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negrete

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Everything posted by negrete

  1. Thanks a million Dzsekeb a few beers are on the way. Im going to enjoy the Mig21 a lot now jejejej. If you ever come to Tenerife and you like the Sea send me a PM.
  2. Good afternoon Dzsekeb First of all love you mission and enjoying it very much in the CW. I like a lot specially the GCI code I think is great and more easy to intercept planes than with the default DCS AWACS. Could you please publish this Script independently to make CW missions? If this is asking too much or I sound rude, Sorry in advance its just that I think it would be a great addition to the community. Im slowly learning scripting but this is still too much for me.
  3. Hi Malir Thanks going to ask Dzsek if I could use that script or if he can publish it cause its quite usefull. I thought maybe it was a kind of function of Mist or MOOSE. Ill ask in his mission post.
  4. Hi guys Im starting to fly some cold war birds and would love to introduce to my missions for my squadron a better GCI or AWACS info, than the default one of DCS. If played in servers like Enigma or the Pretense missions have scripts that update enemy planes without the need of asking all the time via radio. Does anybody know a script that could do this? Been searching all the forums and have things for AI but not for clients. Or very complex like Overlord bot that Enigma used to use which was really great. Thanks for the help.
  5. Hi Captain Thanks for all the help, going to try and ill let you know. The 1680 freq is because it was like this on the SRS lets say map, and I was waiting to see what frequency was the JTAC choosing this 40.4 or something like this that it selects automatically. Sorry about not saying about MOOSE and other scripts but this has never happend to me before that different scripts interact with each other in strange ways. Still happens must be some type of incompatibility or something between CTLD and MOOSE without SRS probably going to need to use something else as JTAC.
  6. Hi captain None of the scripts in the mission call SRS, I have a version for dedicated server with voice and SRS that works perfectly but cannot be played in single player due to the CMD windows popping up. This version, if I only eliminate this call to the JTAC script works no problem at all, and SRS is not need nor present: ctld.JTACAutoLase('JTAC1', 1688, false,"all") if I eliminate this no problem at all only the JTAC dont work. What do you mean by this? the JTAC call is missing all of the information. The log of DCS is telling me that the JTAC CTLD script is calling SRS and dont know why when is the exact setup as the other mission. Ill try and load all the other scripts on the text mission to see. I HAVE FOUND THE PROBLEM but have no clue why? The problem comes from loading MOOSE with CTLD and the JTAC with no SRS, if you dont load MOOSE it does not make the error. Could this be a bug or what is going on this is beyond my knowledge.
  7. For example this mission I made new it works: TEST-JTAC.miz Why is this mission of mine keeps asking for SRS when I dont call it? Is there some type of cache or log or something that could be bugged? The other is the mission I get the error. This is the difference between the 2 logs:LOG ERROR.lua Academia-Caucaso-Range-SIN-ATIS.miz
  8. Could it be then its loading a script from before cause I get this message all the time: With this line below, plus loading ctld y get all this error and the image error: ctld.JTACAutoLase('JTAC1', 1688, false,"all") 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): D - CTLD - ctld.JTACAutoLase(_jtacGroupName=JTAC1, _laserCode=1688 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _laserB=6 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _laserCD=88 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _frequency=40.4 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): D - CTLD - ctld.notifyCoalition(_message=JTAC1, lasing new target, Sandbox. CODE: 1688. POSITION: @ 41 50.574'N 41 47.491'E - MGRS 37T GG 31765 36101) 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _radio= .freq=40.4 .name=JTAC1 .mod=fm 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - calling STTS.TextToSpeech(JTAC1, lasing new target, Sandbox) 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _freq=40.4 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _modulation=fm 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _volume=1.0 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _name=JTAC1 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _gender=male 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _culture=en-US 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _voice=[nil] 2023-10-02 15:43:17.377 INFO SCRIPTING (Main): T - CTLD - _googleTTS=[false] null But with only this like in the documentation y get the radio menu, with JTAC status but says its not active: JTACAutoLase('JTAC1', 1688, false,"all")
  9. Good morning Guys Just a simple question, is it mandatory to have the DCS-Simpletexttospeech.lua to set up a JTAC with Ctld cause y would love to avoid the black cmd windows popping up. I did set it up with SRS for a mission for a dedicated server is fine but for single player you get this windows all the time. Thanks for the help.
  10. Thanks a lot Cfrag, your a genius, sorry did not read this in the documentation: deSpawn? deClone? wipe? Observes the flag <Name> for a change. Each time the flag’s value changes, all units (including static objects) that are still alive from the previous spawn are removed from the game. Works like a charm, starting to learn DML its truly amazing.
  11. Hi again Cfrag and sorry for bothering another time. I have set in this training mission a SAM site that can spawn randomly in diferent locations, Up to there is all fine, but the problem is it does not erase the previous spawn. If tried with prewipe in the original cloner of the SAM and in the different sites (have 5 sites), and it works if it spawns in the same spot but not if its in another. Here is a image with all the areas and I attach the mission but it uses the mod of range objects: Should I do it with wipers or there is another options? Thanks for all the help. Academia-Caucaso-Range.miz
  12. Thanks Cfrag for all the greatwork, ill ask in the IADS discord to see if somebody has any experience with this.
  13. Hi Phantom Did not know you had 2 buttons I thought it was only one when I was meesing with the controls ill try it out and let you know. Thanks
  14. Hi Cfrag Sorry to bother you again but the more y use DML the more questions come out. Sorry. I have a little doubt, In my missions y use Sky net IADS for the SAM sites. Do you know if its posible to spawn a group with a cloner or similar and still apply a script to that unit? Thanks
  15. I found a solution dont bind the Throttle cut off detent and it works no problem at all. If you bind the finger lift back it dose stop the engine.
  16. Hi Mustang Afterburner is not the problem is easy to configure in the special menu of the mirage i have it at 90% and works great. The problem is in the low part of the axis, The mirage cuts off the engine between 3% and 15% configurable in the special menu. So if I lower the throttle below that the engine cuts of. The thing with the orion 2 with finger lift is that once you pull it back is no more an axis its 2 buttons. If tried playing and all the options in the curves but it does not work. Screen shots I can take but dont know off what? The onyl solution I see to the problem is a program or something in dcs that disables some % of the throttle axis. Is that posible?
  17. Hi guys Has anybody solved the problem with the mirage 2000 so you can configure it. Right now the throttle cut of detent minimun is at 3% at im not able to solve it not even with the software. Did anyone solve this or knows how? Right now I cannot cold start it cause when I throttle back the engine stops. Thanks a lot for the help
  18. Thanks a lot to both, at the moment all working as intended but its very nice to get ideas and try new things to learn, DML its great.
  19. Ok thanks for the aclaration Cfrag cause on the docs its a bit confusing. I have managed to make like an Arena area with 2 trigger areas, and it works. And im starting to learn a bit about named flags this was new to me Im quite old school. Just a little question about the wiper above. If made a old school trigger type with the numbered flags, but could it be done with a pulse? Idea: When enemy plane named Dog1 enters a certain area it produces a pulse flag that triggers the wiper and resets it. thanks again
  20. Hi Cfrag Thanks a lot for the help and inspiration I think if solved it. I dont know if its the best way but it did work. Here is how I set it up: The wiper config trigger zone I only have the debug. The question I have and had a bit of trouble had to look inside the wiper.lua is the name "wipeCategory" that in the docs is different "category wiperCat" dont know if its correct also but for me it did not work with the last name of the docs. And sorry for bothering but I have another question, could it be posible to set like an Arena so enemy planes dont leave a certain areas just in case the AI do funny things? Thanks for all the help.
  21. Good afternoon to all and thanks cfrag for this incredible work im loving it so far. I have a big noob question but im very new to scripting or DML. Im creating a Training map for my squadron and if created a dog fight area, with the clone module and works no problem at all. The plane spawns, does the dog fight and if it survives lands at Sochi, but after it does not despawn. To keep the mision clean Im trying to set a wiper in the airport of Sochi so all the unit named DOG-Fight that land or come close to Sochi get erased or despawned. The wiper name is wiperConfig Then: wipe? verbose / true wipeNamed / DOG-Fight* But the debugger says I need a Flag or a trigger. "Getflag has none flag name" I would love it to be like a timer or another better method, is that posible? Or do I need to create a Loop timer flag? Thanks for the help
  22. I have finally made it thanks to: And for area markers works great. Going to try the persistance in the next days. Thanks Chromiun.
  23. Thanks a lot this is great. Mi idea is for urban areas to simulate inteligence in the area of enemys. Going to try it.
  24. Thanks a lot Chromiun for the help. About the areas if found a mission that using MIST, that does the job and I can start to play and learn with it: https://wiki.hoggitworld.com/view/MIST_markerDrawZone I lost the link of the mission but must be around the forums. Ill check the CTLD mod and see which persistance mod is compatible. Thanks again for the tips. test-drone-smoke-and-circle-on-map.miz
  25. Hi guys Need some help selecting some scripts and see if you guys with more experience could help me. Thanks in advance. FIrst I would love to find a script to change the colour of a area/trigger or marker depending if enemys are dead or not like in the grey flag server or foothold, pretense kind of missions. I dont know if these are the scripts I need to use or if there is anything more simple: https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.ZoneCaptureCoalition.html https://github.com/Dzsek/zoneCommander/blob/main/zoneCommander.lua Also I would like to know what is the most popular option for persistance that people use, if found these scripts but which is the most common or more reliable one: And last and this is optional is there like a repair script like if a sam site is not completly destroid is repaired with a convoy or similar, or a time to repair. Havent found anything similar. Thanks for all the help and happy sunday.
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