Jump to content

uri_ba

Members
  • Posts

    635
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by uri_ba

  1. Hi Everyone a Hotfix for DCS 2.9.1 scripting changes is (finally) released. I'm sorry it took so long. hadn't been touching DCS much lately and it took me a while to validate everything. Happy holydays and happy hunting!
  2. @rel4y IIRC, it's under the initial config button. You'll need to unplug the device after you change it and save
  3. @rel4y Just a small comment. the FLCS emulation feature in my FCC controller does not force the actual forces.. But will use the proportion of the forces where the max value is the one you have stated in the force settings. the force is computed by the gains provided by Arend at the time for the two versions of the hardware he made. "cougar" and "warthog" (very few warthog devices were produced before his passing) for "cougar" 9kg/f was 1.5V (off the 2.5v neutral position). so 1.0v = -9kg/f, 4.0V = +9kg/f in WH it was 2V for 9kg/f, so 0.5V and 4.5V. you can change the controller to WH mode and it might work better with your hardware. and yes, for desktop 4-6 kg force is the limit. I used to fly with 7.5kg in my pit. but I would very much recommend you enable the FLCS emulation. it makes all the difference and allows a much smoother and intuitive flight experience. (less force is required to get a full down deflection) as for jitter in the stick. it's probably just my software, I used samples in intervals which may cause some issues. I recommend you check with another 3rd party software to ensure the jitter is actually there. because from my experience, it was pretty smooth
  4. Hi Everyone. Work on Hound 0.4.0 is progressing nicely it will be ready for initial alpha testing soon (if someone is interested to get a preview build, ping me). But as you patiently wait, we have a new kid on the block the Mudhen. By default Hound provides coordinates in DMS format, the hen is using DMM. To support this in existing hound setup you'll need to add one line in your initialization script. HOUND.DB.useDecMin['F-15ESE'] = true Happy hunting
  5. Great initiative! Just a little tid bit to get your wheels working. If Hound is used in the mission, you can on command (manually or via mission trigger) a hound instance to dump all the contacts it has to a csv file. You can use that file to do what ever you can think of
  6. 0.3.4 is officially out. updated first post
  7. When adding a linked balloon it does not come up in normal staticObject call. The anchor point object also does not have the balloon in getDecs(). Balloon object is present when digging into _G.env.mission.coallition object
  8. In the DCS DB the type name for command center object is `.Command Center` (note leading dot) when calling for example local command = StaticObject.getByName('COMMAND_CENTER') env.info("Height of command center is: " .. command:getDesc()["box"]["y"]) you get back 2023-05-21 06:04:59.778 ERROR GRAPHICSVISTA (Main): Can't open model .Command Center. 2023-05-21 06:04:59.779 ERROR SCRIPTING (Main): Mission script error: [string "test.lua"]:266: attempt to index field 'box' (a nil value)
  9. Hi there! Is there a LUA call/attribute that a server can query a client with to determine if u22 is operating or not? I assume everything is client side, but one can hope I want to know if a pilot has turned on or off his ELINT pod, and to lesser extent in what mode. Maybe something with 'getDrawArgumentValue'? Thanks! Uri
  10. CJS Growler support has been added in 0.3.4. However at the time i'm writing this, 0.3.4 is still in develop branch in github.
  11. I've also installed a dedicated server on my rig. It closes without any CTD alerts. I really can't figure it out, it all worked before.
  12. made a slow repair, then updated to 2.8.3.37854 pagefile is now 32gb. I've removed saved games\DCS and copied just the one mission in after the sim recreated it same CTD without logs with the MT exec. ST seems to be stable however... dcs.log.20230318-MT dcs.log.20230318-ST
  13. dcs.log showed nothing except normal output. I'm trying to compile a test mission, but it's not showing the same behavior (while using the exact same code). I'm currently trying to establish if it's related to assert(loadfile()) which I use extensively in development and not used at all in the mission I was trying to prepare. before the crash I see `WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED` in the dcs.log and that is always the last message
  14. tested with both ST and MT 2.8.3.37556 I'm working on a complex mission, and to test it I'm running it as mission commander in high time acceleration (x8 and more). whenever LUA engine hits 10% (as shown in the new info panel) DCS gets a CTD without any logs showing anything. is anyone else seeing something similar? win11, DCS-gRPC 0.7.1 loaded
  15. I have some fixes to make in the near future. However life got a little in the way, and I don't know when the next major update will come. I was planning several changes,. But i think i have hit a roadblock that needs some API changes from ED, which may or may not happen.
  16. 0.3.3 has been released. it's a bugfix only release fixing issues reported over the last few weeks. it is highly recommended you upgrade the 0.3.x versions you have to this one as it includes several critical bugs.
  17. Hi, I will be adding units as it will make sense, but as you can see it's not hard detection range is not something you set, it's just a matter of LOS to the radar. the higher your platform goes the further it can see. I had not added any additional considerations such as radar transmission strength or platform sensitivity.. it was just too much guess work for something that is not important for us. as for the antenna size and factor. they determine the accuracy of the bearing. the larger the number is the better the accuracy will be. "factor" is actually a penalty. for example if your platform is very "noisy" like and AWACS. leave it at 1 for almost everything. "antenna size" is set to the maximum distance between recivers on the platforms. the length of the fuselage or the wingspan (in meters) will make perfect sense.
  18. Hound 0.3.0 is now the release version. check first post for changelog
  19. 0.3.0 is progressing nicely, a mostly stable development build is always available on develop branch in github. I have few more tests to run but it's almost here
  20. Note that Hound supports the Viggen as a valid ELINT platform, so you can pretty much fly the same mission you just did but with Hound doing the ELINT processing. a few tips if you attempt to do it. 1. Hound cannot verify your loadout and it requires the platform to in in game and active when added to Hound, so you'll need to add the Viggens only after they are airborne. I recommend you have some sort of a "fence-in"/"fence-out" trigger, to add and remove them from hound. This will allow them only to collect information "behind enemy lines". 2. Hound processes information in a "networked" manner. so all platforms are sharing readings and the system then processes it in real time. unlike multiple independent Viggens, that need to land then you can try and fuse the info. 3. Hound will generate RT actionable intel. if you want it for subsequent missions, You'll need to export the data collected, but that is currently only available in the develop build in github.
  21. IRL it's a decoy. Its purpose is to transmit signals exactly as the real radar will (without all the actual Radar stuff). The idea behind this is that ARM missiles, ELINT platrorms, RWR receivers All are fooled to think a living breathing radar is lurking around. The exact usage is of course classified. But that's the jist of it.
  22. Phalon was one of the first AWACS attempts the IAI has made. I think it eventually was only sold to chile in it's 707 form. China wanted to upgrade one of their A-50s to phalcon, but that was blocked by the US IIRC (still have photos of the dish-less aircraft before it was returned home). Current AWACS (and ELINT) platforms for the Israeli Air-force are based around the G-550.
×
×
  • Create New...