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InitiatedAunt74

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Everything posted by InitiatedAunt74

  1. It seems to me to be broken and not well modelled. The gear won't even go up half the time. Half the time one gear door closes, and the other doesn't, and the other half the time, the SU-25T gear doesn't go up at all.
  2. I am trying to get some time with the A10A (flaming cliffs) and A10C learning to shoot ground targets and I thought I'd like to not have Mig29s harry me while that happens. I go into Create Fast Mission, Advanced Mode, it seems I am always blue in this case, so I tell it NONE in the red section for ATTACK PLANES, NONE for fighter planes for RED (bad guys), and BLUE, Max for everything. I have started the mission 10x over in a row, from Nevada map, and while I see the radio chatter showing splash bandit as the blue guys kill stuff, I've yet to find the baddies, except a bunch of mig29as who keep getting in my face. How do I say, really, NO PLANES on blue side? If I get into the mission editor it looks like it's doing what I want, but when I fly, always the darn red mig29a? (I can enter mission editor and remove the unwanted thing, but it seems like NONE doesn't mean anything)
  3. I did read the manual and as far as I know, I followed all the steps. The cannon is selected (C). The cockpit shows the weapons controls are armed. The control is mapped. I will re-read it slower and see if I missed something. For example on the A10C, one time I took off and did “everything right” but forgot my gear and flaps. If the plane is in a landing configuration (gear down, flaps down), I believe there’s a relay that prevents the GAU cannon firing. The marketing text sometimes coyly refers to “simplified” operation, for the flaming cliffs models. I am not sure I would call “non functional” simplified. It’s simply “non functional cockpit”. If anything that’s more complicated to use. The instant action with the FC A10A looks like it will be fun once I sort out the “helmet fire” in my own brain. The lack of a DSMS in the A10A should have made things simpler, as the weapons control panel on the A10A looks dead simple, but because you can’t interact with it directly, and because the names of the keyboard shortcuts must be learned to interact with it, that’s NOT simpler. Everything is simple when you’re used to it. I’m a noob to FC, but I’ve played lots of sims. Hey as of today (Oct 22, 2021) theres a Halloween Sale on. Maybe if this thing is fun now is the time to buy FC. I really do think this page should state "This module includes X flyable aircraft, but note that the cockpits, while 3D, are non-interactive and cannot be used with your mouse or with a VR system, the aircraft are meant to be flown and controlled by a combination of keyboard, and flight stick/hotas controls": https://www.digitalcombatsimulator.com/en/products/planes/flaming_cliffs/
  4. Ah. So non-clickable-cockpit is normal in all Flaming Cliff Modules. That's super odd. You can bind a keystroke say for landing gear, but you can't interact with anything at all in the FC modules? I love the A10C module, but I thought I'd give the FC3 A10A module a try. Why? Because it's primitive and interesting to me because the A10A module is closer to what they flew in Kuwait/DesertStorm than the A10C. Also they have the trial versions and it's free to try. It looks to me, like the FC modules are bullshit and annoying though. No cockpit clicky? What even is the point. I guess I was expecting 90% of the stuff shown in the 3d Cockpit to NOT be simulated, but for some things like master-arm to be clickable. Even more annoying to me is that I can't seem to get the A10A cannon/gun to fire using my HOTAS joystick firing button. It's mapped but nothing works. The A10C has a learning curve that I'm still working through, and I thought, why not do some "arcade" style stuff with the FC mods. They don't work. I can die, but I can't inflict death. Now that I understand you can't click anything, at least that mystery is solved. Why the guns don't fire in the A10A, but do in the A10C and A10C2, is still a mystery. Thought process was: 1. I can't fire? Why? 2. Try to make sure master arm is armed. Oh. I can't click that on the cockpit. 3. The old A10A panel shows I have rounds left.... But nothing fires... And the cockpit is non-interactive.... Logical conclusion: DCS is buggy.
  5. I tried the FaceTrackNoIR software (with webcam) and it's quite wonky. I'm gonna try one of the track-ir-alikes. However any Logitech gaming mouse with buttons like the G600, with mappings to the translate view and the mouse-cursor-on thing makes a pretty immersive "cockpit experience". It's just no fun to try to manage that while flying, and while flying and dodging AAA.
  6. So when the hydraulics are out, it's implicitly in mainual reversion (mechanical), and so really the wind is moving the trim tabs and that's moving the stick?
  7. So what I would have expected DCS to do, when hydraulics are down: 1. Stick movement on a real joystick -> should MOVE the stick in the cockpit as it is being moved in real life. 2. When hydraulics are down, either make the stick not move, or else make it move. But what I would not expect is for one axis to NOT move at all (X) and one axis to be moving continuously up and down even when no control inputs are made. 3. Depending on how the real aircraft behaves, a hydraulics failure, or hydraulics down, my hand moving my stick side to side should move the stick in the cockpit side to side, but that movement might not correspond to any movement in the ailerons. Are my expectations divergent from how DCS works? Is DCS modelling something correctly here? Since aircraft can take damage in DCS, hydraulic damage, loss of hydraulic system, should be modelled, right? And so I would expect my mapped joystick to control my cockpit visible stick position, and NOT have the stick moving on its own, especially when the aircraft is cold and dark. What could be nudging/moving/pushing the stick up and down in a cold dark A10C? Hydraulics are down. APU is down. Engines are off. There are no lights and no gauges. But the stick moves up and down like a ghost is pushing it up and down, but does not move side to side.
  8. I own the A10C but decided to try the Flaming Cliffs trial, and that has the A10A module in it. It installed, and it flies, but nothing in the cockpit is clickable. The mouse cursor appears normally when you LAlt+C, and the mouse cursor stays yellow and never changes to indicate that something is mouse over and can be interacted with. This does not happen in the A10C, only the A10A. I see other forum posts about various planes/modules doing this in DCS apparently it's a DCS bug that's been lurking for years. DCS 2.7.6.13436, Win10
  9. This is happening to me today and it's driving me nuts.
  10. I am experiencing weird behaviours with DCS A10C module. A normal place to learn to start and then take off would be the Cold and Dark option. While all controls seem mapped and work fine, when the DCS flight is started at the takeoff ready aircraft mode, when I use the cold and dark mode, things are really weird.. My hotas X axis does nothing and the Y axis is drifting on its own, continuously forward or back, as seen by the on-screen stick NOT moving at all left or right when I move the logitech stick left or right, and the up and down (Y) axis movements seem to be semi working, except that there's some kind of odd automated movement happening on the stick. And yet, all these issues do not occur when I use the takeoff mode. The Logitech control profiles appear identical, both places, especially the all important Axis category. It doesn't make sense that each profile would have its own glitches. Even the cursor keys behave differently in cold and dark. Cursor up/down/left right do NOT move the stick, in Cold and Dark mode. Maybe this is because a cold and dark aircraft's hydraulics are down?
  11. Ah LeftShift+F1 transpose is the thing. That was it. I may yet get a TrackIR, because when we're in the air, it's no fun moving cameras around with a hotas hat or a mouse.
  12. All very good points. The AP button isn't magic. And I have not ruled out that I may have some wonky control axis/joystick mappings somewhere causing me grief.
  13. I am trying to get familiar with operating the cockpit and the ejection seat handle on the right of the pilot seat is in the way of the controls. Can I hide the entire seat and ejection handle? Move my "virtual pilot head" to the right? I have tried every mouse and view and keyboard command that I could find and no luck. The head of this virtual pilot is on a swivel and is firmly bolted to mid-seat position. (Yes I know the CDU button on the right side display can mirror it but that's crappy because there are other controls, like the one to start the APU that are also obscured by default). Surely it's possible to have a better "look" around at plane cockpits.
  14. I have been working through the in-game tutorial modules slowly, but the tutorial engine seems to be a hot mess. The voice says "Engaging auto pilot". And then the plane flies into the ground. Uh. Thanks, I think?
  15. So far the only way I can reduce cockpit volume is the "helmet". What other way is there to dial back the cockpit or exterior view sounds?
  16. When trying to do tutorial missions the sound of the engine of my A10C is 10x louder than the guy talking to me through the tutorials. Whatever "type of audio" the "dude talking to you" is, should have a volume slider with an option to go as much as 150% the main volume. Secondly, to dial back the audio level of the engine the only thing that helps is the "helmet" option in the sound page. Surely more audio options would be better. The tutorials are a hot mess, really, stem to stern. (I've engaged the autopilot, the voice says, as the A10C plows into the ground at 480 kts). A
  17. Thanks guys. After reading some books on the A10C and its use with a "flight" of two A-10s I think I do want to get involved with an online virtual squadron at some point. Even just in the free flight mode with local bots flying A10s, it's been fun for me to just practice doing the wingman formation. Plus talking to another human being and taking on an objective (drop a flare, to light a target, then come in and strafe some target and deliver some missiles) seems like it would be a lot of fun with real human radio chatter and other players. DCS online battles between two opposing teams are a thing right? Squadron versus squadron? I think this just might be a pretty deep rabbit hole.
  18. I find this insane. It should be possible to go back to a previous state in time, even if the rewind only rewound to a checkpoint at a 2 or 5 minute marker, where an exact state of the model was kept, and could be returned to, it would be better than nothing.
  19. I just saw a DCS F-xx jet video and didn't realize that DCS actually quite realistically (to my eyes) models the vapor cone around the pointy nose non-hog aircraft. I just might have to buy those modules too, because reasons.
  20. Thanks ReyCandy, I am am gonna work using your list for a while. Also, going back to the Sim itself, controls mapping with a beast as complex as this sim is going to be a work in progress. I would very much like to follow the good advice of getting the Thrustmaster warthog HOTAS stick and throttle quadrant, but that's a lot more money than I can spend right now. What is sad is that I know some day I will probably get the great HOTAS setup, and then I'll have to spend time re-learning muscle memory. I am working through the ED manual and the Chucks guide, and also I have just read the Hogs in the Sand bio to get some feeling of the pilot experience and now I'm reading a second more technical book on A10 pilot experiences in the gulf war.
  21. Yeah I bought this to give me something to chew on so that I won't feel sad that the Apache hasn't landed yet. This should keep me busy for a while.
  22. THis is literally what I was asking for in my first post to the forum. I have taken 3 decades of a break from military themed hardware simulations but was into Apache longbow simming and USS 688 Los Angeles Class submarine sims in the 1990s. I don’t think a faithful A10A or A10C simulation would have been possible last time I was into this. Anyways, these books get you a lot of context on how these amazing machines are used, and the ways in which the folks that crew them get their jobs done, plus what it was like to be there. Will get this. Reading the praise in the frontispiece, this is WHY in a nutshell I want to sim the A10C: “The A-10 saved the most lives during Desert Storm of any weapons system employed. Buck’s description of the war is interesting and riveting. His book permits one to understand the stress and horror of war. Buck’s accomplishments, and those of his fellow A-10 pilots in Desert Storm, were singular!” Buster Glosson, Lt General USAF Ret. CAS (close air support) is about THIS. Send Dave Johnson over there home to his family in Idaho, in one piece, alive at the end of his tour, because the thing that was coming for Dave’s team was interdicted and dealt with with deadly force by the A10Cs before it could reach him and attack. Update: Got it and read it and it was a fun and interesting read. There's a lot of detail about life on base in Saudi Arabia during the initial gulf war conflict, a lot of interesting things about flying the Hog. I think part of why I like the Hog and the Hog Pilots is the strange beauty of flying this giant titanium bathtub with enormous gun, on wings.
  23. I just bought the A10C-II after doing the free trial and I am amazed at DCS as a platform, and at the A10C-II as an airplane (the real life one and this second gen sim) and the fidelity(and complexity) of this simulator. I think I’m doing it right. I got the official Eagle Dynamics PDF for DCS itself, and for the A10C-II and the Chucks Guide for them. That will take a while. That’s close to 3000 pages of reading. Currently I’m doing what ADHD people do which is skip to a part I want to learn and learn it first, which is the targetting pod, all while getting to know the cockpit layout. The first thought I wanted to share as a noob, is that if the manuals used a dotted notation for figures and points, it sure would be a lot easier to understand and find things. Take the TGP for instance, targetting is pretty important if you wanna simulate a warbird. Page 329 has Figure 244, the Targeting Pod’s Air to Ground (TGP A-G) page, which has 18 things to point at, some of which are very small on the screen but take 2 pages to explain (item 12, which is explained 6 pages later on page 335). The problem is between page 329 and page 350 there are dozens of figures, and then the figure for point 18 of page 329 (the co-ordinates on the TGP a-g page) is discussed on page 339, ten pages later. There are probably other places in the manual (which is awesome) where there are even more pages of text related to one figure. The problem is that the manual doesn’t say “Chapter 3, Figure 5, Callout 9”. If the manual used a notation like c3.fig244.14. Instead of just “14” by itself, it would become a lot easier to understand the manual. Just the level of detail on the Situation Awareness Cue is amazing and awesome. I have never seen a simulator have manuals as good as the DCS/EA manuals are. Just absolutely astounding. What did I pay for this? $35US? And it comes with a manual that alone, probably took 10K hours towrite. The sim itself is probably a labor of love by a team who have poured their heart and soul into this. It’s AMAZING. Anyways, here I am lost but happy, as I have something to nerd out about for a while. Here are a few questions (perhaps there are more resources that could answer them that folks that could point me at): 1. The A10C roles discussion at the front of the manual is awesome. Where can I learn a bit more about what CAS (close air support) and BAI (battle airfield interdiction) mean, with examples from real ODS (operation desert storm) or other US missions involving A10C operations. I am also intensely curious about the killer scout (AFAC) mission type. Are there books or resources that will tell me more about these? (Another thread here mentioned Hogs in the Sand, on Kindle, I just bought that. Will have something cool to read besides 3000 pages of PDFs when I go on vacay.) 2. Is there a suggested order to learn the A10C systems in, for me. My goal is to fly realistic simulated flights including the available mission packs that are in the product, with ability to navigate the A10C’s systems and credibly execute a mission. So far I can only fly the thing VFR, take off, and land the thing. What is a good next goal, with the final goal of getting good at the A10C. I am not competent to use waypoints, IFR, nav/guidance. I am puzzling my way through the 5000 buttons and all 500 pages of menus on the onboard systems, and happy to be just orienting myself for a while. I will probably need to make a better controller purchase as my existing hotas is not up to this bird.
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