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InitiatedAunt74

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  1. It seems to me to be broken and not well modelled. The gear won't even go up half the time. Half the time one gear door closes, and the other doesn't, and the other half the time, the SU-25T gear doesn't go up at all.
  2. I am trying to get some time with the A10A (flaming cliffs) and A10C learning to shoot ground targets and I thought I'd like to not have Mig29s harry me while that happens. I go into Create Fast Mission, Advanced Mode, it seems I am always blue in this case, so I tell it NONE in the red section for ATTACK PLANES, NONE for fighter planes for RED (bad guys), and BLUE, Max for everything. I have started the mission 10x over in a row, from Nevada map, and while I see the radio chatter showing splash bandit as the blue guys kill stuff, I've yet to find the baddies, except a bunch of mig29as who keep getting in my face. How do I say, really, NO PLANES on blue side? If I get into the mission editor it looks like it's doing what I want, but when I fly, always the darn red mig29a? (I can enter mission editor and remove the unwanted thing, but it seems like NONE doesn't mean anything)
  3. I did read the manual and as far as I know, I followed all the steps. The cannon is selected (C). The cockpit shows the weapons controls are armed. The control is mapped. I will re-read it slower and see if I missed something. For example on the A10C, one time I took off and did “everything right” but forgot my gear and flaps. If the plane is in a landing configuration (gear down, flaps down), I believe there’s a relay that prevents the GAU cannon firing. The marketing text sometimes coyly refers to “simplified” operation, for the flaming cliffs models. I am not sure I would call “non functional” simplified. It’s simply “non functional cockpit”. If anything that’s more complicated to use. The instant action with the FC A10A looks like it will be fun once I sort out the “helmet fire” in my own brain. The lack of a DSMS in the A10A should have made things simpler, as the weapons control panel on the A10A looks dead simple, but because you can’t interact with it directly, and because the names of the keyboard shortcuts must be learned to interact with it, that’s NOT simpler. Everything is simple when you’re used to it. I’m a noob to FC, but I’ve played lots of sims. Hey as of today (Oct 22, 2021) theres a Halloween Sale on. Maybe if this thing is fun now is the time to buy FC. I really do think this page should state "This module includes X flyable aircraft, but note that the cockpits, while 3D, are non-interactive and cannot be used with your mouse or with a VR system, the aircraft are meant to be flown and controlled by a combination of keyboard, and flight stick/hotas controls": https://www.digitalcombatsimulator.com/en/products/planes/flaming_cliffs/
  4. Ah. So non-clickable-cockpit is normal in all Flaming Cliff Modules. That's super odd. You can bind a keystroke say for landing gear, but you can't interact with anything at all in the FC modules? I love the A10C module, but I thought I'd give the FC3 A10A module a try. Why? Because it's primitive and interesting to me because the A10A module is closer to what they flew in Kuwait/DesertStorm than the A10C. Also they have the trial versions and it's free to try. It looks to me, like the FC modules are bullshit and annoying though. No cockpit clicky? What even is the point. I guess I was expecting 90% of the stuff shown in the 3d Cockpit to NOT be simulated, but for some things like master-arm to be clickable. Even more annoying to me is that I can't seem to get the A10A cannon/gun to fire using my HOTAS joystick firing button. It's mapped but nothing works. The A10C has a learning curve that I'm still working through, and I thought, why not do some "arcade" style stuff with the FC mods. They don't work. I can die, but I can't inflict death. Now that I understand you can't click anything, at least that mystery is solved. Why the guns don't fire in the A10A, but do in the A10C and A10C2, is still a mystery. Thought process was: 1. I can't fire? Why? 2. Try to make sure master arm is armed. Oh. I can't click that on the cockpit. 3. The old A10A panel shows I have rounds left.... But nothing fires... And the cockpit is non-interactive.... Logical conclusion: DCS is buggy.
  5. I tried the FaceTrackNoIR software (with webcam) and it's quite wonky. I'm gonna try one of the track-ir-alikes. However any Logitech gaming mouse with buttons like the G600, with mappings to the translate view and the mouse-cursor-on thing makes a pretty immersive "cockpit experience". It's just no fun to try to manage that while flying, and while flying and dodging AAA.
  6. So when the hydraulics are out, it's implicitly in mainual reversion (mechanical), and so really the wind is moving the trim tabs and that's moving the stick?
  7. So what I would have expected DCS to do, when hydraulics are down: 1. Stick movement on a real joystick -> should MOVE the stick in the cockpit as it is being moved in real life. 2. When hydraulics are down, either make the stick not move, or else make it move. But what I would not expect is for one axis to NOT move at all (X) and one axis to be moving continuously up and down even when no control inputs are made. 3. Depending on how the real aircraft behaves, a hydraulics failure, or hydraulics down, my hand moving my stick side to side should move the stick in the cockpit side to side, but that movement might not correspond to any movement in the ailerons. Are my expectations divergent from how DCS works? Is DCS modelling something correctly here? Since aircraft can take damage in DCS, hydraulic damage, loss of hydraulic system, should be modelled, right? And so I would expect my mapped joystick to control my cockpit visible stick position, and NOT have the stick moving on its own, especially when the aircraft is cold and dark. What could be nudging/moving/pushing the stick up and down in a cold dark A10C? Hydraulics are down. APU is down. Engines are off. There are no lights and no gauges. But the stick moves up and down like a ghost is pushing it up and down, but does not move side to side.
  8. I own the A10C but decided to try the Flaming Cliffs trial, and that has the A10A module in it. It installed, and it flies, but nothing in the cockpit is clickable. The mouse cursor appears normally when you LAlt+C, and the mouse cursor stays yellow and never changes to indicate that something is mouse over and can be interacted with. This does not happen in the A10C, only the A10A. I see other forum posts about various planes/modules doing this in DCS apparently it's a DCS bug that's been lurking for years. DCS 2.7.6.13436, Win10
  9. This is happening to me today and it's driving me nuts.
  10. I am experiencing weird behaviours with DCS A10C module. A normal place to learn to start and then take off would be the Cold and Dark option. While all controls seem mapped and work fine, when the DCS flight is started at the takeoff ready aircraft mode, when I use the cold and dark mode, things are really weird.. My hotas X axis does nothing and the Y axis is drifting on its own, continuously forward or back, as seen by the on-screen stick NOT moving at all left or right when I move the logitech stick left or right, and the up and down (Y) axis movements seem to be semi working, except that there's some kind of odd automated movement happening on the stick. And yet, all these issues do not occur when I use the takeoff mode. The Logitech control profiles appear identical, both places, especially the all important Axis category. It doesn't make sense that each profile would have its own glitches. Even the cursor keys behave differently in cold and dark. Cursor up/down/left right do NOT move the stick, in Cold and Dark mode. Maybe this is because a cold and dark aircraft's hydraulics are down?
  11. Ah LeftShift+F1 transpose is the thing. That was it. I may yet get a TrackIR, because when we're in the air, it's no fun moving cameras around with a hotas hat or a mouse.
  12. All very good points. The AP button isn't magic. And I have not ruled out that I may have some wonky control axis/joystick mappings somewhere causing me grief.
  13. I am trying to get familiar with operating the cockpit and the ejection seat handle on the right of the pilot seat is in the way of the controls. Can I hide the entire seat and ejection handle? Move my "virtual pilot head" to the right? I have tried every mouse and view and keyboard command that I could find and no luck. The head of this virtual pilot is on a swivel and is firmly bolted to mid-seat position. (Yes I know the CDU button on the right side display can mirror it but that's crappy because there are other controls, like the one to start the APU that are also obscured by default). Surely it's possible to have a better "look" around at plane cockpits.
  14. I have been working through the in-game tutorial modules slowly, but the tutorial engine seems to be a hot mess. The voice says "Engaging auto pilot". And then the plane flies into the ground. Uh. Thanks, I think?
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