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Schrute, Paper Sales

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  1. That was a BUG!? It made using the mouse in VR useful, which it isn't now! How do I go back?
  2. Each variant had the same issue. Waypoints were between 3 - 8 depending on the mission I setup. Multiplayer setup, through the F10 map, and I made sure that the correct loadout from the kneeboard was selected. Master mode to ANF. I use a T1600M. With the hat switch as trim. And Modifier + hat switch for the radar stick.
  3. No track, but that is the exact issue I've been having. Using the rensa/clear button fixes the other waypoints but not the target/M waypoint.
  4. Settings: ANF Mode Weapon selector on RB75 Target on M waypoint Correct QFE Using T1 to slew and TV to lock, appears to also create a radar fix. But the rest of my waypoints are also messed up.
  5. Works about the same as non-vr, just gotta keep your head still. But the steps put in the video by wags can be a bit confusing. Go to helmet align page: Helmet power on > List > 0 > RCL > Dobber right (sequence) Course: M-Select button (0) > move head to align with cross > Enable Switch - Depress (this is the only time in the alignment process, that you use this button) AZ/EL: M-Sel > Keep head still > use slew keys to align top small cross with the big alignment cross > M-Sel Roll: M-Sel > Keep head still > use slew keys to align top and bottom crosses with the big alignment cross > M-Sel Your done: Dobber left (return)
  6. I was trying to figure out why the harrier is bitch'n at me every time I turn off the AFC. Unless I'm mistaken, I think the reason is in the update... Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded My question is, why is this a thing? Why must the master caution go off whenever the autopilot is turned off? I'm using the same "A" button and keybind as before.
  7. Unbinding and rebinding the axis for both pitch and roll seems to have done the trick. Seems to be working okay now.
  8. Following the advice of this thread, I was able to narrow the problem down. With my Thrustmaster T1600M plugged in, the AP will not engage. Without it, works everytime. Tested where it was the sole peripheral, other then mouse and keyboard. Pitch and roll are the only axis bound. Tried deadzones of 0-5, none worked. My own windows game controller utility shows no unwanted movement. It's the only issue I have with this controller, and this is the only module which has exhibited any problems with it.
  9. I just threw that track together, but both times the stick was trimmed. And in the video, perfectly for about a minute or two. And I've remapped the ref button. Just doesn't want to work for me.
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