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  1. Hi Hobel, I am experiencing exactly what Ronger describes above, if there are two or more targets on RWS and I bug one of them the radar elevation begins to jump in elevation. This has been a consistent problem for me for almost all of 2023 (I did not experience this issue during my first year of ownership). Ronger posted a good track replay in this thread that highlights the problem back on June 30th. I believe this problem is only affecting a segment of individuals with the f16c module and I was hoping one of the users with this issue found a solution that they could share. I appreciate any advice you have regarding this issue, thanks in advance.
  2. Hi everyone, I am still experiencing the radar elevation jumping issue with the most recent open beta update (2.9.1.48335), as well as with the most recent stable update. I am curious if anyone who has been experiencing the radar elevation jumping issue has found a solution. I am running a clean version of beta (no mods of any kind) and although I have cleaned up and repaired DCS it hasn't resolved this issue. I would appreciate if anyone who has resolved this issue could post what they did to fix it. Thanks in advance.
  3. Hi everyone, I am still experiencing issues when trying to bug a second target while in RWS mode. I am finding it extremely difficult/impossible to manipulate the radar to the proper elevation to bug a second target as it jumps around (the radar, not the bandit)either too high or too low. It is important to note that this behavior does not occur with the radar elevation when bugging the the first target. I would greatly appreciate anyone who could post a track that demonstrates this issue. I suspect this is only an issue for those who have the radar elevation mapped to a button on their hotas (I'm currently using a winwing orion with radar elevation mapped to the rocker button). At first I thought this was an issue related to my hotas, but after swapping out my orion hotas with my backup hotas the problem persists. (logitech x56). Directions to reproduce the issue: Ensure radar elevation is mapped to a button(s) for increase/decrease and set the radar for RWS. Place two bandits at different altitudes but relatively equal distance from you (say 25nm out, one at 30k and the other at 10k feet). You should have no problem manipulating the radar elevation to easily bug the first target. After bugging the first target, attempting to move the radar to the proper elevation will be very difficult and often impossible to bug the second target. Please note, this has only been an issue for me during the last several months and I have experienced no such issues with the radar elevation during the first year of owning this module. I have also noticed if I am faced with two bandits I can easily bug one target, launch a missile at him, tms down to debug him, and then the radar elevation will move normally so that I can proceed to bug the second target. This is far from ideal, but is the best workaround I could find currently. Thanks in advance to anyone who can post a track that demonstrates this issue.
  4. After installing the most recent patch, radar lock (RWS/TWS lock) is dropped immediately after I jettison my fuel tanks. The radar drop occurs both before and after launching an AIM-120C. I am unsure if this is a function of the sim or a problem with the multiplayer servers in which I experienced the issue. It is important to note that I have the emergency stores jettison button mapped to my hotas and was carrying only two external fuel tanks (and then jettisoning them both) each time I experienced this problem. Can someone please validate if this a bug or inform me if there is something which I need to do setting wise to remedy the issue. I apologize for posting under FC3, but the forum wouldn't allow me to post under the F-16 for some reason. Thanks in advance.
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