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Raventhorn

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  1. As the title says my quest controllers is showing up as vive controllers when binding. At first the controllers was not comming online at all, but if I go into VR option they come alive, but they still show as vive controllers. I can not bind anything (and it seems vive controllers have fewer options for binding) Anyone know when a patch for this will come, un playable for me and my whole team, some are on Q3 and some on Q2. None works. Regards.
  2. Hello I have gotten alot of requests about making a video where I use only VR controllers. And I agreed to make one. Have in mind I am not a video making person, so this video is simply put, crap But it shows what I said about beeing able to do most things using only out of the box VR gear. English is also my second language, sorry for mispronunciations. Oh, and I mumble alot. This videos is meant for people who are curious about how VR controllers work, and people who got a VR headset and don`t want to spring for an expensive HOTAS just yet. I have been using HOTAS myself since the early 90`s and I love them, but I just had to find out about the VR controllers, and I was very surprised about how accurate and well they work with DCS. Hope this videos can help encourage people who want to try it out (sidenote, this was a bad refueling and landing btw, felt a bit distracted) Best Regards.
  3. Just wanted to reply here considering the new patch and hands are fixed. In my case this made it WAY worse to get a good position, but this can be fixed with driver4VR sold on steam (and prob outside steam as well) Here you can position arms offset to where your controllers are, and you can custom fit to your needs. Personally I moved my right hand forward a little bit, and up a few inches. Left hand down a little bit (to grab throttle stick) Just wanted to mention this Regards.
  4. Just wanted to say thank you 1. Adding keybind options to AB - XY. This is now working as of the new patch Regards.
  5. Hehe, read my post again Regards.
  6. Hi, Does anyone know if the current update to the hands being moved to the "right" place is permanent ? They where shoved a little in front of the actual VR controller and that served a purpose, it was much easier to find a good position and reach both throttle and stick from a comfortable position. As they are now it`s almost un playable. Anyone else have this issue and can we have a slider for hands maybe ? (length slider) Edit* I found a software that helps me with this issue. Driver4VR makes you offset your arms in a way that it will suit your position in the cockpit perfectly. I am aware that what has been done now is probably a fix and not a bug, considering you hands are where the controller is. Best regards.
  7. Agree This seems like modest request considering there are several mods with this already. But why not use them ? .... Cause it`s better to have them implemented in the game so that people can avoid downloading mods to join your server. Regards.
  8. Hi, thanks for your reply, I will try to respond to all of it, and please ask again if I am missing something, or misunderstanding. I use the Thrustmaster T16000M FCS HOTAS, prob not the best one. I get why you are wondering about how I hold my hands. I use a chair that is suited for it (low arm rests) and I connect a movable elbow rest. I try to make my own little cockpit seat (It is not this exact one, but you the point) Can I ask you a question ? Do you feel like you are holding a long center stick when you fly the f18 with hotas ? I get the f16, there the hotas is really great, you can even position your hotas in a way that makes it line up with the cockpit visually. At this point I have actually used VR controllers more than my Hotas so perhaps I get more used to it (not counting when I played before VR was even a thing). Maybe that is why I feel like they are even more precise than the Hotas (or I just suck with my hotas ) However I can not disagree with you that this comes down to taste and perhaps my statement I have always used HOTAS but now it seems that we can cut them out (almost). Was a bit to harsh, cause HOTAS will prob have a place in any flight sim for many years to come. Anyway, I will try to answer your questions more direct: Q:How do you avoid tiring out your arm and hands? A:That would be a combo of constantly moving my arms around like I am actually in a cockpit, pressing buttons on ddi and in the cockpit (makes the blood flow) and the armrest and chair setup, can play for hours and hours, and my head get tired before my arms (due to the head straps) Q:How do you switch between the many functionalities required for, say, the Hog? Coolie, DMS, TMS, Slew, Trim - how on earth can you manage all those with dinky VR controllers (do you perhaps use voice attack to switch between control schemes?)? A:Slew works fine without any extra work, I just say "sensor left" and my left DDI is soi, and the stick on top slew. For trim I use "trim mode" and stick on top. So yes I need control schemes (can be hard to remember all sometimes) DMS would be straight commands. Like in the F18 I say "select sidewinder" and everything is set up for launch. Q: I was seriously challenged just to keep the dang Hog aloft (did not find a good balance for the Vive nor Index controllers, completely bought the farm using VRFree gloves). How do you do it? A: This I find to be more easy with controllers, and when you do airial refueling with vr controllers you can see how precise they are, I was amazed, but I guess this will vary from headset to headset. And training, I will admin that when I first flew the f16 I was thinking that this is not possible, but now it is really nice, and that makes it even more fun, I actually have to change the way I use my hands according to what plane I fly, the controller handle different from plane to plane. I never thought you where either I find people on this forum to be mature and polite. And you seem like you have done a lot of testing yourself, so not sure I have much guidance to give, but I tried to answer the best I can. And the reason I am making a post in the wish section is that I am aware that VR is still lacking, even more so in the control department. Thanks for your questions. I could maybe make a vid on this. (not something I usually do) Edit* Was thinking about the AH64 releasing 1 des (have it ready in my lib.) and how I can (and you to) take my hands down and grab the collective and pull it up. With a hotas the throttle is on the table as a plane throttle not saying it will be easy with VR but I think it`s a good example where you will need several hotas to get the "real feel". (I know there heli Hotas with collective) Best Regards.
  9. I try to push as many buttons in the cockpit as I possibly can. Even if I can easily key bind "gear up" I keep it as is. I use voice attack only on the ones impossible to press in VR. And there are a few. Another bad thing is that those 2 buttons on top of the occulus touch can not be keybound to anything in DCS (you can use a script that keybinds them to keyboard buttons). This is fixed Voice command works surprisingly well and if you spend a little time (you have to do that with hotas aswell) you can get a very good setup. But to answer you question more direct, yes the tech (or vr updates in dcs) are advancing all the time so this will most likely come if I wish for it or not. When I hold the stick I can press trigger button to shot missiles in the f18, and when I say "release mode" it holds in shift and I can use the same button as pickle (bomb and atg) I also have to use "lock target" and "unlock target", the slewing on ddi`s works surprisingly well with the small stick on top so no need for anything special there. DCS in vr is really something else and with new headsets coming (Varjo, and more) this will be huge. I have always used HOTAS but now it seems that we can cut them out (almost). When I put on my headset for a gaming session I have no need to take it off or "peak" anywhere, in fact the room I am in does not even have a computer in it. For that I need 3 commands. I say: Escape, press spacebar, and unpause (the last one to start multiplayer mission) You can bind several 100 commands in voice attack if you wanted to, so the buttons are no problem. I admit that I prefer to push actual buttons instead for voice that`s why I try to keep it to minimum. Hope this answered your question Best Regards.
  10. I have a very good hotas, but after flying in vr I am never going back to that. Vr controls are much more immersive and realistic (they fit every plane correctly). Even the non interactive cockpits work with Voice attack and VR controllers. But some planes, and it`s not the ones you expect, it`s the rather expensive F14 tomcat and fully interactive mig 21Bis that have both stick and throttle that are stuck. There is no information about this before you buy. I am currently refueling without using trim with VR controllers, that`s how precise they are. So I really do not want to go back to setting up a table in front of me with a hotas that never resembles the flight stick and is worse then VR controllers. When in VR you really feel the difference going from a long center stick in the f18 to the small stick in the f16 (with hotas it`s the same feel) Please make all throttles and stick interactive with VR controllers (if there is a solution to this please tell me, been googeling this for some time now) Best regards.
  11. Straight to the point - Please let us keybind more buttons on our VR controllers. I have a HOTAS but I like using the "hands" in the cockpit, seems more real. (most HOTAS differs from what is actually in the plane) A lot of us have our pc and screen FAR away form the play area, most of my friends have that setup, me included. It seems that you are close, considering we can bind a few things already. But we are missing AB- YX. Adding this would make the simulation more user friendly for new players who got a VR headset to play this. 1. Adding keybind options to AB - XY. (Fixed from 03.11.21) 2. Adding keybinds to work with Stick or throttle. This works to some degree already. (Fixed from 03.11.21) 3. Making axis on joystick work with stick or throttle. 4. Making axis an option for slew on screen (DDI) maybe just add option to bind each direction to the keyboard strokes. (this works) With these 4 we could control most what we need in combinations with interactive cockpit pressing. This would really increase immersiveness for a lot of players. I hope you can consider taking the time and resourses to look at this. (prob not the most difficult wish, I hope) And it would be easier for ambassadors to get more players to join "all you need is a VR headset" Best Regards. From a huge fan of everything DCS
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