated scratchpad version, but for The Way there is. Actually since finding The Way I haven’t used scratchpad….. Come to think of it, ED now has a built in scratchpad, I think L-Alt + y will bring it up, wherever your mouse is over in the f-10 map. (If you didn’t know that)
  23. Recently that has been related to various mods that lost some compatibility. Mine was doing that using “The Way”. As soon as I removed it, no more crashing on exit. If you happen to be using “The Way”, there is a new version out to fix the crashing. “DCS Scratchpad” was giving me crashes as well.
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