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Asphelite

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About Asphelite

  • Birthday January 24

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  • Flight Simulators
    DCS World
  • Location
    Germany
  • Interests
    various
  • Occupation
    [redacted]
  • Website
    Null

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  1. There we have it! With ETF coming out on top vs. TORO last week and Snake having to forfeit their Quarter-Finals Match due to unforeseen pilot shortages, we are now down to 4 Teams remaining in the race to become the 2023 Aerial Combat Champions!! Congrats to 45th, WF, E-TF and oTp for making it so far! I hope to welcome Mumblerines, FTQ, TORO and Snake next time around again. The next match will take place on March 31st at 17z! Make sure you tune in. -> Discord Invite Link <- Ash out
  2. AERIAL COMBAT CHAMPIONSHIP IS MOVING INTO THE ELIMINATION PHASE!!! 16 Teams have fought for their places amongst the two, eight team large Divisions, which (initially) were meant to both play their own Elimination Phase. With the amount of dropouts during the tournament, only 8 of the 10 remaining teams will proceed to fight to become the 2023 AERIAL COMBAT CHAMPIONS I wish all combatants good luck and fair skies, may the strongest prove themselves. The proceeding teams are (in order of ranking): M, E-TF, FTQ, oTp, 45th, TORO, WF and Snake. Good luck to all! Asphelite.
  3. Even though I can imagine this already been requested: Mass Select Ability like on Windows File Explorer (Click & Hold + Drop)
  4. Reading through all of this I do have to say: Incredible research work! Nice job Prez, I hope the team at ED will honor it in some way.
  5. All entries for this season have been distributed! Following the successful sign-up of 16 teams, the sign-ups have been locked. You may sign up as a backup team, however it is not guaranteed that you will be pulled to replace a team that happens to be pulling out during the tournament. The Mercenary Sign Ups remain open throughout the tournament season. With the groups, schedule as well as the scrim missions being released via the Discord during the course this week, I am proud to announce that the season will kick off on the 1st of December. Thank you all - see you in the skies. Fight's On! Join the Discord Server ->Discord Link<- Do not reply to this thread.
  6. The sign ups for Aerial Combat Championship 2023 have been extended! You can sign up by joining the Discord and posting your teams info until Friday the 17th of November 1800zulu. At this point in time, there are 2 more entries available. Thank you! ->Discord Link<-
  7. I know about that part of their roadmap, I just expressed my wish for a supercarrier version - and last time I checked that module was made by ED
  8. The sign ups for Aerial Combat Championship 2023 have been opened! You can sign up by joining the Discord and posting your teams info according to the provided schema into the signups channel. Thank you! ->Discord Link<-
  9. [I couldnt find anyone bringing this up in this forum, excuse me if it has already been requested in some other form] With the addition of the incredible F-4 Phantom to DCS, Id love to see the Supercarrier Module receive a Kitty Hawk or Forrestal Class Unit. Given how much Cold War era planes we are getting, with many of these planes having fought in the Vietnam war, I think it would be very cool to have a Vietnam Era Carrier (in addition to the USS Forrestal). Examples: USS Independence, USS Constellation, ... Only thing missing then would be a Vietnam Map
  10. !-> Please join the Discord to Sign Up. <-! The sign ups will run for pretty much exactly 2 weeks, opening at 1200zulu and closing at 1800zulu. The schedule will be released shortly after that, aiming to begin the tournament late November and running up to April. These are approximations and are subject to change. I'm very much looking forward to every single one of you. Fight's on! w/ regards, Asphelite Do not reply to this thread.
  11. Hello everyone, moving closer to the start of ACC'23, I wish to announce minor changes to some technicalities of the ruleset. Please see the changelog further down below. The newest version of the rulebook is Version 6. Thank you all. See you very soon Changelog: - explanation for gathering of stats has been refined to match implementation - Zone size increased, innerzone was: 90x60nm - now: 90x70nm (+10nm in depth) - cases of being considered dead have been clarified a tad (Section "Zoneworks and capturing the Zone") - Timer/Countdown/Time until you have to have entered the zone after it becoming contested, was: 3min - now: 5min I have added this very changelog in the "tournament-info" channel on the ACC-Discord as well. Do not reply to this thread.
  12. Hey all, I have been observing this issue for quite some time now, sadly one is unable to select the GND fusing option on pretty much any JDAM (GBU31V, GBU38,...). This bug has been existing for the majority of the year now. I am unsure if I recall any subsequent issues that follow this bug in terms of attacking and destroying targets though... Please see the attached .trk-File and short videos. This very bug has been mentioned in a different thread (link here), however I think it has been falsely moved to "Missions and Campaigns" since it is present pretty much anywhere (SP, MP, ...). Cheers and thank you for looking at it. Video Links: GBU-31V: GBU-38 JDAM: GBU31VPenetrator_NoGNDModeSelectable.trk GBU38JDAM_NoGNDModeSelectable.trk
  13. DxDiag_18Oct23.txt One note that I forgot in the post above: Looking up or just rendering the skybox (not being able to see terrain or cockpit), the FPS returns to normal [as can be seen in the .trk-files. If you need me to record a video of that let me know]. Switching from AVC to HEVC or turning it off during the runtime of DCS also seems to resume to normal FPS. Adding to the post: Here is a DxDiag report of my system and a log+trk file, one with AVC- and one with HEVC-Codec ReLive Recording enabled whilst slotting on Growling Sidewinders Server, taken just now in DCS-MT. As mentioned, I cannot reproduce the same issue in single player - otherwise I would have included those .trk files as well. w/ kind regards HEVC+MT on MP.trk HEVC+MT on MP.log AVC+MT on MP.trk AVC+MT on MP.log
  14. The following post includes both issue and the solution I have found after testing and troubleshooting for the sake of reproduction, testing and fixing (if possible). Hey everyone, For weeks I have been plagued by FPS issues during multiplayer sessions on well known Servers such as BlueFlag, the Growling Sidewinder as well as Graywolfs Grayflag Server, pretty much making the game unplayable near ground, in cockpit or as a whole. These issues are severe, since the game drops from [my] regular 80-110fps (depending on terrain and surroundings) to 12-30fps. I was extensively trying to find the cause of this issue - especially since, mostly playing online and PvP (DCS competitive too), it meant that there was not much to do for me in game with frames always being this low. Knowing that AMD never had the best or most stable GPU drivers, I was almost certain that it was related to my drivers - especially since that issue popped up (again) after updating to the newest one a few weeks back. I tried out different DCS Graphics settings (I think i might have tested out every possible combination by now), clean installing different GPU drivers (with DDU ensuring a true clean install), tried testing it with and without community mods, and so on and so forth. The most annoying part of this issue is that it felt unreproducible, unpredictable and persistent until I restart my game, only to sometimes realize that the issue comes back after a couple of seconds or minutes after slotting into a plane. The following findings have been learned with a vanilla DCS install (No Mods, Full Repair etc.). Trying out different recent AMD drivers did not seem to improve the situation, until I decided to turn off my Radeon ReLive feature. This feature records the last x seconds for you to save on pressing a Hotkey - an instant replay feature also known as NVIDIA Shadow Play on NVIDIA GPUs. Here's where I found my solution for the issue, with which I hope the Testers or ED Team can investigate if possible. Issue: - DCS performance (Single or Multithreaded versions affected alike) drops from regular >80fps to <30fps on busy multiplayer servers (unreliably reproduceable in Single Player) Fix/Workaround: Cause: Instant Replay Feature (I can only be sure about AMD's ReLive, as I dont own an NVIDIA card) Fix 1: Turn off Radeon ReLive feature Fix 2: Set Video Codec from AVC to HEVC. Switching from AVC to HEVC also fixes the issue with ReLive enabled. The issue could also be observed while recording DCS with an AVC-Codec, with the frames dropping to mentioned 12-30fps during recording, only to go up to [my] regular ~100fps - so recording with AVC (ReLive disabled) would still cause the frames to drop. Now, I know that this is strongly related to AMD and their drivers - however I have not observed any similar behavior in any other game but DCS. As I am lacking the tools, I can only guess to what the root of the issue is. I very much hope that posting this bug report including my solution might help out others that have the same issue, as well as get the attention by ED/AMD to maybe check it out. (not going to argue about how useful or sensible an instant replay feature is, thats everyone's own choice and I like saving highlights). If you need logs, trackfiles or other information that I have not been able to include here, please notify me. Thanks. With kind regards, Asphelite System Specs: Mainboard: MSI B550 Gaming-Plus CPU: AMD R5 3600X RAM: Patriot Viper 32GB@3200mhz CL16 (XMP enabled) GPU: (Aorus) AMD RX5700XT PSU: 1000W G80+ OS: Win10 Tested Driver Versions: 23.8.x and newer. (fix was found on 23.8.1; Newest at the time of writing: 23.9.3)
  15. Squadron: One Trick Pony [oTp] Timezone: GMT+1 Berlin - 1700z-2100z Aircraft: all FF Maps: Cauc, PG, Syria
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