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Sc00t

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  1. Thank you for the detailed demonstration. I removed autoexec.cfg when creating it didn't resolve the issue. My current firewall allowances are TCP/UDP 10308 & TCP 8088. Does the file transfer occur over a different port?
  2. Thanks for the reply and the explanation. The part that confuses me is that it's a gigabit connection and there are only two clients. Even if it was truly limited to 2 megabits and the file was 7 megabytes it should take just under a minute to transfer to both clients. What is the default transfer cap? And can it be modified?
  3. I'm hosting custom missions that contain custom assets on a dedicated server. The file sizes range between 7-11 megabytes. Everything seems to work okay, but the file transfers takes several minutes, even with only two clients. The .miz file already exists on my PC, but the file is re-downloaded anyhow. I've compared what's on the server to what's on my client and the two files appear to be identical. When Googling, I mostly found old results that referenced the creation of an autoexec.cfg and including something along the lines of: net.download_speed = 262144 net.upload_speed = 262144 It looks like this might have been deprecated. I attempted it anyhow, but didn't see any difference. If anything, it appeared to make it worse. Is there anything I can do to speed up the transfer or skip it altogether?
  4. It's game breaking for me. If my game isn't full screened I'm capped at 30 FPS.
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